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Webysteria - fast-paced artillery and roping game

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Sensei:
Looks almost the same as W:A rope man. Good job.
I hope you set different camera options. After roping few years without ctrl+home, this video makes me dizzy.

Xrayez:

--- Quote from: HHC on May 01, 2018, 03:12 PM ---looks good rayez, the gravity has a slightly bitter impact than in WA, but overall, it's already better than the W:R one.

--- End quote ---

--- Quote from: Sensei on May 01, 2018, 05:12 PM ---Looks almost the same as W:A rope man. Good job.
I hope you set different camera options. After roping few years without ctrl+home, this video makes me dizzy.

--- End quote ---

Thanks! Yeah, camera customization won't be an issue. Here I'm just using engine's default parameters. But I've seen another issue with using default camera implementation, namely disappearing pixels, because apparently the camera works in-between pixel coordinates and those parts get clipped, so snapping to pixel coordinates would be a solution.

Anubis:
Rope looks good, I would be interested in testing the rope in-depth so send me a PM if I can participate. :)

MonkeyIsland:
Amazing job, Xrayez!

TheWalrus:
How is it that x did a better job with the rope than the WMD design team.....

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