The Ultimate Site of Worms Armageddon

Other Things => Other worms games => Topic started by: HHC on March 30, 2012, 06:39 PM

Title: Worms Revolution
Post by: HHC on March 30, 2012, 06:39 PM
Team17 is proud to announce the forthcoming release of Worms™ Revolution. The game has been developed from the ground up and features a completely new game-engine. Exciting new features and challenges have been introduced whilst old favourites such as the Super Sheep and Holy Hand Grenade remain to thrill fans worldwide.

Worms™ Revolution is scheduled for a Q3 2012 release and will appear on PC and consoles.



(http://assets0.ordienetworks.com/images/GifGuide/michael_scott/The-Office-gifs-the-office-14948948-240-196.gif)
Title: Re: Worms Revolution (oh no, oh noo, etc.)
Post by: Alien on March 30, 2012, 07:10 PM
(http://img.parachan.net/mc/src/132943710997.gif)
Title: Re: Worms Revolution (oh no, oh noo, etc.)
Post by: TheKomodo on March 30, 2012, 07:17 PM
Seriously? After their last complete and utter failure?
Title: Re: Worms Revolution (oh no, oh noo, etc.)
Post by: franz on March 30, 2012, 09:17 PM
and Team17 continues to stray further and further away from Worms Armageddon.

why am I not surprised
Title: Re: Worms Revolution (oh no, oh noo, etc.)
Post by: NinjaCamel on March 30, 2012, 09:25 PM
dämn cockers r still trying to ruin us. gotta start mobilization!
Title: Re: Worms Revolution (oh no, oh noo, etc.)
Post by: chakkman on March 30, 2012, 09:32 PM
Not only do they try to reinvent the wheel the whole time (and fail), they even make the worms square now. Shame on you, Team17...

Anyway, wonder if they lost the source code from WWP and W:A, or if they are not allowed to use it. I have no other explanation that they don't use the old physics. They are bullet proof and thoroughly tested. Their new games are simply shit due to the f@#!ed up physics. As simple as that.
Title: Re: Worms Revolution (oh no, oh noo, etc.)
Post by: NAiL on March 30, 2012, 10:11 PM
f@#! is that piece of shit game
Title: Worms Revolution
Post by: goosey on March 30, 2012, 11:25 PM
http://www.escapistmagazine.com/news/view/116585-Worms-Revolution-Dropping-Onto-Consoles-Like-a-Concrete-Donkey
Title: Re: Worms Revolution (oh no, oh noo, etc.)
Post by: MonkeyIsland on March 31, 2012, 05:51 AM
Anyway, wonder if they lost the source code from WWP and W:A

lol chakk I was thinking the same. Maybe the new team is so cocky they find it degrading taking a look to the old codes.
Title: Re: Worms Revolution
Post by: j0e on March 31, 2012, 06:22 AM
looks like another poorly thought out, poorly executed, bug-ridden, piece of crap money grab, lacking essential features, with retarded clunky physics, by team 17.
Title: Re: Worms Revolution
Post by: DarkOne on March 31, 2012, 06:45 AM
It would've been money grubbing if they had made a worms version of Halo. Worms isn't exactly an A-status series, not a lot of money to be made.
Title: Re: Worms Revolution
Post by: nino on March 31, 2012, 03:04 PM
I just ordered my copy. ty t17.  xD
Title: Re: Worms Revolution
Post by: Kaleu on March 31, 2012, 05:50 PM
Loved the map design.
Title: Re: Worms Revolution
Post by: Husk on March 31, 2012, 06:21 PM
team17 staff are the best trolls evar
Title: Re: Worms Revolution
Post by: Thouson on March 31, 2012, 07:35 PM
!!!!!!!!!!!!!
Title: Re: Worms Revolution
Post by: DumbBongChow on March 31, 2012, 11:17 PM
(http://i1226.photobucket.com/albums/ee403/WoSC-DBC/DBC/Troll17.png)
Title: Re: Worms Revolution
Post by: Abnaxus on April 01, 2012, 01:04 PM
team17 staff are the best trolls evar
xD
Title: Re: Worms Revolution
Post by: WookA on April 01, 2012, 04:27 PM
i think this is more meant for console gamers... the physics are probably so f@#!ed because they dont worry about the roping, kinda hard to rope with a controller
Title: Re: Worms Revolution
Post by: Anubis on April 01, 2012, 09:01 PM
It seems like T17 never plays W:A. How on earth can they continuously ignore the awesomeness of W:A and produce bad 2D rip-offs in terms of gameplay. I mean, do they actually know what schemes W:A can support? If yes then why do they keep on releasing sub par games when they could release a modern 2D version of W:A with lot's of competition. I am going to be honest, if they would make a new competitive Worms game I would definitely play Worms again. W:A is one of the rare games where it's easy to learn and hard to master, something I love. But T17 is throwing away it's potential every release they make. Shame.
Title: Re: Worms Revolution
Post by: HHC on April 01, 2012, 09:53 PM
I agree Wooka, although as far as I am concerned the rope can stay as shitty as it was in W:R (or even better, fix the gravitational pull, but only allow 1 or 2 swings).

As long as they focus on the console, they will forget about the 2 things that set aside the good PC games from the bad: customisation and most of all, good online services.

If only Team17 would do EVERYTHING about those two.. it would be an awesome game.

(That and not leave in stupid bugs).
Title: Re: Worms Revolution
Post by: Cueshark on April 02, 2012, 12:41 AM
What's really sad in all this is that we're all mega worms fans and not even slightly excited by a new worms game.

Bad times :<
Title: Re: Worms Revolution
Post by: KoreanRedDragon on April 02, 2012, 05:43 AM
For what it's worth, here's Andy Davidson, the man behind the concept of a Worms game and proud owner of the primordial Concrete Donkey, defending the new game and the new Team17:

http://neogaf.com/forum/showthread.php?p=36527234#post36527234

I don't think I'm quite ready to form an opinion yet because from the few brief scenes in the trailer, the in-game footage seems pretty raw and the game unfinished. But then again, it's only like half a year from release and new engine or not, those physics don't exactly seem to have changed drastically since Reloaded. Map shapes and sizes look about the same too, not to mention the four worm limit is still apparently there. Derp.

If Andy Davidson really did have a say during development, the above as well as the less cartoony graphical style sort of make sense, though, since he's known to prefer the look and feel of the first generation games. In that forum thread, he also hints that WA is actually "missing half the game" and that could very well mean that they're putting a real-time mode into Worms Revolution... or some more advanced physics for terrain and other objects to go with that dynamic water. But these are just my personal predictions.
Title: Re: Worms Revolution
Post by: MonkeyIsland on April 02, 2012, 06:46 AM
From the look of it, it seems like it is based on Worms reloaded. Again 4 winds, 4 worms and the physics. But maybe it's like Win7, continuing Vista path, but way better.

