Well, this is somewhat irrelevant I guess as no one will play underneath lol, unless 2 noobs play and they destroy pretty much whole map
Oh, I added it as loads of the maps you sent had it included so I figured it must have been something people used. Ah well.
Ah so this is a problem then?
Not a massive problem, but it can be a bit of a pain as all the controls for the different schemes overlap in the editor!
It's also worth concidering how it will work with wkMapGEN, as it always uses the settings that you save out. If it is an option it becomes fixed, if it is left to be random then it will turn up.
It is probably a case that the interface needs to be able to handle a "keep this random" for each setting, something I will have to concider across the board.
What do you mean by object 1st?
As in, !_!_!_!_!_! like you said before.
Control over as much as possible would be ideal to be honest, of course it's your project, it's your choice
Fair enough, I would rather it be right and get used, than be mine and be ignored! If something isn't supported right now I can just look into adding it at some point.
As I said, as much variety as possible would be better, as most people have a different taste in BnG maps, I personally always use -forest for competitive matches because after like 10 years of BnG experience and making maps I find it provides the most amount of useful and balanced hides, more is always better
Perhaps a mixture of different objects from different terrain themes along with multiple choices of terrain height/width/shape could be the future of BnG maps?
Well, I will start with making maps that you want, if others have a strong preference for a different style that we don't supportthey can come join in the conversation I have no issues with multiple algorithms (or option tweaks with in one), as long as I find the time to do it.
I just thought, if you would like to have a real conversation to discuss this intensely and exchange ideas while you work on it/test it, we could use skype or something? If that works for me let me know and I will PM you my skype details.
Would rather avoid skype if I can, mIRC tends to work fairly well for me. I tend to be working on this between about 9 and 12 each night (UK time) if you want to come on with some ideas.
I noticed a number of maps had gaps in the middle, is that something you want? What about the floaty balls above the ground?