The Ultimate Site of Worms Armageddon

One-Boards => Schemes => Topic started by: Xrayez on September 27, 2013, 11:40 AM

Title: Rules in Hysteria?
Post by: Xrayez on September 27, 2013, 11:40 AM
The terms that I used to describe the rules:
Spoiler! View
  • Telecow - applying turn advantage using teleport.
  • Jetcow - applying turn advantage using jetpack.
  • Landcow - applying turn advantage without using neither teleport nor jetpack.
  • Telecide - suiciding by dropping a worm from a height using teleport.
  • Jetcide - suiciding by dropping a worm from a height using jetpack.
  • Landcide - suiciding without using neither teleport nor jetpack.
  • Active worm - a worm that takes turn at the moment
  • Non-active worm - a worm that doesn't take turn at the moment
  • Grave damage - damage of a worm when it dies.

The Rules of Hysteria


Short idea: Player who committed suicide with his worm is disallowed to use neither teleport nor jepack during next turn.

Full idea:
Spoiler! View

1. Telecow, Jetcow, Landcow are allowed;
2. Telecide, Jetcide, Landcide and any other kind of suicide (not killing) are allowed,
    but player who committed suicide with his worm is disallowed to use neither teleport nor jepack during next turn.

In case of breaking 2nd rule (player did use teleport or jetpack after committing suicide on his next turn) - cow:
  • The player must to skip his next turn;
  • If breaker did not skip his next turn - automatic lose for a breaker;
  • More than 2 cows - automatic lose for a breaker

Version #2 (longer with exceptions)  :-\ ???
Spoiler! View

1. Telecide, Jetcide, Landcide and any other kind of suicide with your active worm are allowed, but only if: 
  • That suicide deals some grave damage to the opponent's worm (even indirectly, for example, you use your grave explosion to push mines, or to blow up barrels);
  • To kill opponent's worm with any weapon and you may suicide your active worm (simultaneously or by order)
In case of fail to do options 1 or 2 - you are disallowed to use neither teleport nor jepack next turn. But, see the list below for some exceptions:

      Other allowed methods to suicide/kill your worms without taking any penalty:
  • killing your non-active worm
  • using pre-generated objects (mines, barrels) and flames on the map + previously dropped mines by player

End of Rules


Here's the list of good things:
I hope to see more followers to this idea  8)[/list][/list][/list][/list]
Title: Re: Rules in Hysteria?
Post by: Peja on September 27, 2013, 11:44 AM
Thats worse than Bng rules xdddddd
Title: Re: Rules in Hysteria?
Post by: Xrayez on September 27, 2013, 11:46 AM
Thats worse than Bng rules xdddddd
The rules are pretty much simple if you read the main idea  :-X
Didn't expect good vibe from you though  :D
Title: Re: Rules in Hysteria?
Post by: ANO on September 27, 2013, 12:01 PM
I appreciate your work but I personally super like the way hyst is now. Especially suiciding your worm killing the opponent's one and also the piling stuff. And this is all the game, if you remove it, what does it rest? Nothing.
It's "hysteria", it has to be a fast scheme, it's a fast food scheme, shit food that sometime you want and you enjoy.
No Rules ;)
Title: Re: Rules in Hysteria?
Post by: Dmitry on September 27, 2013, 12:01 PM
heh  :D
Title: Re: Rules in Hysteria?
Post by: Xrayez on September 27, 2013, 12:05 PM
I appreciate your work but I personally super like the way hyst is now. Especially suiciding your worm killing the opponent's one and also the piling stuff. And this is all the game, if you remove it, what does it rest? Nothing.
It's "hysteria", it has to be a fast scheme, it's a fast food scheme, shit food that sometime you want and you enjoy.
No Rules ;)
Actually, you CAN suicide your worm to kill other worm, read the rules more carefuly ;o
Ridiculous is: plopping all the worms into the water and playing bng game with 1 sec xD
Title: Re: Rules in Hysteria?
Post by: ANO on September 27, 2013, 12:11 PM
   2.3. It is allowed to damage your active worm in any way possible, but be careful to not to kill your active worm.
Title: Re: Rules in Hysteria?
Post by: Xrayez on September 27, 2013, 12:14 PM
   2.3. It is allowed to damage your active worm in any way possible, but be careful to not to kill your active worm.
I meant that you can't kill your active worm using your weapon arsenal, but tele/jet/landciding is allowed, edited
See allowed methods, any other method is forbidden
Title: Re: Rules in Hysteria?
Post by: ANO on September 27, 2013, 12:17 PM
hyst is a simple scheme, no rules. This imply various hyst strategies depending on what kind of playing is using your opponent, including suiciding all your worms except for one). Or using bomb-race skills to kill yrself and the opponent :)
Is only this no rules that makes this game a bit funny without  too much pretensions.
Title: Re: Rules in Hysteria?
Post by: Xrayez on September 27, 2013, 12:22 PM
But imo, only one rule should be enough to clean the hysteria scheme tremendiously: to forbid plopping your active worm xD
That's only my opinion how the hysteria scheme should be.  ;)
Title: Re: Rules in Hysteria?
Post by: Triad on September 27, 2013, 12:24 PM
I thought one of you would suggest something like cba afr ktl in shopper for prevent quitters, noobs etc. when i saw the topic name.