The only thing I envy, is the looks :'(
Title: Re: Worms Revolution
Post by: TheKomodo on April 02, 2012, 07:50 AM
I don't care how bad WR is compared to WA, if it has real-time, count me in ! If not it can fk off.
Title: Re: Worms Revolution
Post by: HHC on April 02, 2012, 09:48 AM
Why is real-time any better than turn-based?

Turn-based never bothered me in WA. You can chat when it's not your turn and you're not bothered by lag during your own turn (in principle that is). So yeah, no ty @ real-time.


Regarding the graphics, I don't see why they had to make it 3d-ish again, it doesn't make it look better IMO. The terrain also seems pretty dark and uninspired.
I liked the look of Worms Crazy Golf myself. The cartoon-style graphics fit worms in my opinion.

(http://4.bp.blogspot.com/-m4Mk5dOtfGY/Tw9BFaBMv6I/AAAAAAAAAMw/LyixKfljbUc/s640/worms_crazy_golf_01.jpg)
Title: Re: Worms Revolution
Post by: TheKomodo on April 02, 2012, 10:08 AM
Why is real-time any better than turn-based?

Turn-based never bothered me in WA. You can chat when it's not your turn and you're not bothered by lag during your own turn (in principle that is). So yeah, no ty @ real-time.

I never said it was better, I just really want it xD

Clans doing a TTRR all at the same time... Imagine seeing ArtiC/daina against Mablak/dibz all roping at the same time...

But the possibilities man...I've spent almost 13 years, focusing on more or less 2 schemes, Roper/BnG, and I am still nowhere near tired or fed up with it, if they make Real-Time, I will seriously play till the day I die lol...
Title: Re: Worms Revolution
Post by: Peja on April 02, 2012, 10:23 AM
dunno why all people want wa physics. i wanna have something new, would be kinda boring if weapons work the same way. real time would be awesome, or maybe a class system of different worms. or the ability to drive vehicles  ;D just something which hasnt been there before.
Title: Re: Worms Revolution
Post by: HHC on April 02, 2012, 10:33 AM
dunno why all people want wa physics. i wanna have something new, would be kinda boring if weapons work the same way.

I liked the W:R physics, the mines and nades go really nuts there, it's pretty awesome.

Quote
maybe a class system of different worms.

WWP has that. Each worm having its own set of weapons. I didn't like it too much there. A worm with only torch, drill, girder and rope, what fun is that?
The weapons for money-gametype was fun too, but yeah, it was kinda bad that you could buy unlimited ropes.  :-X
Title: Re: Worms Revolution
Post by: HHC on April 02, 2012, 10:40 AM
For what it's worth, here's Andy Davidson, the man behind the concept of a Worms game and proud owner of the primordial Concrete Donkey, defending the new game and the new Team17:

http://neogaf.com/forum/showthread.php?p=36527234#post36527234

If Andy Davidson really did have a say during development, the above as well as the less cartoony graphical style sort of make sense, though, since he's known to prefer the look and feel of the first generation games. In that forum thread, he also hints that WA is actually "missing half the game" and that could very well mean that they're putting a real-time mode into Worms Revolution... or some more advanced physics for terrain and other objects to go with that dynamic water. But these are just my personal predictions.

Guess it's not so strange he's defending the game (and t17) as he apparently is back at the company.

Quote
Andy Davidson returns to Team 17 to scratch a creative itch he’s had for fourteen years!

Ossett, Yorkshire, UK – Monday 2nd April, 2012 – In a week when Team17 announced, Worms™ Revolution, its most significant release of recent years, the UK’s oldest independent developer is delighted to reveal another surprise to its fans - the return of Worms creator, Andy Davidson.

At the height of his career, Andy quit the games industry to pursue other interests. “I left Team17 feeling I hadn’t finished what I wanted to achieve, but for professional reasons I knew I had to walk away”, commented Andy. “I’ve returned to scratch the creative itch that’s been bothering me for the last fourteen years. It’s nice to be back at Team17, it’s as though there’s been a revolution in the studio itself - there’s a real creative buzz about the place.”

Team17 Managing Director, Debbie Bestwick, is particularly pleased at the errant son’s homecoming. “I’d always hoped Andy would return but never thought it would actually happen. The passion he shows for Worms is almost palpable and I’m looking forward to see how his injection of fresh enthusiasm into an already highly motivated and skilled team will affect things.”

Andy will begin by offering the Worms™ Revolution developers his support. “The engine and physics in Worms™ Revolution are awesome, the team have developed a truly landmark game. I’ll be lending them my insight to ensure that the game balance is true to the spirit of the brand.” In addition, fans will be delighted to know that Andy has been working on a variety of new game ideas. Exciting times are ahead for Team17.

Let's see if he can deliver us from evil  :D

Quote
fans will be delighted to know that Andy has been working on a variety of new game ideas.
That does sound promising.
Title: Re: Worms Revolution
Post by: WookA on April 02, 2012, 03:27 PM
i hope they atleast add worm placement in ranked games... W2:A really sucked with that, couldnt get a fair match at all
Title: Re: Worms Revolution
Post by: Anubis on April 02, 2012, 05:18 PM
Does anyone have a quote or interview from the T17 guys what they currently think of W:A with all it's patches? Do they actually like W:A and it's schemes/gameplay or just run it for the sake of it? It would be interesting to see their thoughts on current W:A. If not, somebody should definitely ask them about W:A, what they think of it. It would tell a lot about the future of 2D Worming.
Title: Re: Worms Revolution
Post by: chakkman on April 02, 2012, 09:36 PM
Worms Revolution is the future of 2D Worms. :D But yeah, would be interesting to hear what the developpers think about W:A in its current state... interesting in terms of what a shit they code now compared to 2 independent developers who love this game so much that even after 12 years they care about and improve it. :P
Title: Re: Worms Revolution
Post by: TheWalrus on April 03, 2012, 12:31 AM
After worms reloaded or whatever that game was called off of steam, and after buying W2A for xbox, I realized that team17 isn't going to make a game that is the spiritual successor for worms armageddon.  After clunking their way through the worms 3d incarnations, the full retail game window for worms effectively closed.  Customization isn't going to be available because like HHC said, the game is packaged for console and steam, it will likely be a 10$ download, and for 10$, team17 isn't going to implement much of anything new, much less fix whats inherently broken with the newer games.  Team17 should have brought code and shadow on full time 10 years ago and developed a true sequel, utilizing the very people who have coded quality additions to WA.  Instead, they have sporadically (at least it seems to this guy) supported our title.  There isn't going to be another worms game of the caliber of worms armageddon again, if there was going to be, it would have happened in the last 13 years since WA dropped. 

