Quote from: Chicken23 on March 05, 2010, 01:21 AM
There are two rules in the bng rules which are wrong in my experience and opinion of bng.
First of all darksiding is stated as not being able to shot your enemy. This is incorrect.
...
Darksiding is when the player in the hide does not have any possible shots with grenade or zook.
I think this is just a misunderstanding, cause the rule says exactly the same what you are saying Chicken:
"- Darksiding is not allowed. A darkside is considered a place where you can't hit OR be hit with a nade."
If it would be more clearer it can be changed to:
"- Darksiding is not allowed. A darkside is considered a place where it's impossible for you to hit OR be hit with a nade."
Quote from: chakkman on May 26, 2010, 11:06 PM
You know i still think it makes much more sense to forbid to move into a position from which you can attack your opponent but he cannot attack you...
I think there's no place on a map where U
can attack with a nade and
cannot be attacked at the same time..
It's simple as that, I guess everyone would agree about this one, no?
Quote from: Chicken23 on March 05, 2010, 01:21 AM
Id like the close teleport rule to be define by the length of 1 grider because i think that is the distane a full power 4sec grenade falls after 1 or 2 movements.
1 length of a girder? Huuuh.. This looks too close for me, it's not even "mini-bng" it's like "micro-bng" lol
Like this?: (see attach)
btw, shouldn't this topic be in "Schemes" page instead of "TUS Discussion" ?
(lol, there are like 4 or 5 topics with BnG rules running at the same time, maybe we could make a board just for BnG rules XD

)
"The most complexly things are usually the most simple things".. Always were, always will..