Leagues
May 19, 2024, 09:59 PM

Game #234652, reported by danie, Viewed 623 Time(s)

Default #21, Allround #20
Clanners
November 12, 2022, 03:47 PM
Winner
Beginner 1130 in Team17 before the game. Gained 35|33 points more
Loser
dP
Absolute Beginner 996 in Team17 before the game. Lost 36|33 points more
  

Game Rate
Not rated yet
Players history
3 - 4
28 - 30
4 - 13
37 - 66
Information Game scheme: Team17
Scheme pick: Winner's pick
Watch The Game Replay(s):
Downloaded 28 time(s).
Game Awards
This game hasn't been nominated for any awards.
Game Map(s)

Random generated map by the game.
1920 x 696, LEV, 0.04 KB, Downloaded 1 time(s)

Game Chat(s)
[KinslayeR`dP] hf
[dP-blitz0r`zar] hf
[dP-blitz0r`zar] would be cool if mole did like 35 dmg
[dP-blitz0r`zar] just sayin
[Zalo-the-moler] yes
[Zalo-the-moler] I aggree
Corujao..Zalo-the-moler: metalica is better
Corujao..Zalo-the-moler: put 1 worm your left side and other in down map
Corujao..Zalo-the-moler: tele your worm near monkey <<<<
Corujao..Zalo-the-moler: other worm tele in down map
Corujao..Zalo-the-moler: ;) my streategy
Corujao..Zalo-the-moler: yes
Corujao..Zalo-the-moler: open
Corujao..Zalo-the-moler: with torch
Corujao..Zalo-the-moler: left part
Corujao..Zalo-the-moler: or tele
Corujao..Zalo-the-moler: yes ncie idea
Corujao..Zalo-the-moler: is it configured to drop in the corner of the map with a parachute or bungee?
Corujao..Zalo-the-moler: how come?
Corujao..Zalo-the-moler: ah sorry
Corujao..Zalo-the-moler: i don't see
Corujao..Zalo-the-moler: yes
Corujao..Zalo-the-moler: but ghast was with risky too
Corujao..Zalo-the-moler: ok
Corujao..Zalo-the-moler: save piegon for final of game
Corujao..Zalo-the-moler: is it configured to drop in the corner of the map with a parachute or bungee?
Corujao..Zalo-the-moler: next turn you block b herm again
Corujao..Zalo-the-moler: for more crates here in down
Corujao..Zalo-the-moler: not yet!
Corujao..Zalo-the-moler: yes
[Corujao] bl!
[KinslayeR`dP] OK
[Corujao] i knew it
[Corujao] pretty near
Corujao..Zalo-the-moler: you should bblock him
[KinslayeR`dP] wtf ;d
[Corujao] :o
[KinslayeR`dP] dont kill me
Corujao..Zalo-the-moler: mad cow and banana
Corujao..Zalo-the-moler: i will pick hide
Corujao..Zalo-the-moler: put 1 girder
Corujao..Zalo-the-moler: with amnsesio
Corujao..Zalo-the-moler: for conect
Corujao..Zalo-the-moler: side left and right
Corujao..Zalo-the-moler: girder diagonal /
Corujao..Zalo-the-moler: near tree
Corujao..Zalo-the-moler: and hole
Corujao..Zalo-the-moler: next worm was blocked
Corujao..Zalo-the-moler: worm yellow
Corujao..Zalo-the-moler: figgy
Corujao..Zalo-the-moler: forget crates
Corujao..Zalo-the-moler: put girder
Corujao..Zalo-the-moler: ?
Corujao..Zalo-the-moler: what do u mena?
Corujao..Zalo-the-moler: i will put a girder ok?
[dP-blitz0r`zar] rm t17 next? ))
[Zalo-the-moler] mutual pick?
[Zalo-the-moler] maybe maybe
[dP-blitz0r`zar] ye
[Zalo-the-moler] I will see later
[Zalo-the-moler] can't say now
[Corujao] hehe
[Zalo-the-moler] chances are low
[Zalo-the-moler] 20%
[Corujao] zalo is ansious!
[Zalo-the-moler] yes a bit
[Corujao] anxious
[Corujao] i mean
Corujao..Zalo-the-moler: torch
Corujao..Zalo-the-moler: or girde
Corujao..Zalo-the-moler: for go up
Corujao..Zalo-the-moler: near oil
Corujao..Zalo-the-moler: conect worms
Corujao..Zalo-the-moler: need agirder
Corujao..Zalo-the-moler: up amnseio
Corujao..Zalo-the-moler: for move left side
Corujao..Zalo-the-moler: is possible move with rope that bit hole
Corujao..Zalo-the-moler: block monkey
Corujao..Zalo-the-moler: near girder
Corujao..Zalo-the-moler: space
Corujao..Zalo-the-moler: no
Corujao..Zalo-the-moler: rope now not
Corujao..Zalo-the-moler: use girder
Corujao..Zalo-the-moler: block a bit space
Corujao..Zalo-the-moler: monkey
Corujao..Zalo-the-moler: not yet
Corujao..Zalo-the-moler: over time
Corujao..Zalo-the-moler: we have 2 pigeons
Corujao..Zalo-the-moler: save for final
Corujao..Zalo-the-moler: move ghast
Corujao..Zalo-the-moler: dangerous near oil
[Corujao] +
[Corujao] for right
[Corujao] >>
[Corujao] X
[Corujao] n1
Corujao..Zalo-the-moler: i don't care!
Corujao..Zalo-the-moler: nukem
Corujao..Zalo-the-moler: is better?
Corujao..Zalo-the-moler: later
Corujao..Zalo-the-moler: xDDDDDDDDDD
Corujao..Zalo-the-moler: now
Corujao..Zalo-the-moler: nukem
Corujao..Zalo-the-moler: wait
Corujao..Zalo-the-moler: yes
Corujao..Zalo-the-moler: use nukem
Corujao..Zalo-the-moler: use
Corujao..Zalo-the-moler: go
Corujao..Zalo-the-moler: xDDDDDDDDDDDD
[Zalo-the-moler] = )
Corujao..Zalo-the-moler: nukem was enough
Corujao..Zalo-the-moler: hehe
Corujao..Zalo-the-moler: almost
Corujao..Zalo-the-moler: yes
Corujao..Zalo-the-moler: wait
Corujao..Zalo-the-moler: nukem
Corujao..Zalo-the-moler: use
Corujao..Zalo-the-moler: i know
Corujao..Zalo-the-moler: is enough
[Corujao] gg
[dP-blitz0r`zar] gg
[dP-blitz0r`zar] brb
[Zalo-the-moler] heh
[Zalo-the-moler] was lucky
[Corujao] gj
[Zalo-the-moler] ty xd
[Zalo-the-moler] phew