At least there is still this community, that is something.  The problem is team17 doesn't value the game that this community wants produced.  And in reality, that might be a good business decision.  As much as we all want Worms: Armageddon 2, the reality might be that they make more money off the crappy, dime-a-dozen bullshit games they put out now based on the same formula they came up with so long ago.  Why craft something tailored to a limited market (us) when they can sell a ton of 10$ arcade games with almost no effort into development?
Title: Re: Worms Revolution
Post by: franz on April 03, 2012, 09:39 PM
Quote from: DECK'ARD
Quote from: Plasma
Say... what did Andy Davidson actually do anyway? I mean, in terms of design decisions. He made the original prototype Worms, sure, but that doesn't explain why everyone's thinking of him as a god now.
Firstly, ello! To you as everyone else here, it's good to be back :)

Need to get proper T17 address/username set-up again (it's been a while!), but was reading this thread at home and thought I'd fill you in on some backstory as I have been doing on NeoGAF.

The game I showed T17 in 1994 wasn't a prototype, it was Worms just 80% finished and under its working name which was Total Wormage. I'd been writing it on the Amiga for 4 years, it was originally just a game for me and my mates to avoid school-work :)

Over the next year T17 converted it to PC/PlayStation etc. while I finished off the Amiga one and put the last things in which was the new background graphics, and things like playing on custom levels and importing your own pictures.

After Worms 1 was released in 1995, I then started writing the Director's Cut which was also my way of prototyping all of the things I wanted to put in Worms 2. Drawing your own levels in the game also went in here, as well as everything from back jumps, air moves, Super Sheep, to Holy Hand Grenade and of course the almighty Concrete Donkey. It was essentially Worms 2 running in the engine of Worms 1. This version was very much a labour of love, to give the Amiga the best version of the game possible as a thank you. As without the Amiga I would never have been able to create it in the first place.

T17 used this at the basis for the gameplay in Worms 2. Armageddon was meant to be the last in a trilogy, that is why it was named that, and be the completed vision of what I had in my head. But for various reasons I wasn't able to get this to happen. There was a lot of ideas missing, and the 'last' game wasn't completely finished in my eyes and too close to Worms 2 to be a proper sequel.

It was after that I decided to walk away from my baby, which was an incredibly hard decision to do but the only one I felt comfortable with.

The environment at T17 is very different now, I liked it and it felt good to be back and an opportunity to not only help the series stay true to the spirit of the original games but also complete the vision for the game and do entirely new things as well.

Look forward to discussing things with you on here, I loved doing that on IRC in the early days, and I'm glad you liked my little game!

:)
Title: Re: Worms Revolution
Post by: Aerox on April 03, 2012, 09:53 PM
there were numerous talks with Team17 about porting WA to steam. I spoke to Spadge numerous times on MSN about it and my conclusion is the following:

Team17 don't consider WA as their own. I doubt they even agreed with Andy's creative direction at the time, it shows with their newer games (and how they went to him for help when they realized how they were ruining the worms franchise). They hate that a game done by someone working at team17 that later left is their most popular and known title, their franchise game. They hate that they, as a full games company (albeit one whose goal is to be present in the Appstore) haven't managed to produce anything that WA fans consider better.
Man, you have to pity them, the one time they were closer to achieving similar level of popularity was when they basically copy and pasted Andy Davisons work (denying they did, which is further proof of what I'm saying here) and even then they failed, miserably (wwpep).


Don't you think they should be proud of having a game like WA still being popular so many years later? They're actually hoping Wormnet goes to hell. But it costs so little :>
Title: Re: Worms Revolution
Post by: franz on April 03, 2012, 10:03 PM
the t17 thread: http://forum.team17.com/showthread.php?t=55790

SupSuper in that thread puts it nicely as well:


Quote from: SupSuper;768760
Wow, Andy himself in here, I almost missed you with your regular nickname and non-bolded nickname, no offense. ;) Rare to see any devs hanging around anymore, hope that trend changes.


As for the everlasting W:A argument, I hate to get into it, but I will just say this: W:A as it is now is not a Team17 game, it is a community game, and excepting/comparing any other Team17 game to it is completely pointless and nonsensical, as a game company does not work the way a community does.

Put simply, when W:A was a Team17 game, it followed the exact same cycle as all the other Worms games: released, people whined about bugs and issues, Team17 patched the most important stuff and moved on to the next game, repeat forever. Team17 didn't change, W:A did, it's community-driven so the development and fanbase process is completely different, it'll never be the same as any other Team17 game (and I don't mean they'll be better/worse/etc) . Get over it, or try to reproduce it yourself and see how that works out.

tl;dr: It's impossible for a Team17 game to be like W:A 3.5.x.
Title: Re: Worms Revolution
Post by: HHC on April 03, 2012, 10:08 PM
I wonder how long he will stay this time, prolly not too long..

It's easy to come up with a sweet game on your own, but when there's a whole company involved, and a whole bunch of people who have very different ideas about worms.. the end-result is generally a compromise that satisfies noone (certainly not the guy who invented the whole concept).
Title: Re: Worms Revolution
Post by: Aerox on April 03, 2012, 10:13 PM
I wonder how long he will stay this time, prolly not too long..

It's easy to come up with a sweet game on your own, but when there's a whole company involved, and a whole bunch of people who have very different ideas about worms.. the end-result is generally a compromise that satisfies noone (certainly not the guy who invented the whole concept).


but it's pretty obvious the concept changed. I'm no programmer but for me WA is built like a real world in a sense, you don't expect a grenade to bounce like that in real life but it makes sense in its context, it all feels right as if there was a gravity force and such ruling all the factors.

Newer worm games, specially the 2D ones seem to be built under different foundations, or at least a completely different order. They kept the main concept, the one noticed by anyone playing worms for the first time, but seemed to ignore all the things that made the game have longevity. WA always felt like a sandbox. New games will never.
Title: Re: Worms Revolution
Post by: Anubis on April 04, 2012, 04:07 PM
Well said ropa.
Title: Re: Worms Revolution
Post by: chakkman on April 04, 2012, 04:24 PM

Quote from: SupSuper;768760
As for the everlasting W:A argument, I hate to get into it, but I will just say this: W:A as it is now is not a Team17 game, it is a community game, and excepting/comparing any other Team17 game to it is completely pointless and nonsensical, as a game company does not work the way a community does.

Put simply, when W:A was a Team17 game, it followed the exact same cycle as all the other Worms games: released, people whined about bugs and issues, Team17 patched the most important stuff and moved on to the next game, repeat forever. Team17 didn't change, W:A did, it's community-driven so the development and fanbase process is completely different, it'll never be the same as any other Team17 game (and I don't mean they'll be better/worse/etc) . Get over it, or try to reproduce it yourself and see how that works out.

tl;dr: It's impossible for a Team17 game to be like W:A 3.5.x.
It wouldn't be the slightest problem to make a sequel to W:A, which feels and plays like it,  if they still have the program code and if any of their employees ever took the time to get deeper into w:a gameplay and if they listened a bit to what the players still playing this game like so much about it. I think the question is more if they really want to do a sequel to it, which is no obviously.
Title: Re: Worms Revolution
Post by: darKz on April 04, 2012, 06:07 PM
It wouldn't be the slightest problem to make a sequel to W:A, which feels and plays like it,  if they still have the program code and if any of their employees ever took the time to get deeper into w:a gameplay and if they listened a bit to what the players still playing this game like so much about it. I think the question is more if they really want to do a sequel to it, which is no obviously.

