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Messages - Psych

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Announcements / Re: Worms Armageddon v3.8 Released
« on: July 28, 2020, 12:08 PM »
I was thinking about disabling RW object-specific modifiers (such as RW gravity factor/wind/etc) when falling outside visible screen boundaries. I'll ask Deadcode about it, but there have been several other ideas for resolving deadlocks, including a "Turbo mode" where all between-turn movement is ignored and the next turn can start immediately (also no pausing for damage or kills). That might happen for 3.8.2 or 3.9.
That's good news, thanks for the heads up!

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Announcements / Re: Worms Armageddon v3.8 Released
« on: July 25, 2020, 04:41 AM »
Big kudos to Deadcode and Cybershadow for finally getting this behemoth of an update out. Exactly what one would need to come back.

Just a silly question to ask when you're doing really dumb schemes using the new options available, is there a way to solve softlocks from happening when the stars align and you're presented with an endless turn? See the included replay for an example of such an occurrence.

In this game, the wind could carry worms away. But in one of the turns, the wind manages to blow a worm toward the water with significant horizontal velocity, then the worm starts skimming and gains further velocity to the point where the skim is infinite with no way to break out of it. We watched the worm skim for minutes until we called it quits and ended the game.

Is there a way to break out of such a scenario to allow the game to continue or would there be plans to include such safeguards?

Thanks again for luring an old fan back in. WA is refreshing to play again after a 6 year hiatus.

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