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MapGEN v0.9.1.1

Started by Plutonic, July 25, 2015, 09:28 PM

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Woshee

Quote from: StepS on February 04, 2019, 05:16 PM
Quote from: TheMadCharles on February 04, 2019, 09:32 AM
oooh, I do like these pillar islands. maybe add a scale slider to make the same results but at a higher dpi and no artifacts?
You can create double-sized terrain themes and use them to generate higher-dpi maps. Here's a test I did with Medieval x2 (on the right):
If thats how it works then ill have to update my current themes to support bigger maps.
Ports Speechbanks, Terrains from more recent Worms games, got a Community Fix implemented in Team Fortress 2, and a Writer/Creator of Ellie Tricy and the Others!

Plutonic

It depends what effect you are looking for, you could get what steps did by just resizing with a better upscaling algorithm. If you want the bigger objects and larger land texture then that is a nice way to automate it.
If what you want is normal sized objects and textures but on the same shape map, then you will need the next update with new scaling options.

Plutonic

Update: Both Multi-island and Multi-cavern no longer have a forced gap between them, allowing them to move over the "half-way point".

Xrayez

Looks neat! Do you remake those generators to use this new hexagon based algorithm? I can spot some places where it shows up on the maps.

Plutonic

Quote from: Xrayez on February 13, 2019, 01:21 PM
Looks neat! Do you remake those generators to use this new hexagon based algorithm? I can spot some places where it shows up on the maps.

Yeah, these new ones use hexagons as the first pass, rather than the original which just picked random points and then tried to sort them into a nice order.
It tries to remove the obvious hexiness in the second pass but it is just about there still if you are looking for it.

Plutonic

Hi all!

I have updated the download links to a new version using the new algorithms for Island and Cavern maps.
I have also done a fair bit of optimisation so it should be a bit faster as well.

http://www.wormscc.co.uk/download/mapgen/InstallMapGen.exe

Let me know what you think. Its not quite finished, but a round of feedback would be useful at this point :)

Thanks!

h3oCharles

Cavern 1920x8000, 8 Num Caves, Land Density all the way down, Objects all the way up, Erosion all the way down

and I got myself a crash xd

Plutonic

Quote from: TheMadCharles on February 28, 2019, 11:32 AM
Cavern 1920x8000, 8 Num Caves, Land Density all the way down, Objects all the way up, Erosion all the way down

and I got myself a crash xd

I will take a look... that will take forever to generate though I'm sure, how much memory do you have?

Plutonic

Ok, yes, I get the crash too. Oddly though, not in debug mode.

h3oCharles


Xrayez

No crash for me, the time it takes to generate such map with TheMadCharles' settings is anything around 10-40 seconds.

16GB RAM

Plutonic

It's a weird one, when I first ran it to check, it crashed instantly, as soon as I pressed the button. I have been pressing the generate button all day since and it hasn't happened again...
Also on 8Gb here, dont think it was memory related.

Plutonic

Hey all!

New version up now here:

http://www.wormscc.co.uk/download/mapgen/InstallMapGen.exe

Should fix the crash when generating very large cavern maps.

h3oCharles

got it :D

but max size attachments is 1024KBs so I can't upload it xd

Woshee

Found a bug where when you make a setting file that has spaces in it's name, the game can't load the map.
Ports Speechbanks, Terrains from more recent Worms games, got a Community Fix implemented in Team Fortress 2, and a Writer/Creator of Ellie Tricy and the Others!