WA 4.0 wasn't officially cancelled or anything, just saying. ;)
Title: Re: Worms Revolution
Post by: chakkman on April 04, 2012, 08:32 PM
WA 4.0 wasn't officially cancelled or anything, just saying. ;)

I just hope it comes this century. :D But yeah, no need for a sequel if there's so much good coming.
Title: Re: Worms Revolution
Post by: Hussar on April 05, 2012, 02:08 PM

WA 4.0 wasn't officially cancelled or anything, just saying. ;)

exactly.

and if I remember correctly, a "design progress" is going forward :)
(http://img834.imageshack.us/img834/7316/progressp.png)
Title: Re: Worms Revolution
Post by: TheWalrus on April 05, 2012, 06:19 PM

WA 4.0 wasn't officially cancelled or anything, just saying. ;)

exactly.

and if I remember correctly, a "design progress" is going forward :)
(http://img834.imageshack.us/img834/7316/progressp.png)
I don't think that graphic means anything, it was exactly the same a year ago.  Unless nothing has been done on it in the last year.
Title: Re: Worms Revolution
Post by: HHC on April 17, 2012, 02:44 PM
Some screenshots: (oi, too wide for the forum, right click and 'view' or use the scrollbar at the bottom to view the whole map)
(http://a4.sphotos.ak.fbcdn.net/hphotos-ak-ash3/582661_10150732715903476_54059728475_9462660_216463537_n.jpg)

(http://a6.sphotos.ak.fbcdn.net/hphotos-ak-ash3/536081_10150732716043476_54059728475_9462661_260686484_n.jpg)

The terrain looks rather plain. Guess they put all the creativity into the border  :D

It looks decent though.. at least they sticked to a 2d concept. And the graphic style is pretty pleasant as well, as much as the objects look rather flat. The maps are very solid though (and large? :o), they should have made the objects bigger or add bridges or something.  :-[

The bubbles indicate the wind btw, I'm not sure if they affect the game in any way.
Title: Re: Worms Revolution
Post by: Aerox on April 17, 2012, 03:28 PM
Every time a new Worms comes out you can count on HHC on trying to get everyone to move to that. He only partially succeeded with WWP though.

HHC, hate WA much?
Title: Re: Worms Revolution
Post by: HHC on April 18, 2012, 10:32 AM
Am I on your radar Ropa?


I haven't been particularly positive about this game have I?

I like the look of the beach screenshot, true, the others aren't as good (pretty 'lumpy' and dark).
W:R was a game I enjoyed playing. And I'm pretty sure I'll be playing this one as well.

I own pretty much every game from the worms series. I think Worms Ultimate Mayhem is the only one I don't have, and that's just cause I really hate the 3D ones. But if it's up for less than 5 euro on Steam I'll probably buy it too, just to see what it's like and get ideas for maps, flags, schemes, etc.

A new 2d worms is always welcome for me, just like another game in the Battlefield series is always a nice addition for any BF-fan even though 1942 was the ideal game already.


I like WA, but there are things about the newer generations 2d worms that I really like as well and that are missing in WA. Wormpot and forts from WWP, improved forts and pick-up & play value from W:R, and so forth.
But well, WA has the best online system by far, that's I guess the main reason why I still play it instead of the newer titles. Does that make me a bad person?
Title: Re: Worms Revolution
Post by: TheKomodo on April 18, 2012, 11:02 AM
A new 2d worms is always welcome for me, just like another game in the Battlefield series is always a nice addition for any BF-fan even though 1942 was the ideal game already.

I agree, but BF2 was the best Battlefield in my opinion :) 2142 sucked...
Title: Re: Worms Revolution
Post by: Aerox on April 18, 2012, 11:21 AM

Does that make me a bad person?

No, but I just find it hilarious you're with the same agenda year after year.

On topic:
 This game looks like it's aiming to have somewhat depth physics, judging by the craters. Even though I'm not sure. Team17 didn't include any sort of depth in their past games when it came to the gameplay, or at least, it lost most of it by oversimplifying things like blast radius, sliding, bouncing and all the things that made the physics which in turn made the gameplay. There was a certain distance and a certain angle a worm would fly when hit by a weapon at he basically always followed the same pattern when attacked by most weapons, it made these last 2d games awful for me, they felt like the old mobile phone Worm games and making the learning curve awful short. A casual game of sorts.

Now, whilst this one might do better were the others failed it will still not give us what we want, and when I say "us" I'm speaking about the public I imagine would post in a game League forum.
Title: Re: Worms Revolution
Post by: TheWalrus on April 18, 2012, 08:50 PM
People of the worms community:
This will be the best worms game since WA.
It is a stone cold lead pipe lock.

Now if only that was saying something, lol.
Title: Re: Worms Revolution
Post by: Cueshark on April 18, 2012, 09:47 PM
I just think that it's totally sad that news of a new worms game creates absolutely no excitement among the worming elite...i.e Us.

Proper hardcore worms fans should be excited at news of a new release.

Isn't it really sad that we're not.

I can't think of any other game that I've adored and not been excited at a sequel or new release.

Title: Re: Worms Revolution
Post by: Crazy on April 18, 2012, 10:36 PM
I find it hard to be excited when there have just been dissapointment after dissapointment on the new releases, Cue ;/ For me personally, WA is and will always be the only game I play on a regular basis. Maybe I am close-minded but thats just how it is..
Title: Re: Worms Revolution
Post by: Cueshark on April 18, 2012, 10:38 PM
I find it hard to be excited when there have just been dissapointment after dissapointment on the new releases, Cue ;/ For me personally, WA is and will always be the only game I play on a regular basis. Maybe I am close-minded but thats just how it is..

No, I'm totally with you.

I get more excited when I blow my nose than when I hear of a new worms game.  It's sad but true.

:<
Title: Re: Worms Revolution
Post by: Crazy on April 18, 2012, 10:40 PM
Ah I misunderstood your post, I thought you were encouraging people to be more enthustiastic :D I agree though, it is really sad
Title: Re: Worms Revolution
Post by: Anubis on April 19, 2012, 11:20 AM
I just think that it's totally sad that news of a new worms game creates absolutely no excitement among the worming elite...i.e Us.

Proper hardcore worms fans should be excited at news of a new release.

Isn't it really sad that we're not.

I can't think of any other game that I've adored and not been excited at a sequel or new release.



It happens everywhere, the hardcore Counter-Strike faction loves their old CS 1.6 (1.5 to be honest) a lot more than Source or the upcoming Global Offensive. Bad hitboxes and almost zero recoil kills Source for me too.

