Forums
May 04, 2024, 02:35 AM

Author Topic: StepS' new weapons v4, the TUS thread  (Read 4477 times)

0 Members and 1 Guest are viewing this topic.

Offline artes

Re: StepS' new weapons release [!! UPDATE v3.8!]
« Reply #15 on: October 04, 2011, 01:25 PM »
Hello! How to install your release? I add file stepsweaps.pxl to libs folder and stepsweaps_russian.pxs, stepsweaps.pxs to PXSchemes but it not work   Appears eror - "PXS:CError:TRZ:Process;fault to process symbol SetSpritOverride@iPCCSprite@ at Lib: stepsweaps.pxl;Script". Thanks! p.s. если русский, то можно ответ на русском 

Offline StepS

Re: StepS' new weapons release [!! UPDATE v3.8!]
« Reply #16 on: October 05, 2011, 04:05 AM »
Hello! How to install your release? I add file stepsweaps.pxl to libs folder and stepsweaps_russian.pxs, stepsweaps.pxs to PXSchemes but it not work   Appears eror - "PXS:CError:TRZ:Process;fault to process symbol SetSpritOverride@iPCCSprite@ at Lib: stepsweaps.pxl;Script". Thanks! p.s. если русский, то можно ответ на русском 


lol, I already told you to update PX. Please be attentive.
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline CJ

Re: StepS' new weapons release [!! UPDATE v3.8!]
« Reply #17 on: October 06, 2011, 01:21 AM »
ahh its people like you that make this game all that more fun, i thank you!
My hometown rugby team Warrington Wolves won the 2009 Carnegie Challenge Cup At Wembley and successfully defended the trophy by beating Leeds Rhinos 30-6 at Wembley on 28/08/10 and got the trophy back beating Leeds Rhinos 35-18 on 25/08/12... 3rd time in 4 years

Offline StepS

Re: StepS' new weapons release [!! UPDATE v3.8!]
« Reply #18 on: October 06, 2011, 12:02 PM »
ahh its people like you that make this game all that more fun, i thank you!
I am currently making a weapon which will give your worm wings and he will be able to fly to any 4 directions at any speed! Sprite in progress, will be released once done. Special thanks to Zed with helping me on the script. ::)
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Re: StepS' new weapons release [!! UPDATE v3.8!]
« Reply #19 on: October 06, 2011, 03:43 PM »
Awesome work mate. You are doing a very good job showing people massive creative potential of PX. I really look forward to using some of those weapons in future schemes.

Offline CJ

Re: StepS' new weapons release [!! UPDATE v3.8!]
« Reply #20 on: October 10, 2011, 01:35 PM »
my only gripes are this: 1. how come when u use a weapon, it is still your turn, your turn only ends once the time has ran out. and 2. most of the weapons are slightly overpowered imho. is there any way to rectify/amend this?
My hometown rugby team Warrington Wolves won the 2009 Carnegie Challenge Cup At Wembley and successfully defended the trophy by beating Leeds Rhinos 30-6 at Wembley on 28/08/10 and got the trophy back beating Leeds Rhinos 35-18 on 25/08/12... 3rd time in 4 years

Offline StepS

Re: StepS' new weapons release [!! UPDATE v3.8!]
« Reply #21 on: October 10, 2011, 06:55 PM »
my only gripes are this: 1. how come when u use a weapon, it is still your turn, your turn only ends once the time has ran out. and 2. most of the weapons are slightly overpowered imho. is there any way to rectify/amend this?
1. My scheme uses infinite shots per turn, you can make your own scheme with your own set of weapons
2. No, they aren't really overpowered (except golden grenade which was done as a proof of its author's concept), you can change the powers in their settings (you will need to use COPY feature for that instead of "Use from library")
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline StepS

Re: StepS' new weapons release [UPDATE v4.0] + WINGS, CONTROLS!
« Reply #22 on: October 12, 2011, 07:55 PM »
-----v4.0 Update-----

    • Wings (NEW!) - an innovate and universal travelling tool, with wings you can fly to any side with any speed. Also useful for racing (scheme included). Included as a separate library. Special thanks to Zed for helping me out with the problems occured.
    • Reversed Bungee (NEW!) - a bungee that goes up to the sky! Crazy!
    • ExTurnSide script (NEW!) - allows you to turn around on rope/bungee/firing/blowtorching/jumping and many many more using special keys (rope/bungee - Z/X, others - Left/Right). Parachute isn't turnable for the sake of Wings and Hang-Glider, which were made from the parachute (this could be done to avoid them, but it's useless).
    • Some little fixes.
    Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
    Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
    Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
    Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
    Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
    [...]

    Offline DumbBongChow

    Re: StepS' new weapons release [!! UPDATE v3.8!]
    « Reply #23 on: October 12, 2011, 09:10 PM »
    Awesome work mate. You are doing a very good job showing people massive creative potential of PX. I really look forward to using some of those weapons in future schemes.
    TIMES FIVE for your wing creation and all of your effort you put so far. You really do come with excellent ideas mate, and any innovative scheme maker would love to use your weapon.

    I like making myself Feel(S) Good Man!

    Our Community: (Our newest, updated schemes are at this site!)
    http://wosc.tk/

    DBC's Legendary Profile:
    http://worms2d.info/User:DumbBongChow
    http://worms2d.info/User_talk:DumbBongChow

    Offline TitiO

    Re: StepS' new weapons release [UPDATE v4.0] + WINGS, CONTROLS!
    « Reply #24 on: October 12, 2011, 09:13 PM »
    wow.. vn updates Steps !!

    reverse bungee is amazing ..  will be funny XDD

    Offline StepS

    Re: StepS' new weapons release [UPDATE v4.0] + WINGS, CONTROLS!
    « Reply #25 on: October 16, 2011, 12:18 PM »
    Now also available here: http://stepsweaps.tk  ::)
    A video by DumbBongChow coming soon - you will be able to see the full potential of my weapons without having to try them ;D
    Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
    Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
    Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
    Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
    Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
    [...]

    Offline DumbBongChow

    Re: StepS' new weapons release [UPDATE v4.0] + WINGS, CONTROLS!
    « Reply #26 on: October 17, 2011, 01:54 AM »
    I'll try to do it quick, but I'm already working on an another video for my another mate. That's video is way past my deadline due to recurring video/audio sync problem that was occuring in my video program. Sorry Steps, but it's going to take longer than I expected.
    :(

    I like making myself Feel(S) Good Man!

    Our Community: (Our newest, updated schemes are at this site!)
    http://wosc.tk/

    DBC's Legendary Profile:
    http://worms2d.info/User:DumbBongChow
    http://worms2d.info/User_talk:DumbBongChow

    Offline StepS

    Re: StepS' new weapons release [UPDATE v4.0] + WINGS, CONTROLS!
    « Reply #27 on: January 08, 2012, 10:14 PM »
    Some facts about version 5.0

    • it will be made as a separate library. the current stepsweaps.pxl will not change.
    • it will include the following weapons: Bungeerope, Super Drill, Digger Sheep-Sheep, Pedobear, Indian Rope, Angry bird, Super Jetpack, Ghost Jetpack, Click-o-Hole, and many others.
    • the weapons listed above will be in the 3rd table.
    • the weapons will not be together with Christmas Weapons, an ultimate PXS will include all versions in their proper tables.
    :)
    Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
    Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
    Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
    Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
    Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
    [...]

    Offline Masta

    Re: StepS' new weapons v4, the TUS thread
    « Reply #28 on: January 09, 2012, 02:54 AM »
    « Last Edit: September 19, 2022, 06:25 PM by Masta »