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Worms DC in Worms W.M.D (Director's Classics Scheme)

Started by Shadow-The-Worm, May 20, 2019, 10:06 AM

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Shadow-The-Worm

Heya. Mates, I have got a new scheme to show you: The Director's Classics. This scheme tries its best to emulate Worms DC in Worms W.M.D. So, here is the Scheme Code of this scheme:
Time And Rope Settings
- Turn Time: 45
- Round Time: 900 (15:00)
- Rounds To Win: 2
- Retreat Time: 5
- Hot-Seat Time: 10
- Rope Legeth: 5
Game Settings:
- Worm HP: 100
- Worm Select: No
- Teleport: No
- Worm Stick: No
- Fall Damage: Yes
- Girder Radius Limit: No
- Jetpack Fuel: 100
- Rope Twists: -1
- Indestructable Terrain: No
- Replays: Yes
Object Settings:
- Mines: Few
- Dud Mines: Yes
- Mine Fuse: 3
- Oil Barrels: Few
- Magnets: No
- Sentry Guns: No
- Static Weapons: No
- Vehicles: No
- Vehicle Mines: No
Crate Settings:
- Weapon Drop: 10%
- Medkit Drop: 10%
- Medkit Power: 25
- Utility Drop: 5%
- Ingredient Drop: 0%
- Ingredient Cost: Little
- Vehicle Drop: 0%
Weapon Settings:
- Bazooka: -1 0 No
- Grenade: -1 0 No
- Cluster Bomb: 5 0 Yes
- Banana Bomb: 1 9 Yes
- Holy Hand Grenade: 1 9 Yes
- Shotgun: -1 0 No
- Uzi: -1 0 No
- Parachute: 3 0 Yes
- Fire Punch: -1 0 No
- Baseball Bat: 1 0 Yes
- Prod: -1 0 No
- Girder: 3 0 Yes
- Dynamite: 1 0 Yes
- Mine: 3 0 Yes
- Sheep: 2 2 Yes
- Super Sheep: 1 4 Yes
- Old Woman: 1 2 Yes
- Air Strike: 1 4 Yes
- Homing Missle: 1 2 Yes
- Concrete Donkey: 1 9 Yes
- Sheep-On-A-Rope: 1 4 Yes
- Ninja Rope: 5 0 Yes
- Blow Torch: 3 0 Yes
- Teleport: 2 0 Yes
- Skip Go: -1 0 No
Crafting Settings:
- Crafting: No
- Starter Boggy's Special Sause: No
- Starter Sticky Donkey Paste: No
- Starter Banana Bomb Seeds: No
- Starter Tears Of A Worm: No
If you want to try this scheme out yourself, use the Scheme Code provided above and get ready to rumble. Have a great day and lots of kills in the war. ;)
I don't want to harm anybody, but when I am triggered, you'll see no mercy, only angry reaction.
My reaction to 3.8: STATUS CANNOT BE REMOVED!