Or Diablo 3, I know many people that love Diablo 2 or 1 and hate D3. Games shouldn't stagnate because then it gets boring pretty fast and some would feel ripped off if they just make 1:1 W:A with modern graphics.
Title: Re: Worms Revolution
Post by: Aerox on April 19, 2012, 12:03 PM

It happens everywhere, the hardcore Counter-Strike faction loves their old CS 1.6 (1.5 to be honest) a lot more than Source or the upcoming Global Offensive. Bad hitboxes and almost zero recoil kills Source for me too.

Or Diablo 3, I know many people that love Diablo 2 or 1 and hate D3. Games shouldn't stagnate because then it gets boring pretty fast and some would feel ripped off if they just make 1:1 W:A with modern graphics.

There's a difference though, whilst these example you mention might change some things they still offer a place for hardcore gamers. Don't you think the vast majority of D2 players will get D3?
Title: Re: Worms Revolution
Post by: ShyGuy on April 19, 2012, 02:54 PM
Am I on your radar Ropa?


I haven't been particularly positive about this game have I?

I like the look of the beach screenshot, true, the others aren't as good (pretty 'lumpy' and dark).
W:R was a game I enjoyed playing. And I'm pretty sure I'll be playing this one as well.

I own pretty much every game from the worms series. I think Worms Ultimate Mayhem is the only one I don't have, and that's just cause I really hate the 3D ones. But if it's up for less than 5 euro on Steam I'll probably buy it too, just to see what it's like and get ideas for maps, flags, schemes, etc.

A new 2d worms is always welcome for me, just like another game in the Battlefield series is always a nice addition for any BF-fan even though 1942 was the ideal game already.


I like WA, but there are things about the newer generations 2d worms that I really like as well and that are missing in WA. Wormpot and forts from WWP, improved forts and pick-up & play value from W:R, and so forth.
But well, WA has the best online system by far, that's I guess the main reason why I still play it instead of the newer titles. Does that make me a bad person?

hope wormpot comes to WA!
Title: Re: Worms Revolution
Post by: darKz on April 19, 2012, 04:08 PM
Personally I don't have a problem with other people liking newer Worms titles. I just don't understand it, quality is so poor. :D
Title: Re: Worms Revolution
Post by: chakkman on April 19, 2012, 04:45 PM

hope wormpot comes to WA!

Sentry gun would be awesome. :)
Title: Re: Worms Revolution
Post by: Dub-c on April 19, 2012, 05:58 PM
Hey whats wormpot?
Title: Re: Worms Revolution
Post by: Alien on April 19, 2012, 06:01 PM
just type wormpot in google ;s
Title: Re: Worms Revolution
Post by: chakkman on April 19, 2012, 06:42 PM
Hey whats wormpot?
http://worms2d.info/Wormpot (http://worms2d.info/Wormpot)
Title: Re: Worms Revolution
Post by: Anubis on April 20, 2012, 12:27 PM

It happens everywhere, the hardcore Counter-Strike faction loves their old CS 1.6 (1.5 to be honest) a lot more than Source or the upcoming Global Offensive. Bad hitboxes and almost zero recoil kills Source for me too.

Or Diablo 3, I know many people that love Diablo 2 or 1 and hate D3. Games shouldn't stagnate because then it gets boring pretty fast and some would feel ripped off if they just make 1:1 W:A with modern graphics.

There's a difference though, whilst these example you mention might change some things they still offer a place for hardcore gamers. Don't you think the vast majority of D2 players will get D3?


I didn't want to make a post worth to reply to, just some obvious things that Worms isn't the only game where old schoolers like their old game more than the upcoming sequel.
Title: Re: Worms Revolution
Post by: HHC on April 30, 2012, 08:01 PM
Guess they truly added new innovative features this time!!



Worms Revolution features four different classes. Each class plays differently and offers the player different advantages and disadvantages.

...

Say hello to the Heavy!

This worm is the largest and most powerful worm in the game, but he’s severely limited when it comes to getting around the landscape and he also makes for the biggest target, meaning he’s easier to hit than the other worms.

The Heavy’s size and lack of agility means he’s simply unable to reach the parts of the landscape that the other classes would take for granted without having to resort to a utility, but even then his extra bulk makes him sluggish on the Ninja Rope and Jetpack. However, the Heavy’s extra bulk can work to his advantage as it means he won’t travel as far, compared to the other classes, when hit, meaning he has a better chance of staying on the landscape.

(http://i49.tinypic.com/2rhac0g.jpg)

[...]eventually the player will be able to unlock a total of 16 worms (4 of each class) to select from to go into their teams - which makes it possible for a player to take any combination of classes into the game. So it's open to the player, you might prefer to take all four of the same class into the game, or mix and match abilities to get the best results[...]



UPDATE: The 2nd class:
The Scout is a more agile class, moving faster than the other classes and jumping higher and further, but this is balanced against his weak attack power. His small size presents him as a slightly smaller target, particularly against ranged attacks, and his light weight means he can fall further without taking damage. However this also means that he’s more susceptible to Melee attacks from the other classes or large explosions as the Scout gets blasted further than the other worms.

(http://i46.tinypic.com/i4efjn.jpg)

Title: Re: Worms Revolution
Post by: Aerox on May 01, 2012, 11:36 AM
That's sounds cool.
Here's hoping Team17 pull it off with good design.
Like, literally, hope, for the lack of a more relevant feeling.
Title: Re: Worms Revolution
Post by: Anubis on May 01, 2012, 12:15 PM
This could be interesting, keep us updated HHC! :)
Title: Re: Worms Revolution
Post by: NAiL on May 01, 2012, 12:23 PM
yeh that seems cool, would be great to see this "class" system come to WA in the future
Title: Re: Worms Revolution
Post by: HHC on May 01, 2012, 12:46 PM
 :)

Well, I know that beside the class system you can also opt for 'classic' worms, where all the worms are equal.

And also, the weapon panel is the same for the entire team (so not like the classes in wormpot), it's just that some worms know their way around a weap better or worse cause of their physical/mental capabilities.

For example, the fat one hitting the tiny scout with a baseball bat will send the victim a looong way. The other way around (small hitting fat) will be nowhere near a homerun.


edit:
Bit more detailed information on the Scout for you.

