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Messages - ky

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General discussion / Re: Terrain-damage-radius vs real-damage-radius
« on: November 05, 2015, 11:23 PM »
 :D

@TheWalrus, Started playing mole shoppers lately, the first destructible terrain game i was ever into. I kind of just wanted to make sure i'm not behind on something everybody else already knows.
Since nobody really does, i can live without it too.  ;D Thanks for the tips

@pizzasheet,@XanKriegor - thx for the physics lessons too  ;D

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General discussion / Re: Terrain-damage-radius vs real-damage-radius
« on: November 05, 2015, 03:42 AM »
well, this question seems to be a dump off the bat. Oh well  :D

@XanKriegor, thanks for the input.

@DMT, yeah, I don't know where the tweak developers take feature suggestions, or if any development is active at all, but i doubt they'll see your suggestion here..

Cheers all

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General discussion / Terrain-damage-radius vs real-damage-radius
« on: November 02, 2015, 09:45 PM »
Hello guys,
Was wondering about this today. Easier to explain with a pic, see attached please.

Basically in the pic we see the hole in the terrain from a (mole) explosion, but worms slightly outside of that hole would still be hit... (Like Mulder worm standing on a girder) So there must be two different radiuses (radii? :D) (the green radius is just my guess for illustration!)

Was wondering if these two have correct names (terrain, blast, damage?..) AND how big is the larger radius? Is it 125% of terrain one? 150%, 200%, different for every single weapon?..

Since there's things like rubberworm and ProjectX nowadays that have tapped into the underlying code of the game, thought to ask and see if this had already been determined by anybody. Any pointers?  ::)

4
Schemes / Re: Any of existing schemes co-op oriented?
« on: October 18, 2015, 12:28 PM »
Thanks all for replies! This kind of got my sights straight about there not being too many schemes like that.
I've played darts with the dS guys - it is fun now and then  ;D
mission editor for single player missions - didn't know there was one. It's good to know, thx walrus

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Schemes / Any of existing schemes co-op oriented?
« on: October 14, 2015, 04:01 PM »
Hi guys,

I've been playing casually on wormnet for a few years now. Lately been finding myself wanting to play something less competitive.
Been playing big rr's and finding them a good break from shoppers and all the various battle oriented schemes, but with random players it can become just a race battle - kind of, sort of okay with me but i want MOAR co-op, less FITE ;D

Remembered that there are many little known schemes that i haven't played or even heard of and decided to ask here before trying to sift through all of them.

So, any suggestions of co-op schemes, less competitive schemes are appreciated!

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