Btw i prefer no rules in hysteria too.
Title: Re: Rules in Hysteria?
Post by: Peja on September 27, 2013, 12:49 PM
Thats worse than Bng rules xdddddd
The rules are pretty much simple if you read the main idea  :-X
Didn't expect good vibe from you though  :D

you used 351 words in 15 sentences to make rules xD real? nice effort though :)
i dont like forcing up a specific style of playing, thats all. imo keep wba in wxw and throw all other rules into the trash can. people who prefer to play effective can do their game same as people who prefer creativity. to put limits always sucks for specific categories of gamestyles.
Title: Re: Rules in Hysteria?
Post by: Xrayez on September 27, 2013, 12:52 PM
I can't hear your suggestion, pej. Say "no rules" in hysteria or suggest your idea  ;) And poll added btw

"Well, the main idea is: you're not allowed to kill your active worm (with exeptions), but it is allowed to kill your non-active worms." The only exeption would be: tele\jet\landcide

At least consider that rule xD
Title: Re: Rules in Hysteria?
Post by: Peja on September 27, 2013, 01:30 PM
i cant consider any additional rules to schemes because i believe everyone can handle this game for him/herself in a way he/she enjoys.  i dont need a f@#!ing xrayez who tells me not to kill my active worms in the same  way as i dont need a f@#!ing chelsea who tells me to kill my active worms.
Title: Re: Rules in Hysteria?
Post by: barman on September 27, 2013, 01:44 PM
How to break a scheme, lesson one: add 870692740967 additional rules ;)
Title: Re: Rules in Hysteria?
Post by: DarkOne on September 27, 2013, 02:05 PM
Your suggestion will hardly change anything about the scheme. I think people will take the "penalty" of skipping a turn, especially if their remaining worms are in a safe spot.
Title: Re: Rules in Hysteria?
Post by: Xrayez on September 27, 2013, 02:15 PM
OK fellows, no reasons to offense me (to Peja), just let it be so someone may find these rules interesting and more exciting  ;)
Just a little propaganda lol

DarkOne, skipping a turn will recieve a chance to use turn advantage (?)

OK, my work wasn't trash, someone did vote for rules in hyst xD thanks
Title: Re: Rules in Hysteria?
Post by: ANO on September 27, 2013, 02:32 PM
 Look guy, most of us are not interested but if you want an advice, host a cup with this scheme and enjoy your variation :)
Title: Re: Rules in Hysteria?
Post by: Chelsea on September 27, 2013, 02:57 PM
Thats worse than Bng rules xdddddd

100% true :D
+1

How to break a scheme, lesson one: add 870692740967 additional rules ;)

+1 too :)

Quote from: ANO
Or using bomb-race skills to kill yrself and the opponent :)

boom race skill in hysteria FTW (https://www.tus-wa.com/leagues/game-154067/)

Hysteria only no rules !!!
Title: Re: Rules in Hysteria?
Post by: Rogi on September 27, 2013, 03:00 PM
are you gonna make some bng 1s with 4 worms and free positions ? nice one ;p
Title: Re: Rules in Hysteria?
Post by: Xrayez on September 27, 2013, 03:04 PM
Dunno, maybe my english is not so good, but you can now boomrace and do other stuff freely, but as long as you're not trying to suicide your active worm without any damage for your opponent, hehe, hard to explain too  ::)
Title: Re: Rules in Hysteria?
Post by: Chelsea on September 27, 2013, 03:14 PM
are you gonna make some bng 1s with 4 worms and free positions ? nice one ;p

Xrayezsteria xD
Title: Re: Rules in Hysteria?
Post by: DarkOne on September 27, 2013, 03:29 PM
DarkOne, skipping a turn will recieve a chance to use turn advantage (?)

Nope. I'm saying people will still be willing to kill their own worm if the only penalty they're getting is skipping one turn.
Title: Re: Rules in Hysteria?
Post by: Xrayez on September 27, 2013, 05:35 PM
Example replay using new rules with comments attached  :P
Pretty much all the idea there. Tried to explain it in a simple way, dudes  ;)

Btw, breaking some rule may be not considered as rude behaviour or something like that. On contrary, if you break a rule you may want to use some tactic. So, kinda breaking a rule is allowed, but you pay the price.

