The Ultimate Site of Worms Armageddon

Worms: Armageddon => General discussion => Topic started by: StepS on September 11, 2011, 05:23 PM

Title: StepS' new weapons v4, the TUS thread
Post by: StepS on September 11, 2011, 05:23 PM
(http://img27.imageshack.us/img27/8314/stepsweaps40.png)

Hello, this is my presentation of some new weaps I made   :-[
(http://stepsfiles.tk/wa/other/flyingworm.gif)

Video presentation by DumbBongChow (http://www.youtube.com/watch?v=TcgC1Cif5kw) (Warning: contains special effects by DumbBongChow)

So, here they are:

-----v4.0 Update-----
(http://stepsfiles.tk/wa/other/flyingworm.gif)
PS: теперь и по-русски!  :D

DOWNLOAD (http://myfiles.my1.ru/wa/other/stepsweaps.rar) (1.47 MiB)

Official Project X forum thread (http://px.worms2d.info/forum/viewtopic.php?f=13&t=338)
Wiki (http://worms2d.info/User:StepS/Weapons)
Title: Re: StepS' weapons #1 release
Post by: TheWalrus on September 11, 2011, 05:36 PM
sounds cool steps.  i think specifically, the gas canister has great potential in a strategic scheme.  Looking forward to checking these out!
Title: Re: StepS' weapons #1 release
Post by: StepS on September 11, 2011, 05:36 PM
sounds cool steps.  i think specifically, the gas canister has great potential in a strategic scheme.  Looking forward to checking these out!
well it has problems somewhere, so use carefully at the moment
Fixed
Title: Re: StepS' PX weapons release [UPDATE! v2]
Post by: StepS on September 16, 2011, 01:22 PM
A new update! :D
Don't forget to update your PX first!!!
PS: coming soon: Tomahawk. I also need more ideas for weapons :(
Title: Re: StepS' PX weapons release [UPDATE! v2]
Post by: K4Tsis on September 16, 2011, 01:53 PM
(http://img101.imageshack.us/img101/6108/poxui.jpg)
ρχ fσя кι∂ѕ
Title: Re: StepS' PX weapons release [UPDATE! v2]
Post by: StepS on September 17, 2011, 09:49 AM
ρχ fσя кι∂ѕ
Then how would I make my weapons without it? You're strange :o
Title: Re: StepS' PX weapons release [UPDATE! v2]
Post by: Korydex on September 17, 2011, 10:13 AM
Cool! :)
Title: Re: StepS' new weapons release [v3 UPDATE!]
Post by: StepS on September 26, 2011, 05:24 PM
Update v3.
PS: hole makers can have problems with TestStuff and a very open terrain. [there is also a hidden weapon]
PPS: теперь и по-русски!  :D
Title: Re: StepS' new weapons release [! v3.5 UPDATE!]
Post by: StepS on September 27, 2011, 07:34 PM
-----v3.5 Update-----

Title: Re: StepS' new weapons release [! v3.5 UPDATE!]
Post by: philie on September 27, 2011, 07:52 PM
Doncrete Conkey, lol
Title: Re: StepS' new weapons release [! v3.5 UPDATE!]
Post by: StepS on September 30, 2011, 06:49 PM
Doncrete Conkey, lol
Yes, credit goes to Pac-Man (http://forum.team17.com/showpost.php?p=742700&postcount=30) ;D
Title: Re: StepS' new weapons release [! v3.5 UPDATE!]
Post by: CJ on October 02, 2011, 12:39 PM
how do i get this? do i need a specific pc type, project x or what ????????
Title: Re: StepS' new weapons release [! v3.5 UPDATE!]
Post by: StepS on October 02, 2011, 01:29 PM
how do i get this? do i need a specific pc type, project x or what ????????
Yes, you need the latest Project X (http://wormspx.com).
After installing and updating it, unpack my archive into Worms Armageddon folder and confirm to the warning about 'folder merge'. Then just choose stepsweaps.pxs in the lobby
Title: UPDATE!
Post by: StepS on October 03, 2011, 08:07 PM
Title: Re: StepS' new weapons release [!! UPDATE v3.8!]
Post by: DumbBongChow on October 04, 2011, 06:37 AM
Awesome weapon pack getting even better after every update. Dang you sure put lot of effort into this project, and it really pays off.
8)
Title: Re: StepS' new weapons release [!! UPDATE v3.8!]
Post by: artes on October 04, 2011, 01:25 PM
Hello! How to install your release? I add file stepsweaps.pxl to libs folder and stepsweaps_russian.pxs, stepsweaps.pxs to PXSchemes but it not work   Appears eror - "PXS:CError:TRZ:Process;fault to process symbol SetSpritOverride@iPCCSprite@ at Lib: stepsweaps.pxl;Script". Thanks! p.s. если русский, то можно ответ на русском 
Title: Re: StepS' new weapons release [!! UPDATE v3.8!]
Post by: StepS on October 05, 2011, 04:05 AM
Hello! How to install your release? I add file stepsweaps.pxl to libs folder and stepsweaps_russian.pxs, stepsweaps.pxs to PXSchemes but it not work   Appears eror - "PXS:CError:TRZ:Process;fault to process symbol SetSpritOverride@iPCCSprite@ at Lib: stepsweaps.pxl;Script". Thanks! p.s. если русский, то можно ответ на русском 


