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Surf Shopper v3.8 (no TS)

Started by GrO, August 15, 2020, 06:55 PM

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GrO

Nice addition is that now we can also use the [Space] key (rope) while skimming of a water (surfing).

I've made 2 schemes for Surf Shopper without 'TS':

☯ Classic - which includes all glitches and roping aids known from 'Test Stuff', but with many bug fixes that came with the update v3.8, along with the new feature mentioned at the top, where you can Surf with the [Space] as a rope - [Enter] key now may be used for other weapons simultaneously, or just for instant parachuting at any moment.

☯ Simple - where all extra 'Test Stuff' glitches and roping aids are disabled (even the 'Batty Rope'), only the one allowing you to Surf is enabled (along with 'rope-roll drops'), and while in a Surf (skimming on a water) the rope can be fired with [Enter] key only - it's the way it always worked when 'TS' was in use.

Both schemes' turn duration is initially adjusted with 60 seconds - useful for most of those big WxW+Fly+Surf maps.

For Surf-only maps set 30s.

For some harder Surf+WxW, or Surf+Fly maps set 45s.

For all of the easier, small combo maps try 30s as in Surf-only.

Have Fun...

Quote from: GrO on September 07, 2020, 01:50 PM...even the Light needs a background, or some dirt, to become visible... ...

GrO

Uploaded on TUS and updated the topic with the links.

Regards...

Quote from: GrO on September 07, 2020, 01:50 PM...even the Light needs a background, or some dirt, to become visible... ...

StepS

The TS options are not exactly the way they were in the original, see this for reference: https://worms2d.info/List_of_Worms_Armageddon_logic_versions#Effects
(how to read the table: each subsequent version of TS adds options on top of previous ones, or modifies options that were used in previous ones)

If it is necessary to roll on the "beach" after surfing then "X Impact Loss of control" also needs to be Disabled. (someone in the shoutbox mentioned this). Otherwise rules modified that you have to use the rope when you are close to the shore.
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

GrO

#3
Quote from: StepS on August 18, 2020, 04:53 PM
The TS options are not exactly the way they were in the original, see this for reference: https://worms2d.info/List_of_Worms_Armageddon_logic_versions#Effects
(how to read the table: each subsequent version of TS adds options on top of previous ones, or modifies options that were used in previous ones)

If it is necessary to roll on the "beach" after surfing then "X Impact Loss of control" also needs to be Disabled. (someone in the shoutbox mentioned this). Otherwise rules modified that you have to use the rope when you are close to the shore.
Thanks, I'll change that

*edit*

- added no loss of control on x-impact to the classic scheme, the simple one stays as clean as possible

Quote from: GrO on September 07, 2020, 01:50 PM...even the Light needs a background, or some dirt, to become visible... ...

StepS

Quote from: GrO on August 15, 2020, 06:55 PMyou can Surf with the [Space] as a rope
Your "simple" scheme seems to keep control after skimming, but not with rope, so space will not work. The "classic" scheme has both (which is weird, because the classic TS only had the no-rope version). Seems they are the wrong way around.
Also, rope speed is increased but projectile speed is not. (Remember that worms are also projectiles)
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

GrO

Quote from: StepS on August 19, 2020, 12:31 AM
Quote from: GrO on August 15, 2020, 06:55 PMyou can Surf with the [Space] as a rope
Your "simple" scheme seems to keep control after skimming, but not with rope, so space will not work. The "classic" scheme has both (which is weird, because the classic TS only had the no-rope version). Seems they are the wrong way around.
Also, rope speed is increased but projectile speed is not. (Remember that worms are also projectiles)
...it's exactly as it's described - never wrote that the simple one uses [Space] for surfing :)

Quote from: GrO on September 07, 2020, 01:50 PM...even the Light needs a background, or some dirt, to become visible... ...

StepS

Quote from: GrO on August 21, 2020, 01:07 PM...it's exactly as it's described - never wrote that the simple one uses [Space] for surfing :)
It doesn't make sense that the "Classic" scheme, which mimics the original, gets the upgrade while the "Simple" one does not. Either nothing, or the other way around, would make more sense.
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]