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April 26, 2024, 05:00 PM

Author Topic: wkGhostReplays  (Read 2821 times)

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Offline Masta

wkGhostReplays
« on: June 17, 2019, 09:52 PM »
« Last Edit: September 19, 2022, 06:39 PM by Masta »

Offline j0e

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Re: wkGhostReplays
« Reply #1 on: June 17, 2019, 10:59 PM »
Hell yeah there's interest. I actually posted last week how much I'd like to have ghost racing: 
Quote from: j0e
Rope Clash lets you race against your own best ghost in time trial mode. That is excellent because you see exactly where your roping is less than optimal. Replays are amazing and a crucial part of WA's continued success - nobody would argue that - but ghost racing in addition would be great. I really doubt that it's possible though.

How does it work, can you see the ghost while you're roping? Even if not it's still pretty cool - it'll make it easy to make nice race videos for Youtube that might attract some new players. Can it do more than one ghost at once?

Offline Triad

Re: wkGhostReplays
« Reply #2 on: June 18, 2019, 09:53 AM »
This is super interesting.

This might make my offline racing sessions so much fun.

Does it work when there's a rubberworm module on both ghost and player? Like Big RR with ldet.



Offline Masta

Re: wkGhostReplays
« Reply #3 on: June 18, 2019, 12:17 PM »
« Last Edit: September 19, 2022, 06:39 PM by Masta »

Offline Triad

Re: wkGhostReplays
« Reply #4 on: June 19, 2019, 05:53 PM »
It looks promising, looking forward to see more development!

Another quick question, you know if I use rubberworm modules in my game, you can't play the replays without rubberworm. Let's say I played a game with a ghost enabled. Can people without the module view replay without the ghost or does it render the replay useless without the ghost file?



Offline TheKomodo

Re: wkGhostReplays
« Reply #5 on: June 19, 2019, 06:23 PM »
Unfortunately it requires a lot of RAM currently

I should be fine then I have 64gb RAM  :D

Will be a welcomed feature indeed, guess concerned about if it induces lag or not.

Offline Sensei

Re: wkGhostReplays
« Reply #6 on: June 20, 2019, 01:56 AM »
Nice work man. I'm curious how no one thought about it earlier? Or they did but it never went viral (cueshark's rr videos on you tube showed how ghosts would look like but I don't know what he used)

Let us know how updates goes. Will be fun to test this module.

Offline Ytrojan

Re: wkGhostReplays
« Reply #7 on: June 20, 2019, 10:01 PM »

Nice, I might use this to finally improve my HIDEOUS roping skills. Since I'm MUCH worse at roping/racing/rope racing than at regular battle schemes, I REALLY want this.


However, 3.8 is coming out soon, which might break compatibility with this.
Imagine What a Buck Could Do!


I now declare a brand new league (and the successor to the failed Ultra League): WormsRF!


Offline WTF-8

Re: wkGhostReplays
« Reply #8 on: June 21, 2019, 06:49 AM »
3.8 is coming out soon
it's been in the "coming out soon" state for how many years already?
The manual in the installation folder is a pathway to many abilities some consider to be unnatural

Offline Masta

Re: wkGhostReplays
« Reply #9 on: June 23, 2019, 06:35 PM »
« Last Edit: September 19, 2022, 06:39 PM by Masta »

Offline j0e

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Re: wkGhostReplays
« Reply #10 on: June 23, 2019, 07:34 PM »
That's awesome! Nice roping masta! Was actually thinking about racing sheep like this last night.

To accomplish this ghost racing, do you essentially have two copies of WA running simultaneously? Is it theoretically possible to incorporate ghosts in online games somehow?

Offline Jengu

Re: wkGhostReplays
« Reply #11 on: July 26, 2019, 07:18 AM »
Any updates on this? I really want to try it out.
           

Offline Masta

Re: wkGhostReplays
« Reply #12 on: July 26, 2019, 03:17 PM »
« Last Edit: September 19, 2022, 06:39 PM by Masta »

Offline j0e

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Re: wkGhostReplays
« Reply #13 on: July 27, 2019, 01:02 AM »
Sounds great Nonentity.. can't wait. This will be a revolution in rope racing!

Offline Triad

Re: wkGhostReplays
« Reply #14 on: January 08, 2020, 06:20 PM »

> tfw still no wkGhostReplays