I suppose the architecture and code base of W:A is so archaic that it would take quite a lot of time to get it up and running on mobile devices, perhaps even more time than actually writing something completely from scratch...
There's a
worms clone I'm working on as a sole developer, mostly as a replacement to playing W:A. The
game engine I'm using supports exporting the source code to: Android, iOS, Mac OSX, Windows Universal, Windows Desktop, Linux... and recently even HTML5 for web browsers.
I haven't tried it exporting my project to Android, but I suppose it should run fine without any modifications and fixes.
But... Performance trade-offs is something to consider when developing for both mobile and desktop platforms. Lets be honest, desktops are far more powerful than mobile devices.