Ofcourse, for instance, you have 2 worms, opponent only 1, you want to suicide your 1 worm to prevent telecow, but it would be senseless to do, because you must to skip your next turn, while opponent can cow you easily xD, so the best way is to just connect your 2 worms, and only then, using other worm - to kill weak one.
Title: Re: Rules in Hysteria?
Post by: Twyrfher on September 27, 2013, 06:58 PM
(http://t1.gstatic.com/images?q=tbn:ANd9GcRFX0q1SvaP5KI_iA5va5C0IzJdrkCFNWifjfaeWnzyTXW02gYX)
Title: Re: Rules in Hysteria?
Post by: Xrayez on September 27, 2013, 07:00 PM
Hehe, thanks, and I realized that all the rules that I wrote can be replaced with present rules (draft #2), much clearer and not so confusing
Title: Re: Rules in Hysteria?
Post by: Maciej on September 27, 2013, 08:39 PM
Adding any rules in hysteria is like replacing scheme... It's not hysteria anymore. I know that telecows are irritating, and it's stupid scheme (not for lague) overall. But that's the main tactic in this scheme, everyone tries to make his opponent weaker, but not to kill him too quickly. If you want to add any rule here, just play bng with 1 sec, 4 worms, and random maps. Isn't it easier?

Another idiotic topic, just to make a mess.
Title: Re: Rules in Hysteria?
Post by: Xrayez on September 27, 2013, 08:58 PM
Adding any rules in hysteria is like replacing scheme... It's not hysteria anymore. I know that telecows are irritating, and it's stupid scheme (not for lague) overall. But that's the main tactic in this scheme, everyone tries to make his opponent weaker, but not to kill him too quickly. If you want to add any rule here, just play bng with 1 sec, 4 worms, and random maps. Isn't it easier?

Another idiotic topic, just to make a mess.

I'm pretty sure that if there would be any rules in hysteria from the time it was created there wouldn't be any flame, imo. It's just a matter of habits and all that. But OK, we can make new scheme  :D
Title: Re: Rules in Hysteria?
Post by: Twyrfher on September 28, 2013, 12:02 AM
Btw, my thumb up was sarcastic... hysteria with rules? hell no.
Title: Re: Rules in Hysteria?
Post by: Mega`Adnan on September 28, 2013, 07:34 AM
umm..  :-X
Title: Re: Rules in Hysteria?
Post by: ANO on September 28, 2013, 08:56 AM
Btw, my thumb up was sarcastic... hysteria with rules? hell no.

bauhauhauhauhauhuahuah
+1
Title: Re: Rules in Hysteria?
Post by: Triad on September 28, 2013, 09:04 AM
Btw, my thumb up was sarcastic... hysteria with rules? hell no.
xDD
Next time use this pic:
(http://img9.imageshack.us/img9/7328/0gv4.jpg)
Title: Re: Rules in Hysteria?
Post by: Xrayez on September 28, 2013, 09:46 AM
Kk, stop bitching me please, I only shared my opinion  :'( (don't offtop xD)
I will use this board for myself then, and hope maybe I will get more people interested in this topic  ;)
I really practiced my english here lol  :D

Quote from: Xrayez
Hehe, thanks ...

That was sarcastic too  :P
Title: Re: Rules in Hysteria?
Post by: Triad on September 28, 2013, 10:11 AM
You really worked hard there. If you create a new hysteria variation from these, thats fine :) But leave hysteria as it is ;D
Title: Re: Rules in Hysteria?
Post by: Xrayez on September 28, 2013, 10:19 AM
You really worked hard there. If you create a new hysteria variation from these, thats fine :) But leave hysteria as it is ;D
As you may know Triad, I have a lot of experience of playing JUST ONLY hysteria over 1 year, not in leagues, but mostly funners. And what I created is just a logical assumption for me of how idea of hysteria scheme was invented really, and not how it is now exist. All I say is imho ofcourse  :-[
Title: Re: Rules in Hysteria?
Post by: ANO on September 29, 2013, 10:36 AM
WOW, 1 year of 1 scheme, you must be a PRO!!!

....

...
..
.

SARCASTIC!!!!! buahuahuahuh
Title: Re: Rules in Hysteria?
Post by: Husk on September 29, 2013, 11:15 AM
maybe host a cup with these settings xrayez, it would give people better idea how this works
Title: Re: Rules in Hysteria?
Post by: Xrayez on September 29, 2013, 11:19 AM
maybe host a cup with these settings xrayez, it would give people better idea how this works
I've recently created cup with 2 seconds per turn, maybe next time, when I will finish up my rules to perfection and simplicity, I will host one  8)
Link below for the scheme in my sig

- that there's so many ppl that are against my idea, so I can hardly say that anyone would join (except me) xD
Title: Re: Rules in Hysteria?
Post by: ANO on September 29, 2013, 12:48 PM
Look guy, most of us are not interested but if you want an advice, host a cup with this scheme and enjoy your variation :)