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Messages - rmg92

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ZaR / Re: ZaR 911
« on: April 26, 2015, 11:38 AM »
I thought I'd create an account on here to share my comments.

Despite not having played a rope-based game in a while, I really enjoyed this scheme. 9 seconds is very short, and yes it is very difficult as a result, but to me, that's what made it fun. 11 seconds retreat time also feels about right.

Two points I'd like to make.

1. The scheme requires a lot of trust from people who you haven't played before. I went on to play a couple of shopper rounds, and people broke the rules in those an awful lot, so i can imagine the same might happen in 911. A newer scheme with more complex rules and less time between turns will make it much easier for cheating, and getting everyone to voluntarily skip their next go if they break a rule may be difficult. With that said, I haven't played in a while and I'm not sure how common these things could be/are.

2. Sudden death seemed to take a little too long to get to, as most of the time playing was in the retreat, rather than the turn-time itself. Although you may have changed this since I played (Username = rmg92, I think it was the second time the scheme had been tried out?).

With that said, I thought it was a brilliant idea, and something original/challenging. It was really nice to play with people who respect rules and don't shout "noob" every time you hit them (I must be hanging out with the wrong people ha).

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