Maps
April 29, 2024, 03:03 PM

Clonewars chute

Gulf

Author(s): fivecookies
1920 x 696, PNG, 93.2 KB

Map type: Parachute Race

Submitted by: United States Mablak
Date uploaded: October 27, 2012, 09:02 AM

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Author Topic: Map #10219, Trippin by Komito  (Read 3697 times)

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Offline Hurz

Map #10219, Trippin by Komito
« on: February 17, 2013, 01:18 AM »
pixel detected bit left above wall.

Offline Hurz


Offline TheKomodo

Re: Map #10219, Trippin by Komito
« Reply #2 on: February 17, 2013, 08:44 AM »
Yeah we noticed this yesterday as well, I told enfo I would fix it, but haven't got round to it yet i'll get it done sometime soon.

Offline TheKomodo

Re: Map #10219, Trippin by Komito
« Reply #3 on: February 17, 2013, 05:53 PM »
* Map Updated - Please download again & replace previous version *

P.S. - Can't help but think of OrangE from dt when I look at this map lol :D

Offline DENnis

Re: Map #10219, Trippin by Komito
« Reply #4 on: June 02, 2013, 07:36 PM »
Besides possible long rolling on this map sometimes, I just found another bug: What should GentleDEN count in that case? The official rules are 0 points because that worm doesn't stand diagonal.

(Am I right here or shall I open a topic at dS so that everybody could write down ideas for improvements, which would be the best I think, because I don't want to be the only one who can add things to the Darts Quality and Skill Improvement List)
My main idea which helps good in the most cases is to do 1 pixel spikes at the top of the Pins (Walllines between score-holes) and to put the Pins between the scores always a bit higher from after the bullseye to end. Then you can't roll out too much.

That pins are just too big so that you can land on them or roll away too far too easy. With one pixel spikes at top the worms wouldn't land on them too many times or just stand diagonal at least, to avoid this:



It happened at 5:03 at game https://www.tus-wa.com/leagues/game-148002/