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Messages - LilScrappy94

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61
General discussion / Re: Let's talk about the ninja rope
« on: July 21, 2020, 04:59 AM »
We came from worms 2 as all know, so we have schemes, maps etc.. then we have this update and all changed. So we thought about "How we can help who like plays with more speed and no change INSIDE THE GAME (rubber inside the worms).

So we made 2 schemes that dont change NOTHING INSIDE THE GAME, but is more faster then last update.

Im curious to know what option did you change.
But yea, you totally changed the game.
Im not sure what do you mean by "We didnt change anything, just speed", but actually you totally change the rope physics and you unbalanced classic wa roper.

I play a lot of speedy games lately, there is only one way (I guess) to speed it up "Without changing the initial balance" : Game engine speed.
All attemps to increase speed by changing stuff like gravity, rope speed, air friction... Will totally change the rope physics that we all know on wa.
I personally like a lot speedy games but i hate changing the roping style.

62
Wormkit Modules / Re: wkKick38
« on: July 20, 2020, 05:09 PM »
there is a problem, when you kick someone, another player suffer from network drop also
so finally 2 players kicked instead of one

63
General discussion / Re: Let's talk about the ninja rope
« on: July 20, 2020, 08:15 AM »
Back in the days of xSpeed and MagicSpeed or whatever it was called you could either slow down or speed up the rope. I quite liked the speedy (1.5x speed) and played a bit on that for a while and when going back normal speed felt like slow motion and it improved myself, it certainly makes you react faster because you have to. The physics would be the same, the game just ran faster. Another interesting thing about ever changing (slight) settings is this fact: You actually become better if you constantly change your input slightly.

https://cochranemusic.com/guitar-muscle-memory-speed

We basically have a cognitive phase, an associative phase and an autonomous phase. When you "master" the rope you are only working in the autonomous phase, you don't learn anything anymore and just do what you learned. During my "career" I often switched keyboards, modding of keys, how to tap, made entire aliases that focus on one aspect of roping. I basically always returned to the associative phase and autonomous phase back and forth. Hell I even entered the cognitive phase by altering the actual game engine. In my opinion all this fiddling was strengthening my skills, you get worse for a while but come back stronger. You don't forget your old skill sets, you also never "unlearn" how to walk, run or ride a bike. You just don't. I stopped playing basketball for 5 years, and when I started I could still shoot 3 pointers just fine, a bit rusty but returned to normal just fine. So in my opinion the true key to master something is to always challenge yourself, mix it up. You are good with your right hand? Now stop using it and use your left etc. I remember in my starting days of fingerroll I would try to beat my own fingerroll on left vs. right hands. Like with these old tapping meters that measured your speed. I would have like 200 taps on left hand and then try to beat it on right hand and so on.

yes sure, repetition will and can get you closer to a goal (like beating a time) you will get more consistent and consistency alone can (will) improve you,... but the true road to overcoming your limits is to think outside the box and challenge your mind and brain ever so slightly that it has to adapt, and learn and discover new skill sets that you can integrate in what you have already learned.

And to answer the thread, yes I would.

amen  :-*

64
General discussion / Re: Let's talk about the ninja rope
« on: July 18, 2020, 01:20 PM »
-Try normal
-Try x1.18
-Tell me wich is the best

 :D

I mean, its just about having fun, i personally like it faster.
And its exactly the same roping physics, overall speed changes (the whole balance remain the same)
Nothing to worry about your actual or posterior skillz

65
Wormkit Modules / Re: wkKick38
« on: July 18, 2020, 05:59 AM »
Thanks.

66
General discussion / Re: Let's talk about the ninja rope
« on: July 18, 2020, 05:52 AM »
Definitly yes.

We played many hours yersterday with oldscock, masta, legion and many others on fast rope.

At the beggining i was just testing options, playing with all that new settings in the "star".
Finally we played maybe 4 hours with fast rope (actually we didnt change the rope speed, but the whole engine game speed).
Its also great that we can set the "ghost" option, and "wind" option to get something similar to the old /racingstuff  :)
For people who want to give a try and are lazy to play with options themselves i upload the options we used.

What was intially just testing, became a big roperace session, trying "slow-motion", "fast rope", "ultra-fast rope :D" on ttrr normal maps and big rr.
I usually just play 1 hour and get bored, here I played my longest worm session, and i was feeling everybody had fun trying something new.

In my own opinion, 3.8 roping is too slow, and only switching the engine game speed to something between x1.15 and x1.25 makes it really more enjoyable.
One more thing for rr players, as this option doesnt only change rope speed but the whole game speed, we also wait less between each turns, looking for useless animation or listening worms voice faster :)

So yea, whatever every player preferences is, its just so great that we have many new options / advanced schemes settings to play with.

And as a conclusion, yea; I think if you can do something faster, it will be even more easy to do it on normal speed later. So I guess you could only improve from this experience.

Cheers, and thanks again for 3.8

67
omg !

68
You can sign up to the waiting list players.
Just post here or send me a message

69
General discussion / Re: How to enable antisink in HostingBuddy?
« on: July 12, 2020, 09:07 PM »
Dont use hosting buddy :)

70
One more question to ZaR RR players :

If the two players finish after zook at the same turn, how to know who is the winner? Since its retreat time there is no timer anymore.

I guess if that case occurs, it should be a draw and a re-match.
Shouldnt happen so often so its ok.
There is timer in replay

Oh yeah, good enough then ! :)

71
One more question to ZaR RR players :

If the two players finish after zook at the same turn, how to know who is the winner? Since its retreat time there is no timer anymore.

I guess if that case occurs, it should be a draw and a re-match.
Shouldnt happen so often so its ok.

72
Yea plop shouldnt be a GG
You can guys use /antisink or maybe just use a map without plops

73
I have set the initial deadline to 15 days.
Of course if you guys are trying your best and still cant make it, ill extend this period.
But for players that are just totally inactive / not answering / not even trying : we will just skip them

74
Yea final phase should be Bo3.

75
Lol this crazy finish xD

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