Ah, I see.
Well, I prefer to be direct but of course I could formulate it more friendly. I just had to curse at start because I hided as good as possible and had enough experience not to hide in that tight hide with my worm which lost -103 hp from flamer b4 my game started. But although my hide was correct the game started too unfair. -103 hp means that are 3 normal attacks in one. So without luck and/or fails from the opponent it would've been impossible to win that game.
So I almost lost before my game started...
If I would have had just 1 bigattack weapon less at the end he would've won this game with luck, although I would've had 100 % the same skill. Just a mine instead of a dyna would've changed the victory already.
A good thing is ... you can play 15 games in a session, so if u lost some games by bad luck u will win some games by luck, too ...
Just in the impossible case that both could play a game perfect (always make the most possible -hp to the opponent and always play tactically perfect), the statistik shows 100% who had more luck only and not whos better, because both are 100% same perfect.
It is not possible to fix, it just can be belanced more. Even to balance the scheme more has a big problem: That one who have 1 turn more will win 99 of 100 games if he would play failfree.
Another good thing is, that nobody is perfect (yeah true, I'm just close that (dream?!)
) so that you can always hope that the opponent fails 1 time too much so that you can still win close.
The best way is to play as many games as possible, then the luck will come closest to 50% to you, too