(http://img27.imageshack.us/img27/8314/stepsweaps40.png)
Hello, this is my presentation of some new weaps I made :-[
(http://stepsfiles.tk/wa/other/flyingworm.gif)
Video presentation by DumbBongChow (http://www.youtube.com/watch?v=TcgC1Cif5kw) (Warning: contains special effects by DumbBongChow)So, here they are:
- Homing Cluster Bomb (http://worms2d.info/Homing_cluster_bomb) - like in Worms 2, a cluster bomb with clusters that can fly to the selected location.
- Gas Canister - a canister containing some gas, like a dynamite it explodes after 5 seconds. Produces some toxic gas, which is affected by wind.
- Wormy Army - a herded army of worms, up to 5 as usually. They walk and jump almost like the real worms do, and after pressing spacebar they explode and produce some toxic gas. Vulnerable to sheep glitch (herd must be 1).
- Homing Air Strike (http://worms2d.info/Homing_Air_Strike) - like in Worms 2, it's a combo of Air Strike and Homing Missile. After selecting the target, all missiles fly to that location.
- Cloned Sheep (http://worms2d.info/Cloned_Sheep) - like in Worms 2, it represents a usual sheep, except these sheeps have different sprite and come in herds. Vulnerable to sheep glitch (herd must be 1).
- StepS' Bible Strike - a special weapon; the sprite for it I took from the unused bible.spr in Gfx.dir :D It's similar to Carpet Bomb, except the book amount is 6, they are bouncier, produce a bit more damage and the drop+bounce sound remind you of a holy grenade.
- Ents Launcher - a funny bouncy weapon, representing a tale being (http://en.wikipedia.org/wiki/Ent), used commonly in the talk by some PX team guys. They will understand what it means. :D
- RubberWorm Launcher - launches a rubber worm. Once it stops bouncing, it explodes into 5 rubber worms, which explode after 2 seconds.
- Burning Sheep Launcher - launches a burning sheep, the one from French Sheep Strike. Performs 2 bounces and fire, as usually.
-----v3 Update-----
- Terrain Exploder (NEW!) - explodes the terrain vertically where selected. Pressing spacebar/enter will make it go horizontally. Stops on contact with a worm. Not for a cavern. Not for an indy terrain.
- Object Pusher (NEW!) - once fired, it can blow the worms/mines/graves/weapons and other objects in the air at the high height. Works only in the top. Not for a cavern.
- Golden Grenade (http://worms2d.info/Golden_Grenade) (NEW!) - an extended Cluster Bomb with more power. Idea goes to Zippy, the sprites were the hardest work for me.
- Instant Mine (NEW!) - an instant mine. It acts as usual one, except it explodes instantly on contact (not earlier than 4 seconds after throwing).
- Ghost Sheep (NEW!) - an extended Aqua Sheep, it can also go through textures and objects, explodes on contact with a worm. Can swim, can also be launched from/on the water without having to fly first.
- Terrain Digger (NEW!) - digs the terrain until it loses its power (air gap). Not for a cavern. Not for an indy terrain.
- Super Terrain Digger (NEW!) - a Terrain Digger with a bigger quantity of drills and an improved surviving. Not for a cavern. Not for an indy terrain.
- Hole Punch (NEW!) - makes holes in the terrain vertically. Works in cavern. Not for an indy terrain.
- Super Hole Punch (NEW!) - a Hole Maker with an increased hole making rate and a possibility to choose the angle. Works in cavern. Not for an indy terrain.
- Doncrete Conkey (NEW!)
- Acid Rain (NEW!) - acid rain from the heaven.
- Cake Drop (NEW!) - a cake from WWP.
- Reversed Parachute (NEW!) - it is a normal parachute, except it flies to the opposite side. Useful to switch between usual one and a reversed one when flying.
- Damage x2 (http://worms2d.info/Damage_x2_as_a_real_weapon) (NEW!) - as a real weapon - a Damage x2, which can be used as a real weapon, and it isn't instant.
-----v3.5 Update-----
- Trollface Launcher (NEW!) - launches a troll face, that flies around very randomly and produces a laugh when bouncing from a wall/roof/floor.