Advantages:

    Infiltration: The Scout is great for infiltrating enemy dark-side bases! The Scout’s fast walk speed and small size makes him ideal for quickly reaching the heart of bases and beating a hasty retreat if necessary. The Scout’s small size also allows him to squeeze through the narrowest of tunnels.
    Dark-siding: The Scout is a good class for both dark-siding and anti-dark-siding plays. The Scout’s extra speed allows him to dig further than other worms, meaning he can create more complex tunnel networks as well as reach them.
    Collecting: A fast movement speed, coupled with a longer and higher jump makes the Scout ideal for collecting weapon crates. The Scout can cover more of the landscape in a turn, as well as access those tricky to reach areas.
    Crossing Pitfalls: The Scout’s movement attributes make him an ideal candidate for crossing mine fields, negotiating hazardous objects and sneaking past Sentry Guns.
Title: Re: Worms Revolution
Post by: HHC on May 03, 2012, 10:33 PM
UPDATE 3th  & 4th class:

The third class in Worms Revolution to be announced is the Scientist! Please see below for more information about him and don't forget to check back tomorrow to learn about the fourth and final class :)

The Scientist plays a support role. His physical attributes make him both weaker and slower than most other worms, but for every turn that the Scientist takes he raises the health of the entire team. The Scientist is able to build stronger items, such as Sentry Guns and Electromagnets.



Here's the Soldier. The fourth and final class in Worms Revolution.

The Soldier is like the standard worm from the previous Worms™ games, and is the most well rounded worm in the game. The Soldier is good at attacking and getting around the landscape, though he is not specialised in any particular area.



All classes in one pic:
(http://a7.sphotos.ak.fbcdn.net/hphotos-ak-prn1/559404_10150789886018476_54059728475_9584721_1421128052_n.jpg)

There are also water bombs in W:Rev. Apparently they burst and creat little pools of water on the map in which worms can drown or make them slide down slides. But dunno the specifics about that one  :-[



Title: Re: Worms Revolution
Post by: avirex on May 04, 2012, 01:47 AM
whilst you explain this upcoming game in great detail, i believe the vast majority of TUS acquaintances wonder how you acquired this knowledge of mass proportion.
Title: Re: Worms Revolution
Post by: Aerox on May 04, 2012, 11:51 AM
whilst you explain this upcoming game in great detail, i believe the vast majority of TUS acquaintances wonder how you acquired this knowledge of mass proportion.

Just because you can't do a simple google search doesn't mean... "the vas majority of TUS"...
Title: Re: Worms Revolution
Post by: Anubis on May 04, 2012, 12:18 PM
whilst you explain this upcoming game in great detail, i believe the vast majority of TUS acquaintances wonder how you acquired this knowledge of mass proportion.

Just because you can't do a simple google search doesn't mean... "the vas majority of TUS"...

What's google? The only site I know is TUS, wtf. I thought we were the only couple humans left on earth.
Title: Re: Worms Revolution
Post by: HHC on May 04, 2012, 01:15 PM
I have Team17 on facebook... nah lol, that would be too geeky. I have them on twitter, which links to their facebook xDDD

All the info I know is there: http://www.facebook.com/WormsTeam17
and at the W:Rev forums at T17: forum.team17.com (http://forum.team17.com)

Title: Re: Worms Revolution
Post by: TheWalrus on May 04, 2012, 10:15 PM
the class based system would be fun for realtime worms, like a 2-d team fortress of sorts.  Sooooooooo....this game is officially already better than worms reloaded?
Title: Re: Worms Revolution
Post by: darKz on May 04, 2012, 11:03 PM
I'm terribly sorry but I don't think it's gonna be any good.. Even if it's innovative and got a couple new ideas, it's gonna be shit physics-wise and bugged as f@#!. :D
Title: Re: Worms Revolution
Post by: HHC on May 18, 2012, 12:01 PM
Hi all,

Bit of Wormy news here for you... Worms Revolution will include physics objects.

New to Worms, physics objects are destructible items that possess devastating effects. Interaction with these items allows players to plan fiendish strategies and devise new and cruel ways in which to defeat their opponents. The physics objects can have different properties when they explode. For example toxic items will disperse clouds of noxious gas when disturbed, causing damage to all worms in the immediate vicinity. Some will explode and cause flames to spew out, setting fire to the landscape and burning any nearby worms. Finally, some objects contain H2O and we know what trouble that can cause!


Apparently it's objects like these that blow... (damn t17 didnt include any action-pics :()
(http://a1.sphotos.ak.fbcdn.net/hphotos-ak-ash4/294972_10150887140703476_54059728475_9695681_984449994_n.jpg)
(http://a3.sphotos.ak.fbcdn.net/hphotos-ak-ash3/549427_10150887140918476_54059728475_9695682_1031070653_n.jpg)
Title: Re: Worms Revolution
Post by: Masta on May 18, 2012, 12:18 PM
(https://i.imgur.com/qDQeQMf.png)
Title: Re: Worms Revolution
Post by: HHC on May 18, 2012, 12:30 PM
Not likely, there's caves and such.
Title: Re: Worms Revolution
Post by: HHC on May 18, 2012, 07:53 PM
The introduction of dynamic water within the game introduces new and unique hazards to players. Dynamic water features in an array of new weapons and utilities and it can also appear already on the landscape in matches. For example, dynamic water could appear as a deposit within some landscape that, once destroyed, releases the flowing torrent of destruction. Unsuspecting worms are swept across the landscape and those unfortunate enough to end the turn submerged take damage as they slowly drown in a watery grave.

(http://a1.sphotos.ak.fbcdn.net/hphotos-ak-ash3/545106_10150890676723476_54059728475_9704309_1998062538_n.jpg)
Title: Re: Worms Revolution
Post by: TheKomodo on May 19, 2012, 01:08 AM
This actually sounds good, I may try it out as a replacement for this shithole :)

Hopefully there will be very few cheaters, less people with this "anything to win" attitude and it'd be fun mastering everything again.
Title: Re: Worms Revolution
Post by: TheWalrus on June 01, 2012, 08:06 PM
So i was posting over at t17 forums for a bit on this, then hadn't been in awhile, so i missed the beta signup.  Did anyone from tus snag a beta invite, hopefully we can have a wormy correspondant tell us about the gameplay/post videos?  I'm annoyed i didn't log on for a few weeks on t17, otherwise i would have been all over the beta.
Title: Re: Worms Revolution
Post by: TheKomodo on June 02, 2012, 07:47 AM
I am definately getting it :)
Title: Re: Worms Revolution
Post by: Hussar on June 02, 2012, 09:39 AM
this game definitly sux. u can check it on steam past whole weekend.
Title: Re: Worms Revolution
Post by: HHC on June 02, 2012, 11:28 AM
That's Worms:Reloaded Berria, this is Worms:Revolution  :D
Title: Re: Worms Revolution
Post by: Hussar on June 02, 2012, 12:02 PM
That's Worms:Reloaded Berria, this is Worms:Revolution  :D

(http://images.wikia.com/batman/images/5/54/TheJokerJackNicholson.jpg)

SHIT. True.
Title: Re: Worms Revolution
Post by: TheKomodo on June 02, 2012, 12:19 PM
(http://s3-ak.buzzfed.com/static/imagebuzz/web05/2012/3/15/3/nice-try-applefags-10826-1331798016-35.jpg)

Title: Re: Worms Revolution
Post by: Kaleu on June 02, 2012, 09:00 PM
Looks nice.
Title: Re: Worms Revolution
Post by: HHC on June 10, 2012, 11:31 AM
Some video footage from E3:





Release in september, 15$.

