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Messages - Urben

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HB was down some days ago too, but only for half an hour.

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Promotion Project / Re: Advertising
« on: January 04, 2018, 07:39 AM »
No. But since I play it on 720p while I stream (because I suspect nobody watches streams on fullscreen on a 19+incher) I can see the stream's chat in the Firefox.

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Other worms games / Re: Shot into the blue: WWP Demo map
« on: January 04, 2018, 05:09 AM »
I fear this can be it, though the demo versions I tried generate the same map every time I install it.

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Other worms games / Re: Shot into the blue: WWP Demo map
« on: January 03, 2018, 07:15 PM »
Through all monochrome maps? How many are there? 2^256?

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Other worms games / Re: Shot into the blue: WWP Demo map
« on: January 03, 2018, 01:36 AM »
I would totally do that... if it wasn't like 17years ago I owned that computer which now probably got recycled multiple times somewhere in Asia.

I just hope to find all possible Demo's ever existed from WWP to find that one I had.

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Promotion Project / Re: Advertising
« on: January 01, 2018, 09:25 PM »
I began streaming on twitch. I play Inter with people I know from another game community most of the time, so maybe this attracts some of them to this place. One of them seems to have alot of fun playing this game, so the stream  might be up multiple times a week.

This is what people see when I am in the menu.
https://i.imgur.com/9Aumy8Q.jpg

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Other worms games / Re: Shot into the blue: WWP Demo map
« on: December 31, 2017, 05:49 PM »
No Worms World Party.

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If you encounter weird things, please let me know! If they sum up or are somewhat critical, I will update this pack.

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General discussion / Re: [Idea] Including IRC/Twitch Chat ingame
« on: December 31, 2017, 03:07 AM »
Thats good to hear, thanks! I currently try to learn what it takes to make that project, but the learning curve is quite high. If you happen to work on it yourself, I would be glad! :D

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Other worms games / Shot into the blue: WWP Demo map
« on: December 30, 2017, 08:39 PM »
Hey, I hope someone can help me.

WWP was my first Worms, I got the demo when it came out. For some reason I played only the demo version for many months and not the full game. It only had one available map, a two-island pirate-themed map with a long bridge in between them. One could only play Intermediate on it. Because I've played it so long, I got quite attracted to that stupid map.

The last few years I downloaded every WWP demo I could find to get that map back (into W:A), without success. Is there any hope for me?

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Files Comments / Re: File #1314, jp homer trick
« on: December 30, 2017, 07:42 PM »
That's great, awesome solution!
Now we need to find the problem. :D

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I found out by accident that the next version is coming soon. I assumed to wait another few years for an update so I am happy with everything that is closer than that.

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Promotion Project / Re: Thesis: No mobile W:A version -> no future
« on: December 28, 2017, 06:13 PM »
I get what he means. ;)

I had the impression that Worms is working with integers all the time anyway because it is so much deterministic.

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Promotion Project / Re: Thesis: No mobile W:A version -> no future
« on: December 28, 2017, 05:58 PM »
There's a worms clone I'm working on as a sole developer, mostly as a replacement to playing W:A. The game engine I'm using supports exporting the source code to: Android, iOS, Mac OSX, Windows Universal, Windows Desktop, Linux... and recently even HTML5 for web browsers.
Hey that looks quite good so far! Good job! I've put Godot aside for an unrelated idea too.  :D

But... Performance trade-offs is something to consider when developing for both mobile and desktop platforms. Lets be honest, desktops are far more powerful than mobile devices.
Of course. All I noticed is that Worms run on every potato PC. But I fear the ARM architecture is a huge factor where the required work is located.

As I know, W:A relies on input-driven simulation. It would be quite difficult if not impossible to implement deterministic, input-driven simulation across different architectures, operating systems, compiler versions, floating point calculations optimization etc... Most games rely on state-based approach instead, where, for instance, the worm's position is recorded every frame and stored in memory, while input-driven implementations allow to fire-off recorded keystrokes at specified frames to fully reconstruct the world's state at any point of gameplay.
I am aware that the input is special compared to other games. Surely I'm naive on how hard it is to implement on Android :D

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General discussion / Re: [Idea] Including IRC/Twitch Chat ingame
« on: December 28, 2017, 05:29 PM »
Isn't just having a 2nd monitor pulled up to the twitch chat the easier solution?
Easier than what? Programming that? For sure. But I guess once it's made it is easier to communicate with the external chat for all other players who have that chat not open seperatley. Using the ingame chat wouldn't be a dividing thing too then. I am not sure what problem there would be with replay files, aren't the messages saved there too?

I get that you're referencing Minecraft's onboard streaming capabilities here, but what about switching between writing on your Twitch chat and writing to the game chat?
I dont know the Minecraft chat tbh. If I decide to write in the Twitch chat, the script recognizes it as a regular message and still posts it into the ingame chat. If I post ingame instead, it does the same with forwarding it into the Twitch chat. The script only recognizes it's own messages and ignores them so it is not starting to loop. That is the plan.

considering that the stream is typically far behind the actual game, it'd suck to chat with these delays
Yeah but (sadly) that is what Twitch users are used to anyway. If I use a second monitor and chat there instead it still is the same problem. The good thing is that if Twitch is enhancing the latency some day, my idea should be instantly faster then, too.

https://worms2d.info/WormKit

Ive found that one, I hoped to find something better. :D Guess I will download some source codes then and try to get an insight on how that works.

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