English
Search
Main Menu
Forums

[Poll]AFR in shopper?

Started by WookA, February 02, 2010, 08:23 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

do you prefer having AFR in shopper?

AFR
25 (71.4%)
no AFR
10 (28.6%)

Total Members Voted: 35

NAiL

#15
Quote from: MonkeyIsland on February 05, 2010, 10:32 PM
Clone Random00's post for me plz :)

Quote from: Random00 on February 03, 2010, 01:47 PM
I totally dislike the TUS Scheme as it is; the old FB scheme or the WO scheme [from the tourneys that FFie hosted] are much better imo).

There, so sort it!

Quote from: Random00 on February 03, 2010, 01:47 PM
dont think thats true, but I also voted for AFR, simply because in most cases you can do more damage without attacking from rope more easily.

Yes, having AFR forces players to rope more consistantly, especially on tighter maps as you must make extra time for setting certain attacks than you do if you could just shoot from the floor.

Im happy with or without it, both ways have pros and cons
worm and learn

DarkOne

AFR is such a useless rule. You'll find that most people will attack from rope anyway, even if afr is not a rule. Seems to me that in most cases, attacking from rope is better than attacking from the ground :)

Someone posted about higher accuracy when on the ground, but you also pay a penalty; no way to effectively retreat. It also costs time to deliver a shot when you're NOT on the rope (takes time to land, doesn't it?) so the "forcing people to rope accurately" reason is utter nonsense.

NAiL

#17
Quote from: DarkOne on February 08, 2010, 05:33 PM
It also costs time to deliver a shot when you're NOT on the rope (takes time to land, doesn't it?) so the "forcing people to rope accurately" reason is utter nonsense.

For weapons like homing missiles and pigeons, in an instance where a player is hidden in a hard to reach spot (say on the roof of the map), it can require extra time to set up a shot if your on the rope. It CAN be quicker in these situations to stop on the floor, click the target and fire straight up in the air.

In league games every second can count, especially if you have a hard crate or fall, and in SOME situations a player would have been able to make a turn if the AFR rule was not play. You cant argue against that because any league playing shoppper player understands that these situations do happen, as they do in wxw.

For example you fall on the far left hand side of the map and have 4 seconds left, no time to rope to the last worm on the far right, so launch a homing missile from foot.

If you get bad wind, a straight zook from the floor will be the most effective thing to do.

Im in support of no AFR, although playing shopper with or without it offers equally enjoyable game play for different reasons.
worm and learn

DarkOne

paragraph one: yes, but then you'll leave your own worm wide open for any range of attack, piling possibilities and gives your opponent drowning options. That's hardly a strategy I'd embrace unless I had no choice.

paragraph two: I'm not talking about WxW here, though, nor was this thread about WxW. the only times I ever had time trouble was if I wasted too much time with inefficient knocking. Either that or you picked the wrong map for shopper (or your turn just plain sucked, in which case you deserve not to have proper retreat options)

not attacking from ropes gives you no advantage in comparison to attacking from rope. Yes, sometimes it's easier to attack from the ground cause your opponent hid well, but a) your shot will most likely not be a direct hit and thus less effective and b) will rob you of retreat options.
In a manner, not attacking from rope has more disadvantages than advantages and I feel personally feel it is therefore really unnecessary to take even further punishment for doing so by skipping a turn afterwards.

NAiL

Quote from: DarkOne on February 09, 2010, 10:37 AM
paragraph two: I'm not talking about WxW here, though, nor was this thread about WxW.

Neither was I, you must have been confused when you read paragraph two.

Quote from: DarkOne on February 09, 2010, 10:37 AM
not attacking from ropes gives you no advantage in comparison to attacking from rope.

Quote from: DarkOne on February 09, 2010, 10:37 AM
Yes, sometimes it's easier to attack from the ground cause your opponent hid well.

So we agree...

worm and learn