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Worms Reinforcements. Samples Sets or Custom Voices

Started by AndreyNovikov, October 30, 2022, 04:23 PM

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AndreyNovikov

Hello. I'm trying to figure out how I can create my own samples for Worms Reinforcements. There is a Convert utility as far as I understood can extract and convert from one file to another or convert multiple files into one. Recommendations 12kHz, 8-bit mono or wav. or raw. format. But I don't know what commands need to be entered so that I can extract 66 wav files from an SFX file and back 66 wav SFX files. Are there those here who have been doing this? And on the site in the screenshot it will be written that on the site "worms2d.info" there is no way to enter the page to create this case

Bloopy

I'm very late to this, but I figured it out. They recommend 12kHz because the game plays sounds at 15kHz, so it'll make the voices more squeaky. I suggest just making your .wav files 15kHz and exactly as you want them to sound.

There are actually 2 utilities. Convert should be used as follows for each individual file. -8 forces it to 8-bit and -1 forces it to mono. This will create bungee.raw for example:

convert bungee.wav -RAW -8 -1

The 2nd utility is bankedit, which has a mouse-based interface and is the one you use to put your 66-ish .raw files into one .sfx file. There isn't an easy way provided to separate the .sfx file back into its individual .raw files as far as I can see. Perhaps it's time to create another utility!
x_+