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Announcements / Re: Worms Armageddon v3.8 Released
« on: July 28, 2020, 12:08 PM »I was thinking about disabling RW object-specific modifiers (such as RW gravity factor/wind/etc) when falling outside visible screen boundaries. I'll ask Deadcode about it, but there have been several other ideas for resolving deadlocks, including a "Turbo mode" where all between-turn movement is ignored and the next turn can start immediately (also no pausing for damage or kills). That might happen for 3.8.2 or 3.9.That's good news, thanks for the heads up!