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Game #91179
Game #91179, Viewed 179 Time(s)
Classic #23
Clanners
November 10, 2011, 12:15 AM
Winner
CF
Cold Fusion
Above Average
1600 in Team17 before the game. Gained 46|20 points
Random00
Ray
Ray
Loser
dt
dæth тouch
Inexperienced
1150 in Team17 before the game. Lost 16|20 points
D
Devilage
barman
Game Rate
Not rated yet
Players history
Team17, #23
CF
dt
1 - 1
Team17, Overall
CF
dt
4 - 1
classic, #23
CF
dt
16 - 8
classic, Overall
CF
dt
57 - 27
Information
Game scheme:
Team17
Scheme pick:
Loser's pick
Watch The Game Replay(s):
Downloaded 47 time(s).
2 members and about 45 guests have downloaded this game.
darKz
November 10, 2011, 12:57 AM
StJimmy
April 11, 2024, 07:58 AM
Game Awards
This game hasn't been nominated for any awards.
This map has no author on TUS.
If you know the author of this map, click on the editor button to submit an author for it.
1920 x 696, BIT, 3.55 KB, Downloaded 7 time(s)
Random00(1320884142)-1.2011-11-09 23.41.43 [Online] mm`Devilage`ae, CF-Ray`, mm`barman, @CF-Random00`ea
Game Chat(s)
[CF-Ray`] hf
mm`barman [gl hf]
[CF-Random00`ea] hf
[mm`Devilage`ae] that's weird
[mm`barman] yeah
<<mm`Devilage`ae>> f@#!ing crate
<<mm`Devilage`ae>> ae
<<mm`Devilage`ae>> let's win this
<<mm`Devilage`ae>> should had ended with my first worm :s
<<mm`Devilage`ae>> on the rr
<<mm`Devilage`ae>> go up edel
<<mm`Devilage`ae>> good
<<mm`Devilage`ae>> hhg his ass
<<mm`Devilage`ae>> ill hhg him u move ur worm
<<mm`Devilage`ae>> @ eagle
<<mm`Devilage`ae>> get the one on the girder
<<mm`Devilage`ae>> both if u can :D
<<mm`Devilage`ae>> gj
[mm`Devilage`ae] uh oh
<<mm`Devilage`ae>> pile atleast xD
<<mm`Devilage`ae>> 100 works well
<<mm`Devilage`ae>> wtf
<<mm`Devilage`ae>> axe the mofo
<<mm`Devilage`ae>> u gotta kepp both worms alive so we use worm select
<<mm`Devilage`ae>> aye
<<mm`Devilage`ae>> better than aqua
<<mm`Devilage`ae>> tele eagle imo
<<mm`Devilage`ae>> far right crate
<<mm`Devilage`ae>> oh yeah hide
<<mm`Devilage`ae>> they got aqua
[mm`Devilage`ae] viceroy red plus a lil bong shot
[mm`Devilage`ae] ftw
[mm`Devilage`ae] gg
[mm`barman] aff
[CF-Ray`] gg
[mm`barman] gg
<<mm`Devilage`ae>> ok u have this with wormselect
<<mm`Devilage`ae>> maket ime for sd
<<mm`Devilage`ae>> pile 120
<<mm`Devilage`ae>> pile 120
<<mm`Devilage`ae>> pile the one who attacked me
<<mm`Devilage`ae>> yes
<<mm`Devilage`ae>> u vow him todeath
<<mm`Devilage`ae>> nice
<<mm`Devilage`ae>> ^^
<<mm`Devilage`ae>> yes
<<mm`Devilage`ae>> 6 girders ftw
<<mm`Devilage`ae>> just kill him with u
<<mm`Devilage`ae>> yup
<<mm`Devilage`ae>> good
<<mm`Devilage`ae>> wait to pile big worm
<<mm`Devilage`ae>> and use worm select
<<mm`Devilage`ae>> they gonna ss u
<<mm`Devilage`ae>> oh phew
<<mm`Devilage`ae>> eat tha crate :_)
<<mm`Devilage`ae>> useless xdd
<<mm`Devilage`ae>> they gonna ss u now
<<mm`Devilage`ae>> ae
<<mm`Devilage`ae>> pile?
