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Author Topic: Surf Shopper v3.8 (no TS)  (Read 769 times)

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Offline GrO

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Surf Shopper v3.8 (no TS)
« on: August 15, 2020, 06:55 PM »
Nice addition is that now we can also use the [Space] key (rope) while skimming of a water (surfing).

I've made 2 schemes for Surf Shopper without 'TS':

☯ Classic - which includes all glitches and roping aids known from 'Test Stuff', but with many bug fixes that came with the update v3.8, along with the new feature mentioned at the top, where you can Surf with the [Space] as a rope - [Enter] key now may be used for other weapons simultaneously, or just for instant parachuting at any moment.

☯ Simple - where all extra 'Test Stuff' glitches and roping aids are disabled (even the 'Batty Rope'), only the one allowing you to Surf is enabled (along with 'rope-roll drops'), and while in a Surf (skimming on a water) the rope can be fired with [Enter] key only - it's the way it always worked when 'TS' was in use.

Both schemes' turn duration is initially adjusted with 60 seconds - useful for most of those big WxW+Fly+Surf maps.

For Surf-only maps set 30s.

For some harder Surf+WxW, or Surf+Fly maps set 45s.

For all of the easier, small combo maps try 30s as in Surf-only.

Have Fun...
« Last Edit: August 18, 2020, 07:58 PM by GrO »

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Offline GrO

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Re: Surf Shopper v3.8 (no TS)
« Reply #1 on: August 17, 2020, 11:58 AM »
Uploaded on TUS and updated the topic with the links.

Regards...

...even the Light needs a background, or some dirt, to become visible... ...

Offline StepS

Re: Surf Shopper v3.8 (no TS)
« Reply #2 on: August 18, 2020, 04:53 PM »
The TS options are not exactly the way they were in the original, see this for reference: https://worms2d.info/List_of_Worms_Armageddon_logic_versions#Effects
(how to read the table: each subsequent version of TS adds options on top of previous ones, or modifies options that were used in previous ones)

If it is necessary to roll on the "beach" after surfing then "X Impact Loss of control" also needs to be Disabled. (someone in the shoutbox mentioned this). Otherwise rules modified that you have to use the rope when you are close to the shore.
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline GrO

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Re: Surf Shopper v3.8 (no TS)
« Reply #3 on: August 18, 2020, 07:42 PM »
The TS options are not exactly the way they were in the original, see this for reference: https://worms2d.info/List_of_Worms_Armageddon_logic_versions#Effects
(how to read the table: each subsequent version of TS adds options on top of previous ones, or modifies options that were used in previous ones)

If it is necessary to roll on the "beach" after surfing then "X Impact Loss of control" also needs to be Disabled. (someone in the shoutbox mentioned this). Otherwise rules modified that you have to use the rope when you are close to the shore.
Thanks, I'll change that

*edit*

- added no loss of control on x-impact to the classic scheme, the simple one stays as clean as possible
« Last Edit: August 18, 2020, 07:48 PM by GrO »

...even the Light needs a background, or some dirt, to become visible... ...

Offline StepS

Re: Surf Shopper v3.8 (no TS)
« Reply #4 on: August 19, 2020, 12:31 AM »
you can Surf with the [Space] as a rope
Your "simple" scheme seems to keep control after skimming, but not with rope, so space will not work. The "classic" scheme has both (which is weird, because the classic TS only had the no-rope version). Seems they are the wrong way around.
Also, rope speed is increased but projectile speed is not. (Remember that worms are also projectiles)
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline GrO

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Re: Surf Shopper v3.8 (no TS)
« Reply #5 on: August 21, 2020, 01:07 PM »
you can Surf with the [Space] as a rope
Your "simple" scheme seems to keep control after skimming, but not with rope, so space will not work. The "classic" scheme has both (which is weird, because the classic TS only had the no-rope version). Seems they are the wrong way around.
Also, rope speed is increased but projectile speed is not. (Remember that worms are also projectiles)
...it's exactly as it's described - never wrote that the simple one uses [Space] for surfing :)

...even the Light needs a background, or some dirt, to become visible... ...

Offline StepS

Re: Surf Shopper v3.8 (no TS)
« Reply #6 on: August 21, 2020, 05:39 PM »
...it's exactly as it's described - never wrote that the simple one uses [Space] for surfing :)
It doesn't make sense that the "Classic" scheme, which mimics the original, gets the upgrade while the "Simple" one does not. Either nothing, or the other way around, would make more sense.
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]