Author Topic: Game #234652, reported by danie  (Read 245 times)

0 Members and 1 Guest are viewing this topic.

Offline Deadcode

Game #234652, reported by danie
« on: November 13, 2022, 05:58 AM »
The Earth Quake I tried at 33:17 had a 6.5% chance of giving me a win.

But, I was very silly to do what I did instead of roping to a guaranteed quake-proof spot. If I had done that, it would have had a 9.9% chance of giving me an instant win.
Or if it only plopped one of his worms (43.0% chance), he could have skimmed a Bazooka to kill me – but if he didn't, I'd have a chance to use my Patsy on him next turn.

Offline Deadcode

Re: Game #234652, reported by danie
« Reply #1 on: November 13, 2022, 06:05 AM »
But really, what I should have done is this, which would lead to an almost guaranteed win (playback at 32:57):

Edit: This replay was accidentally done with a modified build in which the turn timer stopped counting down before it ran out, resulting in a desynchronization when played in standard builds. I have now added a second attachment, redoing this win, as a standard replay which will play properly. It was actually rather hard to recreate – the HHG usually does not cause a plop, and doesn't cause enough direct damage to be a kill; I got lucky the first time getting it in only 2 attempts.

Edit #2: There are two ways for blue (danie's team) to defeat this and win anyway; the HHG already demonstrated opens a 9 pixel wide gap, making it possible to rope through (attachment #3). This is extremely difficult though, and basically a TA-only move, much more difficult to pull off unassisted than the HHG plop.
But if the Mortar crate is not collected by red, it becomes MUCH easier to get the HHG plop unassisted, and the gap is no longer ropeable even with TA. However, there's still a gap between the protruding root and the ocean that is TA-ropeable (attachment #4), although also extremely difficult and probably essentially impossible to do unassisted.
« Last Edit: December 17, 2022, 06:45 PM by Deadcode »