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General discussion / Re: D3D9Wnd - a native, Direct3D 9-based windowed mode and multi-monitor support
« on: November 15, 2013, 02:28 AM »
I figured it was something complicated like that. Just wasn't sure if I was doing something wrong (which I have a REALLY bad habit of doing).
So had to ask, thanks for the swift reply. Now excuse me while I holy hand grenade myself.
So had to ask, thanks for the swift reply. Now excuse me while I holy hand grenade myself.