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Messages - Ricky

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16
Homing pigeon  :)

17
General discussion / Re: It's That Time Again
« on: July 05, 2014, 08:39 AM »
The feedback page, it seems is no longer being maintained so while we wait for the 4.0 update, how do we know about the features and requests that are likely to appear in 3.x updates? And if someone wants to discuss those or may have a new idea what would be the best place for him to present it, here or on the Steam forum?

18
General discussion / Re: It's That Time Again
« on: June 28, 2014, 01:22 PM »
where we stand on the issue of seeing out community grow (potentially at the cost of it becoming less tight and cozy) and so on. This thread:

Are the veterans of WA afraid that they will be lose their identity if the community grew to unprecedented levels some day? Is that what is meant by the "cost" which is often mentioned?

Anyway I don't know what the excitement is about, we know that Cybershadow and Deadcode are working on the game and CyberShadow has said that the progress may be slow but they do have a free hand so it is not like Mike will ask CS and DC to show some urgency... also I think since Team17's forum closure the uncertainty has somewhat increased on future developments.

19
General discussion / Re: Ideas for the next patch.
« on: June 27, 2014, 01:54 AM »
WA really needs online stats ( for personal viewing) similar to what we have for Deathmatch and offline games, anyone agree?


20
General discussion / Re: The Freestyle Project Showcase 1
« on: December 23, 2013, 09:00 PM »
That was good  :)

21
I like those suggestions for Brilliant and Perfect, but Excellent and Amazing could probably be improved in such a way that they wouldn't only come up in a select few schemes (out of the ones that actually see online play). I mean apart from in Abnormal and Kaos, when do you ever kill 6+ worms in the same turn?

Ok. Then how about the following situations;

Brilliant = Kill the final Worm of an enemy team (killing off an enemy team).
Excellent = Kill 3-4 Worms with a single shot
Amazing = Kill 5 + Worms with a single shot
Perfect = Kill 2(1?) Worms with full HP or more with a single shot. But in an event where you kill 3 or more Worms with full or more HP, the corresponding speech is played.
leavemealone  = when the same Worm is attacked for two or three consecutive turns.

22
Hey guys, the lack interest confuses me :( Just say if you are in with the idea of speeches being played in the following scenarios;

Brilliant = Kill the final worm to an enemy team (killing off an enemy team).
Excellent = Kill 4-5 worms with a single shot.
Amazing = Kill 6+ worms with a single shot.
Perfect = Kill a worm outright from full starting HP or more

So if you agree, we may see CyberShadow and Deadcode making this happen in a future update! 

23
General discussion / Bringing back the disabled and unused speeches...
« on: December 19, 2013, 10:27 PM »
Hi

I am new here and this is my first post. I know CyberShadow and Deadcode are engaged in maintaining WA so I thought it would be good to have a discussion on how to have the disabled speeches implemented again. I think Chip's suggestion on the feedback page of it being based on kills rather than damage is very practical for the disabled sounds plus we can also have either leavemealone or goaway or perhaps both with random use by the game in a situation where the same Worm is attacked for two or three consecutive turns. What does everyone think?  :)
   
Thanks

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