Title: Re: Worms Revolution
Post by: Aerox on June 10, 2012, 11:37 AM
Yeah, video let down.

Will suck. Don't know why I had any hopes, at all.
Title: Re: Worms Revolution
Post by: M4Dbrat on June 10, 2012, 08:44 PM
Worms still don't slide... And we haven't seen rope... The most important moments for fans of old Worms games are not shown...
Title: Re: Worms Revolution
Post by: Aerox on June 10, 2012, 09:05 PM
Worms still don't slide...

Yup, physics are inexistent as we know them in WA (W2 or WWP), and they will never reach the same level of depth I think.
Title: Re: Worms Revolution
Post by: TheWalrus on June 11, 2012, 04:10 AM
Worms still don't slide...

Yup, physics are inexistent as we know them in WA (W2 or WWP), and they will never reach the same level of depth I think.
even andy davidson couldn't save this debacle.  i really want to love W:Rev, but this doesn't exactly inspire faith in the project.  ropa, even you cant fault the fact they are actually trying to make a 2d game, at least we got further than the announcement of another 3d game before our hopes were dashed.  i guess ill get back to not playing worms:armageddon now.
Title: Re: Worms Revolution
Post by: MonkeyIsland on June 11, 2012, 04:32 AM
He tried a homing missile on the worm in the last video and that explosion didn't do much?
Limbo looks like it has better physics engine.
Title: Re: Worms Revolution
Post by: HHC on June 28, 2012, 11:52 AM
New footage:
http://www.gamespot.com/worms-revolution/videos/we-got-worms-worms-revolution-demo-6384785/

Looks sweet. I especially like the dynamic objects.  :-*
Too bad he didnt give the rope a try  :(

Title: Re: Worms Revolution
Post by: Impossible on June 28, 2012, 12:03 PM
anyway without Andy Davidson who create 1st worms almost alone, and quit worms developing after WA all those worms games seems so sucky :S
Title: Re: Worms Revolution
Post by: Peja on June 28, 2012, 12:14 PM
anyway without Andy Davidson who create 1st worms almost alone, and quit worms developing after WA all those worms games seems so sucky :S

from berria:

http://www.gameinformer.com/b/news/archive/2012/04/02/worms-creator-andy-davidson-returns.aspx
Title: Re: Worms Revolution
Post by: HHC on June 29, 2012, 10:10 AM
More footage:
http://uk.ign.com/articles/2012/06/29/worms-evolution-dares-to-do-something-different


Apparently the donkey bounces now  :o Wtaf. I think it looks sweet. The physics are much better done than in W:R. It's not the same laws as in WA, but it looks less bugged, more natural.

Title: Re: Worms Revolution
Post by: Aerox on June 29, 2012, 10:28 AM
Grenades are still doing one bounce and then decreasing velocity so fast they just drop there...  :'(
Title: Re: Worms Revolution
Post by: Impossible on June 29, 2012, 11:06 AM
they using some physics engine, and rope will work on it, so the rope physics cant be the same.
Title: Re: Worms Revolution
Post by: nappy on June 29, 2012, 12:51 PM
What a piece of shit. I lol'd at developer dude telling us how this game will bring new strategies and depth. I'm pretty sure these guys have never played WA/WWP, otherwise they wouldn't release such a worthless crap.

Ah, and please, someone tell them their water looks more like contents of somebody's nose :p
Title: Re: Worms Revolution
Post by: NAiL on June 29, 2012, 01:58 PM
"Nick_Fury_Shine

Clean, simple, with a new twist of strategy in a classic setting ready to be demolished by your trustworthy worm servants. Absolutely brilliant.
 
Now we can forget Worms 3D ever existed. Uhmm what did I just mention ? =D
Very pleased, best news all day."

man I hate reading comments about new worms games from people who think they know whats good. WE are the only people fit enough to cast judgement on new worms releases. I remember arguing about worms reloaded and they banned me on the Steam forums, GAH!

Everyone knows worms, they just don't know how far WA has progressed and that it is still being updated, there was a campaign to re release WA on steam but the topic was closed and people banned... ACKKKK, dumb rant over, long live WA.
Title: Re: Worms Revolution
Post by: HHC on September 11, 2012, 07:14 PM
Release date: 10 October.
Title: Re: Worms Revolution
Post by: Anubis on September 11, 2012, 08:46 PM
X-Com comes out on 11th. Bad timing. :P
Title: Re: Worms Revolution
Post by: Peja on September 11, 2012, 08:48 PM
X-Com comes out on 11th. Bad timing. :P

xcom ftw
Title: Re: Worms Revolution
Post by: Impossible on September 11, 2012, 08:58 PM
X-Com comes out on 11th. Bad timing. :P
Actually x-com out 9th@USA and 12th Europe. But f@#! x-com, dishonored out 9th@USA and 12th Europe. xD
Title: Re: Worms Revolution
Post by: zek on September 12, 2012, 07:42 AM
omfg this game can suck my balls XD
Title: Re: Worms Revolution
Post by: philie on September 12, 2012, 08:57 PM
xcom ftw
Title: Re: Worms Revolution
Post by: Conny on October 21, 2012, 09:20 PM
I'm going to watch more gameplays and stuff before I can give a honest opinion on the matter.. So far I like the graphics and the maps.
Title: Re: Worms Revolution
Post by: Conny on October 21, 2012, 09:50 PM
Watched a long gameplay and here's what I think:

It seems different to what we are all used to but that doesn't necessarily have to mean it's going to be horrible. I think most of you are either being too harsh or being harsh cause it's the "cool thing to do" with team17 these days. I say give it a try.

The graphics looks great, I get a nostalgic W:A feeling when I see it, it seems fun.. so I'm going to try it. Besides, it's a step in the right direction and it T17 might not be hitting the nail on the head perfectly but it's sure a lot better than the other crap that's been released. It'd be a good idea to support something like this.

Think about it, W:A was kinda the same when it came out, normal gameplay was the way to go. Then eventually the community started building schemes and team17 had to follow our curve. W:A is what it is because of the community, we helped team17 to create W:A. I'd rather pay for this and hope for the best than completely ignore it.

That's my two cents, anyway. Sorry for the wall.
Title: Re: Worms Revolution
Post by: Hussar on October 22, 2012, 07:48 AM
No No Conny, its all about physics.
Title: Re: Worms Revolution
Post by: Conny on October 22, 2012, 10:51 AM
I know that's an issue, but hear me out.

When people start playing this new worms. There's going be a crap lot of beginners. Then imagine if the physics was exactly the same and all we WA people came in and just raped the shit out of anyone. It'd be a weird curve there. But if there's differences, then people will learn together. It won't take too long until you get used to new things. Besides, WR might have something really cool coming for it. You have to remember that WA sort of started the same way. The only complaint I'd have about all this is that T17 didn't apply what the community created for WA.. but that will come.