lol, I already told you to update PX. Please be attentive.
Title: Re: StepS' new weapons release [!! UPDATE v3.8!]
Post by: CJ on October 06, 2011, 01:21 AM
ahh its people like you that make this game all that more fun, i thank you!
Title: Re: StepS' new weapons release [!! UPDATE v3.8!]
Post by: StepS on October 06, 2011, 12:02 PM
ahh its people like you that make this game all that more fun, i thank you!
I am currently making a weapon which will give your worm wings and he will be able to fly to any 4 directions at any speed! Sprite in progress, will be released once done. Special thanks to Zed with helping me on the script. ::)
Title: Re: StepS' new weapons release [!! UPDATE v3.8!]
Post by: oinky on October 06, 2011, 03:43 PM
Awesome work mate. You are doing a very good job showing people massive creative potential of PX. I really look forward to using some of those weapons in future schemes.
Title: Re: StepS' new weapons release [!! UPDATE v3.8!]
Post by: CJ on October 10, 2011, 01:35 PM
my only gripes are this: 1. how come when u use a weapon, it is still your turn, your turn only ends once the time has ran out. and 2. most of the weapons are slightly overpowered imho. is there any way to rectify/amend this?
Title: Re: StepS' new weapons release [!! UPDATE v3.8!]
Post by: StepS on October 10, 2011, 06:55 PM
my only gripes are this: 1. how come when u use a weapon, it is still your turn, your turn only ends once the time has ran out. and 2. most of the weapons are slightly overpowered imho. is there any way to rectify/amend this?
1. My scheme uses infinite shots per turn, you can make your own scheme with your own set of weapons
2. No, they aren't really overpowered (except golden grenade which was done as a proof of its author's concept), you can change the powers in their settings (you will need to use COPY feature for that instead of "Use from library")
Title: Re: StepS' new weapons release [UPDATE v4.0] + WINGS, CONTROLS!
Post by: StepS on October 12, 2011, 07:55 PM
-----v4.0 Update-----
(http://stepsfiles.tk/wa/other/flyingworm.gif)
Title: Re: StepS' new weapons release [!! UPDATE v3.8!]
Post by: DumbBongChow on October 12, 2011, 09:10 PM
Awesome work mate. You are doing a very good job showing people massive creative potential of PX. I really look forward to using some of those weapons in future schemes.
TIMES FIVE for your wing creation and all of your effort you put so far. You really do come with excellent ideas mate, and any innovative scheme maker would love to use your weapon.
Title: Re: StepS' new weapons release [UPDATE v4.0] + WINGS, CONTROLS!
Post by: TitiO on October 12, 2011, 09:13 PM
wow.. vn updates Steps !!

reverse bungee is amazing ..  will be funny XDD
Title: Re: StepS' new weapons release [UPDATE v4.0] + WINGS, CONTROLS!
Post by: StepS on October 16, 2011, 12:18 PM
Now also available here: http://stepsweaps.tk  ::)
A video by DumbBongChow coming soon - you will be able to see the full potential of my weapons without having to try them ;D
Title: Re: StepS' new weapons release [UPDATE v4.0] + WINGS, CONTROLS!
Post by: DumbBongChow on October 17, 2011, 01:54 AM
I'll try to do it quick, but I'm already working on an another video for my another mate. That's video is way past my deadline due to recurring video/audio sync problem that was occuring in my video program. Sorry Steps, but it's going to take longer than I expected.
:(
Title: Re: StepS' new weapons release [UPDATE v4.0] + WINGS, CONTROLS!
Post by: StepS on January 08, 2012, 10:14 PM
Some facts about version 5.0

:)
Title: Re: StepS' new weapons v4, the TUS thread
Post by: Masta on January 09, 2012, 02:54 AM
(https://i.imgur.com/qDQeQMf.png)