- Poor Worm (NEW!) - throw a worm which will explode after the set delay like the usual one does.
- Crate Spy (http://worms2d.info/Damage_Spy_as_a_real_weapon) (NEW!) - as a real weapon - a crate spy that can be activated or deactivated manually.
- Fixed some weapon names.
- Gas Canister in v3.5 updated to FINAL revision (fully restored original WA canister weapon). It is also possible to set "Gas canisters" collision flags too! :D
-----v3.8 Update-----
- Sprite fixes - now Ghost Sheep has semi-transparent gray pull sprite, pink trail removed but is still accessible as a number 635 now.
- Super Suicide Bomber - omg DAT WORM IS BIG! -- normal Suicide Bomber is inaccessible right now.
- Farting Sheep - a Super Sheep that farts while flying. Fly is activated by double space (1 - fart, 2 - fly) to prevent instant poisoning, cannot swim. Vulnerable to Sheep Glitch.
- Holy Grenade Strike - a strike of Holy Grenades. The best interpretation, the real holy grenade behavior.
- Worm Strike - a remake of a "default" but not introduced W:A weapon, now available here (was present in 0.6.5 schemes also).
- "Super" Teleport (http://worms2d.info/Super_Teleport) - just doesn't end turn (if the multishot option isn't enabled). Added for the sake of suggester in the left said link. Also useful not change weapon tables to teleport.
- Diggers improved - moving drill + sound.
- Some other weapon fixes.
-----v4.0 Update-----
(http://stepsfiles.tk/wa/other/flyingworm.gif)
- Wings (NEW!) - an innovate and universal travelling tool, with wings you can fly to any side with any speed. Also useful for racing (scheme included). Included as a separate library. Special thanks to Zed for helping me out with the problems occured.
- Reversed Bungee (NEW!) - a bungee that goes up to the sky! Crazy!
- ExTurnSide script (http://px.worms2d.info/forum/viewtopic.php?f=13&t=365) (NEW!) - allows you to turn around on rope/bungee/firing/blowtorching/jumping and many many more using special keys (rope/bungee - Z/X, others - Left/Right). Parachute isn't turnable for the sake of Wings and Hang-Glider, which were made from the parachute (this could be done to avoid them, but it's useless).
- Some little fixes.
PS:
теперь и по-русски! :D
DOWNLOAD (http://myfiles.my1.ru/wa/other/stepsweaps.rar) (1.47 MiB)Official Project X forum thread (http://px.worms2d.info/forum/viewtopic.php?f=13&t=338)
Wiki (http://worms2d.info/User:StepS/Weapons)
sounds cool steps. i think specifically, the gas canister has great potential in a strategic scheme. Looking forward to checking these out!
Quote from: TheWalrus on September 11, 2011, 05:36 PM
sounds cool steps. i think specifically, the gas canister has great potential in a strategic scheme. Looking forward to checking these out!
well it has problems somewhere, so use carefully at the momentFixed
A new update! :D
- Gas Canister fixed.
- Ents Launcher fixed.
- Wormy Army fixed.
- Cloned Sheep fixed.
- RubberWorm launcher added (NEW!).
- Burning Sheep Launcher added (NEW!).
- Now you can adjust any of the weapons to any other schemes (due to a bugfix in latest PX).
Don't forget to update your PX first!!!PS: coming soon: Tomahawk. I also need more ideas for weapons :(
(http://img101.imageshack.us/img101/6108/poxui.jpg)
ρχ fσя кι∂ѕ
Quote from: K4Tsis on September 16, 2011, 01:53 PMρχ fσя кι∂ѕ
Then how would I make my weapons without it? You're strange :o
Cool! :)
Update v3.
- Terrain Exploder (NEW!) - explodes the terrain vertically where selected. Pressing spacebar/enter will make it go horizontally. Stops on contact with a worm. Not for a cavern. Not for an indy terrain.
- Object Pusher (NEW!) - once fired, it can blow the worms/mines/graves/weapons and other objects in the air at the high height. Works only in the top. Not for a cavern.
- Golden Grenade (http://worms2d.info/Golden_Grenade) (NEW!) - an extended Cluster Bomb with more power. Idea goes to Zippy, the sprites were the hardest work for me.
