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Messages - Ramone

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646
Leagues General / Re: New schemes in league or ...
« on: December 06, 2008, 11:06 PM »
i just made a post in playoff thread...

it's the 'Seasons length' thread, not 'playoff' thread..  ;)

647
Schemes / Re: Schemes explanations, rules ... or submit a new one ;)
« on: December 06, 2008, 10:41 PM »
I don't see a big difference if someone throws 4 sec fp nades constantly - or a 5 sec lg constantly. It's still a repeated shot.
well.
4 sec fp : u change only aim
5 sec lg : u change aim and power

see the difference?

As I've said
I don't see a big difference

It's still a repeated shot - which is cheap, you've said it yourself...?
cheap for me: repeat shots...

so if u don't wanna have so much cheap BnG games in future, vote for this rule? I don't understand why u disagree?

648
Schemes / Re: Schemes explanations, rules ... or submit a new one ;)
« on: December 05, 2008, 11:28 PM »
I don't see a big difference if someone throws 4 sec fp nades constantly - or a 5 sec lg constantly. It's still a repeated shot. You can throw "the best shot ever" and hit your opponent, but if u repeat it right after that.. pfff.. all the magic is gone and u've done a cheap and lame shot. And yes, the rule I'm suggesting obviously consider that as a cow. If u really can't throw nothing except 5 secs lg nades, then u're on a bad place to be.
I know that not everyone can play like this, but just put the rule valid and cut at least 50% of cheap and lame BnG playing. gj

649
Schemes / Re: Schemes explanations, rules ... or submit a new one ;)
« on: December 05, 2008, 10:40 PM »
4sec fp can be not cheap. but in most cases it is. when player can throw 3 sec, use lg 4,5 sec but throws 4sec fp constantly and maybe uses landscape marks IT IS FKN LAME.

"constantly" - that's the thing I talk about. That is the only issue on this subject. Wooka & Green made the rules for BnG scheme here on TUS. I had few objections, that we should modify "distance between worms" rule (which is accepted), and to add "no repeating shot after a hit" rule (which we discuss about). 

Anyway, most of players agrees about "no repeating" so, MonkeyIsland will u:

add:
- It is not allowed to repeat the same shot after you hit the opponent, until you hit again with different shot (at least). The penalty for hitting your opponent twice in a row with same shot is a Grenade or Bazooka to and from yourself in an attempt to cause the same damage you previously inflicted.

- BnG map must have default width size (1920 pix), not more and not less.

and I would
change:
- Piling is not allowed. Placing/teleporting a worm within a quarter of the maps width to your opponent is also forbidden. Teleport/move to another position.
with:
- Piling is not allowed. The distance between yours and opponents worms must not be less than:
  -if 1vs1 - 1/2 (half) of a map width
  -if 2vs2 - 1/3 (third) of a map width
  -if 3vs3 - 1/4 (quarter) of a map width
Teleport/move to another position.
?

650
Schemes / Re: Schemes explanations, rules ... or submit a new one ;)
« on: December 05, 2008, 04:03 PM »


i hate when scheme has a lot of rules. scheme rules had to be simple.

They just can't always be simple, because every scheme is different... U have Hysteria with no rules, u have RR with 3 rules or u have BnG with.. much more rules...
U have poker with "simple" rules and u have preferans with "complicated" rules.. It's common thing in any game..

there is always one extra game: "who knows scheme better".

That's true, but I am not playing that game, believe me. I'm only posting my suggestions here cause BnG is my favorite scheme and I'd liked it to be played on a more "decent level" in future.
If I bother this community with this, I won't post a single post again about it, np.

i rly hate bng cuz the only situation i can enjoy it is where my opponent is not cheap.

Don't hate BnG cause of that. Isn't that a case with any other scheme? If opponent plays cheap, who can enjoy it?

cheap for me: ...4 sec fullpower...

I don't think 4 sec fp have to be a cheap shot, it can be vns in fact. I wouldn't forbid it...


Fact is that we are stucked here on a "repeated shot" rule. Some ppl think "BnG have enough of rules already, we don't need to add them more, it will cause too many complaints"... I think - let the new players (or any1 that don't play BnG much) spare a 5 minutes of time to read the rules and learn them. My point is that if new players get used to throw ie. 3 sec nades all the time then they will never develop the skill that is required for this scheme... what's the point then? Then change this scheme name to NtD (Nade to Death) or something. 

@MI
IMO some schemes must be left untouched...

That would be true if we had some kind of "official" rules. But what can we stick to? worms2d, BTP, some league rules...? With the time schemes were always "upgrading"... It would be the best thing if all those schemes were already in game by default, with strictly defined rules and stuff... But unfortunately they are not..

651
Schemes / Re: Schemes explanations, rules ... or submit a new one ;)
« on: December 04, 2008, 01:40 PM »
I'm sure everyone would agree that rope knocking is an important skill, I ain't question it either. But for some reason it's forbidden in elite and I just used it as an example next to a list of other forbidden things as blocking in roper, shooting cr8s or taking shortcuts in rr...
I wouldn't get into discussion why rope knock is forbidden in elite, but it's logical that ppl wanted to get the game on 'higher level' with that rule, that's why I took it as an example...