This is why I want to have faith in the product and support T17 for going in the right direction.
Title: Re: Worms Revolution
Post by: Aerox on October 22, 2012, 10:56 AM
I know that's an issue, but hear me out.

When people start playing this new worms. There's going be a crap lot of beginners. Then imagine if the physics was exactly the same and all we WA people came in and just raped the shit out of anyone. It'd be a weird curve there. But if there's differences, then people will learn together. It won't take too long until you get used to new things. Besides, WR might have something really cool coming for it. You have to remember that WA sort of started the same way. The only complaint I'd have about all this is that T17 didn't apply what the community created for WA.. but that will come.

This is why I want to have faith in the product and support T17 for going in the right direction.

yes learn together

HHC #1 W:R

your arguments are 100% demagogy and I just can't see how they apply to reality sorry. You're trying too hard to sound positive, probably because everyone else isn't. However, you're just ignoring all evidence and facts to go your own merry way.

whatever

edit: your blind following of t17 is borderline stupid, you really think new cool things will be released for this new worm game? NO. Only hats they can sell and rip people off for even more money. And I'm telling you for your own good, do not expect anything from them. Never. Or you'll just be disapointed time after time.

edit2: WA wasn't just normal gameplay when it came out. Please inform yourself before trying to make a comparison that doesn't work. Just because you think your made up argument could potentially make sense it doesn't make it real. WA was by no means just normal when it came out. Hence it had league channels for different schemes buddy. And what does that matter anyway? If you put prada on a monkey it's still a monkey. Even if the w:r community had the tools (Which they don't) to create cool schemes they would always be extremely limited by the game's physics and their total lack of depth and gameplayability.
Title: Re: Worms Revolution
Post by: Conny on October 22, 2012, 12:21 PM
your arguments are 100% demagogy and I just can't see how they apply to reality sorry. You're trying too hard to sound positive, probably because everyone else isn't. However, you're just ignoring all evidence and facts to go your own merry way.

They aren't. Being optimistic for something that's actually starts to look right is a good think. Being a douche bag, trying to insult people who's positive over something is what's stupid.

your blind following of t17 is borderline stupid, you really think new cool things will be released for this new worm game? NO. Only hats they can sell and rip people off for even more money. And I'm telling you for your own good, do not expect anything from them. Never. Or you'll just be disapointed time after time.

That's extremely close minded. That's the same argument any fanboy of any game tells anyone. "THE ORIGINAL ROCKS EVERYTHING WILL SUCK, PERIOD".


WA wasn't just normal gameplay when it came out. Please inform yourself before trying to make a comparison that doesn't work. Just because you think your made up argument could potentially make sense it doesn't make it real. WA was by no means just normal when it came out. Hence it had league channels for different schemes buddy. And what does that matter anyway? If you put prada on a monkey it's still a monkey. Even if the w:r community had the tools (Which they don't) to create cool schemes they would always be extremely limited by the game's physics and their total lack of depth and gameplayability.

Again. Just a bunch of insults and fanboy dogma.
I'm having faith in that WR could be a good second generation of WA. I don't say it will replace it, I'm saying it seems like a great game and it has potential to become much better. You also seem to forget how easy it is to mod a game like worms armageddon over a game such as this.

Give the game a chance and cut t17 some slack. They're finally going in the right direction after years of crap, being this negative will make anything seem shitty. If people actually looked at the game and saw it's potential I'm sure there would be even better things ahead.

Stop whining...

EDIT: This is the simplest way I can put it: I understand that there's a fanbase for W:A but what I don't get is why everyone must be so extremely negative. It's gotten to the point where if t17 would put out a game that would make every WA gamer super happy, it would still be shunned upon despite it's possibilities. That's sad to me. Especially when they release this and it could potentially be really good and have good things coming for it in the future if people cared enough.
Title: Re: Worms Revolution
Post by: Aerox on October 22, 2012, 12:30 PM
I'm not going to bother to put every single one of your arguments down because quite frankly, you haven't experienced one tenth of what I have experienced directly with Team17 and therefore I'm going to give you the benefit of the doubt; you're wrong but just because you lack most of the information.

Feel free to keep on having faith, when it's all gone, remember who wanted to stop you  from having it in the first place.
Title: Re: Worms Revolution
Post by: Conny on October 22, 2012, 12:36 PM
Feel free to keep on having faith, when it's all gone, remember who wanted to stop you  from having it in the first place.
(http://images2.wikia.nocookie.net/__cb20101030143403/disney/images/8/81/Grumpy_OK_214572K1a.jpg)
Title: Re: Worms Revolution
Post by: TheWalrus on October 22, 2012, 03:06 PM
I think ive stayed on this website for so long because of ropa.  You are my kind of european, you can type, your english is excellent, and you just make sense all the time.  +1  Your dog is pretty lame however, but ill give you a pass on that one.

Seriously though, how is your english so good?  90% of the people I meet on the street in the US aren't half as well versed with the english language as you are.
Title: Re: Worms Revolution
Post by: avirex on October 23, 2012, 03:33 PM
ahhh you must have met me in the strreet walrus? hahuahauh

but wtf seriously.. dont encourage him! haha, his head gets bigger with every post he makes.


ropa, your not always right.. if conny wants to have an opinion, then hes entitled to it.. and hes pretty much right on alot of things...   

number1: your a fan boy.

if you cared so much about physics, game play, and capabilities, then gather your school followers and lets go to w2... because lets face it, w:a is a dumbed down version of w2... but as conny said, you are all fanboys.
Title: Re: Worms Revolution
Post by: Husk on October 23, 2012, 03:56 PM
wwp still better than wa until we get custom single- and custom multiplayer missions

Title: Re: Worms Revolution
Post by: Aerox on October 23, 2012, 05:23 PM
wwp still better than wa until we get custom single- and custom multiplayer missions

WWP is just not usable by today's standards:

you can't minimize.
Title: Re: Worms Revolution
Post by: WookA on October 23, 2012, 05:51 PM
i just bought this on xbox... physics pretty much are like w2:a but less glitchy... the roping sucks but that was expected

one good thing that was an improvement from the last game is they added in teleports at start for ranked games, it pretty much pissed me off that w2:a started you randomly... 50% of the games some1 lost just from bad placment

also its hard to find matches and theres no win/loss record, it just shows you how many games you have won

and the competiton sucks, im still undefeated in it and have played about 10 games

ropers will hate this game, defaulters could probably tolerate it, the deathmatch scheme is alot like elite
Title: Re: Worms Revolution
Post by: Conny on October 23, 2012, 06:52 PM
There's going to be a bunch of noobs in the start. A lot of people trying it for the first time, too.
Title: Re: Worms Revolution
Post by: Aerox on October 23, 2012, 07:15 PM
i just bought this on xbox... physics pretty much are like w2:a but less glitchy...


Galactic facepalm.