<<mm`Devilage`ae>> u use wormselect and kill both
<<mm`Devilage`ae>> think about it
<<mm`Devilage`ae>> 10
<<mm`Devilage`ae>> 'go
<<mm`Devilage`ae>> kinda obvious but lets see
<<mm`Devilage`ae>> yup
<<mm`Devilage`ae>> ok
[mm`Devilage`ae] kill 25 first
<<mm`Devilage`ae>> so u hideo n cave
<<mm`Devilage`ae>> select worm
[CF-Random00`ea] oO
<<mm`Devilage`ae>> kill 25 first
[CF-Ray`] gg :(
<<mm`Devilage`ae>> ok nvm
[mm`barman] gg
[mm`Devilage`ae] gg
<<mm`Devilage`ae>> hope he doesnt kill
<<mm`Devilage`ae>> if dyna u might live
<<mm`Devilage`ae>> then u tele
<<mm`Devilage`ae>> ae u live
<<mm`Devilage`ae>> tele
<<mm`Devilage`ae>> to a safe spot on the left side
<<mm`Devilage`ae>> on the girder imo
<<mm`Devilage`ae>> on the monkeys butt
<<mm`Devilage`ae>> monkeys tail
<<mm`Devilage`ae>> yes
[mm`barman] ok
<<mm`Devilage`ae>> two worms alive lets wait for the win
<<mm`Devilage`ae>> tele far from colin
<<mm`Devilage`ae>> on the same side
<<mm`Devilage`ae>> up left imo
<<mm`Devilage`ae>> too far
<<mm`Devilage`ae>> there
<<mm`Devilage`ae>> ^^
<<mm`Devilage`ae>> 4 girds for them
<<mm`Devilage`ae>> he gotta run
<<mm`Devilage`ae>> se
<<mm`Devilage`ae>> e
<<mm`Devilage`ae>> now block any possible ss hit
<<mm`Devilage`ae>> bottom
<<mm`Devilage`ae>> that open spot
<<mm`Devilage`ae>> girder it
<<mm`Devilage`ae>> moret ot he right
[mm`Devilage`ae] there
<<mm`Devilage`ae>> yes
<<mm`Devilage`ae>> now u gotta open left so we use sd's
<<mm`Devilage`ae>> yyup
<<mm`Devilage`ae>> but not safe since they have ss
<<mm`Devilage`ae>> send
<<mm`Devilage`ae>> mole to open left
<<mm`Devilage`ae>> from the cave send it
[mm`barman] eep
[mm`Devilage`ae] xd
<<mm`Devilage`ae>> skunk can open too
<<mm`Devilage`ae>> with the blow
<<mm`Devilage`ae>> one more turn and patsy up
<<mm`Devilage`ae>> u can rope to the left
<<mm`Devilage`ae>> on the lil spot
<<mm`Devilage`ae>> so u have a good spot to send it
<<mm`Devilage`ae>> u see where
<<mm`Devilage`ae>> ?
<<mm`Devilage`ae>> patsy kill with that hp
<<mm`Devilage`ae>> from the roof
<<mm`Devilage`ae>> yes
<<mm`Devilage`ae>> can u rope to it?
<<mm`Devilage`ae>> from the bottom then
<<mm`Devilage`ae>> hell plop
<<mm`Devilage`ae>> gg him
<<mm`Devilage`ae>> from water
<<mm`Devilage`ae>> set the arrow on his left
<<mm`Devilage`ae>> down of him
<<mm`Devilage`ae>> now
[mm`barman] ffs XD
[mm`barman] gg
[mm`Devilage`ae] wow
[CF-Ray`] gg
[CF-Random00`ea] gg
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