- Instant Mine (NEW!) - an instant mine. It acts as usual one, except it explodes instantly on contact (not earlier than 4 seconds after throwing).
- Ghost Sheep (NEW!) - an extended Aqua Sheep, it can also go through textures and objects, explodes on contact with a worm. Can swim, can also be launched from/on the water without having to fly first.
- Terrain Digger (NEW!) - digs the terrain until it loses its power (air gap). Not for a cavern. Not for an indy terrain.
- Super Terrain Digger (NEW!) - a Terrain Digger with a bigger quantity of drills and an improved surviving. Not for a cavern. Not for an indy terrain.
- Hole Maker (NEW!) - makes holes in the terrain vertically. Works in cavern. Not for an indy terrain.
- Super Hole Maker (NEW!) - a Hole Maker with an increased hole making rate and a possibility to choose the angle. Works in cavern. Not for an indy terrain.
- Doncrete Conkey (NEW!)
- Acid Rain (NEW!) - acid rain from the heaven.
- Pie Bomb (NEW!) - a pie from WWP.
- Reversed Parachute (NEW!) - it is a normal parachute, except it flies to the opposite side. Useful to switch between usual one and a reversed one when flying.
- Damage x2 (http://worms2d.info/Damage_x2_as_a_real_weapon) (NEW!) - as a real weapon - a Damage x2, which can be used as a real weapon, and it isn't instant.
- Some small fixes
PS: hole makers can have problems with TestStuff and a very open terrain. [
there is also a hidden weapon]
PPS:
теперь и по-русски! :D
-----v3.5 Update------ Trollface Launcher (NEW!) - launches a troll face, that flies around very randomly and produces a laugh when bouncing from a wall/roof/floor.
- Poor Worm (NEW!) - throw a worm which will explode after the set delay like the usual one does.
- Crate Spy (http://worms2d.info/Damage_Spy_as_a_real_weapon) (NEW!) - as a real weapon - a crate spy that can be activated or deactivated manually.
- Fixed some weapon names.
- Gas Canister in v3.5 updated to FINAL revision (fully restored original WA canister weapon). It is also possible to set "Gas canisters" collision flags too! :D Use only this newest version!
Doncrete Conkey, lol
Quote from: philie on September 27, 2011, 07:52 PM
Doncrete Conkey, lol
Yes, credit goes to Pac-Man (http://forum.team17.com/showpost.php?p=742700&postcount=30) ;D
how do i get this? do i need a specific pc type, project x or what ????????
Quote from: CJ on October 02, 2011, 12:39 PM
how do i get this? do i need a specific pc type, project x or what ????????
Yes, you need the latest Project X (http://wormspx.com).
After installing and updating it, unpack my archive into Worms Armageddon folder and confirm to the warning about 'folder merge'. Then just choose stepsweaps.pxs in the lobby
-----v3.8 Update-----
- Sprite fixes - now Ghost Sheep has semi-transparent gray pull sprite, pink trail removed but is still accessible as a number 635 now.
- Super Suicide Bomber - omg DAT WORM IS BIG! -- normal Suicide Bomber is inaccessible right now.
- Farting Sheep - a Super Sheep that farts while flying. Fly is activated by double space (1 - fart, 2 - fly) to prevent instant poisoning, cannot swim. Vulnerable to Sheep Glitch.
- Holy Grenade Strike - a strike of Holy Grenades. The best interpretation, the real holy grenade behavior.
- Worm Strike - a remake of a "default" but not introduced W:A weapon, now available here (was present in 0.6.5 schemes also).
- "Super" Teleport (http://worms2d.info/Super_Teleport) - just doesn't end turn (if the multishot option isn't enabled). Added for the sake of suggester in the left said link. Also useful not change weapon tables to teleport.
- Diggers improved - moving drill + sound.
- Some other weapon fixes.
Awesome weapon pack getting even better after every update. Dang you sure put lot of effort into this project, and it really pays off.
