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Messages - Plutonic

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16
General discussion / Re: MapGEN integrated into HostingBuddy
« on: August 04, 2019, 08:09 AM »
RR:

width=[number]
height=[number]
path=[number, 174 - 522]
complexity=[number, 0- 100]
soil=[0,1]
water=[0,1]
starttopleft=[0,1]

17
General discussion / Re: MapGEN integrated into HostingBuddy
« on: July 06, 2019, 10:39 AM »
gj guys , how do now good map bng ? parameters

Hey, the params you can use for BnG are:

width=[number]
height=[number]
complexity=[number:0 - 1000]
objects=[number: 0 - 100]
lumpsize=[number: 30 - 80]
cavern=[0,1,2]
canyon=[0,1,2]
floaters=[0,1,2]

18
General discussion / Re: MapGEN integrated into HostingBuddy
« on: July 01, 2019, 10:03 AM »
A new build of MapGen has been pushed out to the live HostingBuddy. I wont list every change, but here are the main highlights:

  • Add back in the "S" and "E" markers on the SSR maps.
  • Fix an issue where using parameters on a RR map would prevent the Start And Finish markers being rendered.
  • Allow theme to be selected via name, not just by hash.
  • Clamp out-of-range parameters rather than ignoring them completely.
  • Improve the default values used when no parameters are given (on going process).
  • When using parameters, parameters that are not provided will now fall back onto the defaults.
  • Fix up some issues that could cause maps to be of an invalid size.

19
General discussion / Re: MapGEN v0.8.7.2
« on: June 30, 2019, 06:22 PM »
Ok, will add it to the list to take a look at :)

20
General discussion / Re: MapGEN v0.8.7.2
« on: June 30, 2019, 09:40 AM »
The closest you have currently is the shopper: algorithm 2, which is a maze shopper. They could do with some work to be honest, was never very happy with the shopper maps in general. You don't get highlighted walls or anything though.

If there is interest in making a proper WxW generator (and more importantly, people willing to test and give feedback!). Then I am up for giving it a proper go.

As a general rule though, new schemes will only be added if people ask for them, so always post here any requests.

21
General discussion / Re: Worms OST
« on: June 01, 2019, 08:11 AM »
It's... mostly background hum right?

22
General discussion / Re: Hibernated for 15 years
« on: April 20, 2019, 08:29 PM »
'lo!

23
General discussion / Re: MapGEN v0.8.7.2
« on: April 08, 2019, 04:19 PM »
hmmm, noted... presumably an issue with the palette reduction.

24
General discussion / Re: MapGEN v0.8.6.2
« on: April 07, 2019, 10:01 AM »
Super quick update on the new island maps. With sensible settings I am now getting this:

Just wanted to ask did you add this progress on terrain generator to latest MapGEN update?
Cause I have trouble generating similar maps you achieved under that quoted comment (picture is not seen cause you've put it in attachments).

Anyway, most island maps still look flat and lifeless with fat pieces of land on my end here :/
It's quite a turn off knowing that few ppl uploading their new themes to MapGEN nowadays. Would be nice to use it rather than classic ingame generator.
Appreciate your work nonetheless, man!

Yeah, the latest version is using the new algorithm. If its not producing maps you would use then I am happy to keep trying to improve it, the more feedback I get, the more I have to work on.
Could you post some of the bad maps up here? I can load them into mapgen and see what they are doing.

I have attached a settings file that roughly matches what I had in that post - I do occasionally get large chunks of land myself, I will see if I can work out why.

25
General discussion / Re: MapGEN v0.8.7.2
« on: March 11, 2019, 01:44 PM »
Oops sorry, fixed up the text. The download link is always the same, so once I say its uploaded it will always be the new version - I just miss some of the number dotted around the internet!

26
General discussion / Re: Early 2000s
« on: March 10, 2019, 01:25 PM »
Any players from the early 2000's still around? I've bumped into oldsock and saltyk9. I know walrus is around too.  Hope to play with you guys soon, been a while.

I'd like to give a shout out to Sensei and his twitch interviews with old school wormers. I bumped into the interview from a link that bloopy posted in our WwA facebook group. From that interview I downloaded the game and trying to play a little bit when I have time. Thanks Sensei!

And Hello everyone.

Hey Var,

Don't really get a chance to play very often, but still keeping an eye on things around here :)

27
General discussion / Re: MapGEN v0.8.7.1
« on: March 10, 2019, 01:07 PM »
Ok new version 0.8.7.2 is uploaded, fixes the wkMapGen issue with loading custom settings files with spaces in them.

28
General discussion / Re: MapGEN v0.8.7.1
« on: March 06, 2019, 08:03 AM »
Found a bug where when you make a setting file that has spaces in it's name, the game can't load the map.

Is that when using wkMapGen?

29
General discussion / Re: MapGEN v0.8.7.0
« on: March 04, 2019, 07:50 PM »
Hey all!

New version up now here:

http://www.wormscc.co.uk/download/mapgen/InstallMapGen.exe

Should fix the crash when generating very large cavern maps.

30
General discussion / Re: MapGEN v0.8.7.0
« on: March 01, 2019, 04:02 PM »
It's a weird one, when I first ran it to check, it crashed instantly, as soon as I pressed the button. I have been pressing the generate button all day since and it hasn't happened again...
Also on 8Gb here, dont think it was memory related.

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