Anyway, this is out of context, we're talking about BnG rules here..

652
Schemes / Re: Schemes explanations, rules ... or submit a new one ;)
« on: December 01, 2008, 02:33 AM »
5 days...
2 replies (opinions) of 200~ members...
1%...
world crisis...
?

653
Schemes / Re: Schemes explanations, rules ... or submit a new one ;)
« on: November 25, 2008, 09:17 PM »
Plus I think it would make a lot of fight for if a shot is repeat or not. 
Setting that reaim each turn has something to do with this too. and who is to say that a shot is repeated?

What do u mean? Repeated shot is when u repeat the same shot. Simple as that. No one needs to judge that or to fight about it, it's obvious thing. For example if u throw 3 sec nade, repeated shot would be to throw 3 sec nade again in a same way. Not repeated shot would be any other shot, to bounce, to use lg, to use diff nade fuse, to use zook.... This is not the issue.

I think u miss the point mate, of course I won't whine to enemy "don' hit me with lame shot", that's why I suggest this. As in all the schemes, lame and cheap things are disallowed and the rules are made because of that. Because players wanted to play it on decent level, to be more professional in it. That's why it's forbidden to block in roper or to shoot at cr8s for extra damage, that's why it's forbidden to knock in elite, or to use shortcuts in RR, or... etc....

Anyway, let's see what others think and then decide...


654
Schemes / Re: Schemes explanations, rules ... or submit a new one ;)
« on: November 25, 2008, 08:11 PM »
It shows the player stupidness to stay in the same place to let his enemy take adventure of that and repeat his shot.
You can invent a new scheme "BnG style" or something, If you care to play "Beautiful".

adventure? lol, u thought advantage* I guess?  ;D
anyway MonkeyIsland, have u thought about this good enough or it's just your first thoughts? plz think again, cause I just can't believe that u think that way...
I mean, do you really think that player shows stupidity if he don't move after he's being hit?? And you even think it's lame if player don't move after he's being hit?? With that logic if I were hitting you with my every shot, you would just teleport and torch all the game and would not even shoot a single shot!?

As Xray said, it's not about playing 'beautiful', it's about not playing lame, style BnG is something different.

I would like to hear some more opinions about this from other players...

655
Schemes / Re: Schemes explanations, rules ... or submit a new one ;)
« on: November 25, 2008, 02:34 PM »
Cmon, any1 answer something about BnG scheme rules?
Agrees / disagrees ?
I've told my opinion; obscure admit it, chakk too I guess:
how about adjusting the bng rules a bit? would be nice to have a rule that disallows repeating the last shot, kinda annoys me in most bng games ;)
WookA, GreeN, any1 else?

If all agrees I would:

add:
- It is not allowed to repeat the same shot after you hit the opponent, until you hit again with different shot (at least). The penalty for hitting your opponent twice in a row with same shot is a Grenade or Bazooka to and from yourself in an attempt to cause the same damage you previously inflicted.

- BnG map must have default width size (1920 pix), not more and not less.

and I would
change:
- Piling is not allowed. Placing/teleporting a worm within a quarter of the maps width to your opponent is also forbidden. Teleport/move to another position.
with:
- Piling is not allowed. The distance between yours and opponents worms must not be less than:
  -if 1vs1 - 1/2 (half) of a map width
  -if 2vs2 - 1/3 (third) of a map width
  -if 3vs3 - 1/4 (quarter) of a map width
Teleport/move to another position.

Agrees/disagrees?

656
Schemes / Re: Schemes explanations, rules ... or submit a new one ;)
« on: November 23, 2008, 09:53 PM »
Van, I've added worm placement in the mole scheme (I've convinced MI  :P )...
Any other objections about mole scheme ne1?
 

657
Schemes / Re: Schemes explanations, rules ... or submit a new one ;)
« on: November 23, 2008, 12:48 AM »
Appeal accepted !
I agree that mole scheme should have tele on start too. MI, I told ya but u just wouldn't listen to me! :P It's not same like inter, u just can't play 'fort mode' in mole...
ok? agree?

658
Schemes / Re: Schemes explanations, rules ... or submit a new one ;)
« on: November 21, 2008, 01:41 PM »
Well, I cant decide which rules will be valid here on TUS. I have just told what I know from my experience with BnG. I agree on everything Wooka and Green wrote, I would just change pilling (distance between worms) rule, and add 'no repeating shots' rule. I have told my opinion before.
Agrees - disagrees?

Anyway, I'm just trying to help here, I doubt I'll even play a league (I ain't fan of leagues). But I like BnG scheme mostly and I hope it will be played on 'decent level' in future, that's why I suggest this.
U choose.

659
Schemes / Re: Schemes explanations, rules ... or submit a new one ;)
« on: November 20, 2008, 02:58 PM »
what do u mean by 'written rules' ? there are BnG rules that wooka and green wrote on the 'schemes' page...

660
Schemes / Re: Schemes explanations, rules ... or submit a new one ;)
« on: November 19, 2008, 11:04 PM »
Anyway, what do u think about worm distance rule that I've mentioned.. Wooka, Green? any1?
 
btw, feel free to write suggestions or complaints or any questions about the Mole Shopper scheme rules, which I have posted today.

cheers.

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