8)
Hello! How to install your release? I add file stepsweaps.pxl to libs folder and stepsweaps_russian.pxs, stepsweaps.pxs to PXSchemes but it not work Appears eror - "PXS:CError:TRZ:Process;fault to process symbol SetSpritOverride@iPCCSprite@ at Lib: stepsweaps.pxl;Script". Thanks! p.s. если русский, то можно ответ на русском
Quote from: artes on October 04, 2011, 01:25 PM
Hello! How to install your release? I add file stepsweaps.pxl to libs folder and stepsweaps_russian.pxs, stepsweaps.pxs to PXSchemes but it not work Appears eror - "PXS:CError:TRZ:Process;fault to process symbol SetSpritOverride@iPCCSprite@ at Lib: stepsweaps.pxl;Script". Thanks! p.s. если русский, то можно ответ на русском
lol, I already told you to update PX. Please be attentive.
ahh its people like you that make this game all that more fun, i thank you!
Quote from: CJ on October 06, 2011, 01:21 AM
ahh its people like you that make this game all that more fun, i thank you!
I am currently making a weapon which will give your worm wings and he will be able to fly to any 4 directions at any speed! Sprite in progress, will be released once done. Special thanks to Zed with helping me on the script. ::)
Awesome work mate. You are doing a very good job showing people massive creative potential of PX. I really look forward to using some of those weapons in future schemes.
my only gripes are this: 1. how come when u use a weapon, it is still your turn, your turn only ends once the time has ran out. and 2. most of the weapons are slightly overpowered imho. is there any way to rectify/amend this?
Quote from: CJ on October 10, 2011, 01:35 PM
my only gripes are this: 1. how come when u use a weapon, it is still your turn, your turn only ends once the time has ran out. and 2. most of the weapons are slightly overpowered imho. is there any way to rectify/amend this?
1. My scheme uses infinite shots per turn, you can make your own scheme with your own set of weapons
2. No, they aren't really overpowered (except golden grenade which was done as a proof of its author's concept), you can change the powers in their settings (you will need to use COPY feature for that instead of "Use from library")
-----v4.0 Update-----(http://stepsfiles.tk/wa/other/flyingworm.gif)
- Wings (NEW!) - an innovate and universal travelling tool, with wings you can fly to any side with any speed. Also useful for racing (scheme included). Included as a separate library. Special thanks to Zed for helping me out with the problems occured.
- Reversed Bungee (NEW!) - a bungee that goes up to the sky! Crazy!
- ExTurnSide script (http://px.worms2d.info/forum/viewtopic.php?f=13&t=365) (NEW!) - allows you to turn around on rope/bungee/firing/blowtorching/jumping and many many more using special keys (rope/bungee - Z/X, others - Left/Right). Parachute isn't turnable for the sake of Wings and Hang-Glider, which were made from the parachute (this could be done to avoid them, but it's useless).
- Some little fixes.
Quote from: oinky on October 06, 2011, 03:43 PM
Awesome work mate. You are doing a very good job showing people massive creative potential of PX. I really look forward to using some of those weapons in future schemes.
TIMES FIVE for your wing creation and all of your effort you put so far. You really do come with excellent ideas mate, and any innovative scheme maker would love to use your weapon.
wow.. vn updates Steps !!
reverse bungee is amazing .. will be funny XDD
Now also available here: http://stepsweaps.tk ::)
A video by DumbBongChow coming soon - you will be able to see the full potential of my weapons without having to try them ;D
I'll try to do it quick, but I'm already working on an another video for my another mate. That's video is way past my deadline due to recurring video/audio sync problem that was occuring in my video program. Sorry Steps, but it's going to take longer than I expected.
:(
Some facts about version 5.0- it will be made as a separate library. the current stepsweaps.pxl will not change.
- it will include the following weapons: Bungeerope (http://www.youtube.com/watch?v=s9A8fVYBwWI), Super Drill, Digger Sheep-Sheep, Pedobear, Indian Rope, Angry bird, Super Jetpack, Ghost Jetpack, Click-o-Hole, and many others.
- the weapons listed above will be in the 3rd table.
- the weapons will not be together with Christmas Weapons (http://px.worms2d.info/forum/viewtopic.php?f=13&t=399), an ultimate PXS will include all versions in their proper tables.
:)
(https://i.imgur.com/qDQeQMf.png)