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Messages - Plutonic

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61
General discussion / Re: MapGEN v0.8.6.1
« on: September 05, 2018, 07:39 PM »
Ha! Yep, ok... I get the same thing. Will add that too the list :)

62
General discussion / Re: MapGEN v0.8.6.1
« on: September 05, 2018, 07:25 PM »
Hi, sorry, I dont check by here all that often! (feel free to PM me if you dont see a response here, as at least that tends to email me!)

Wow, that fort map... I dont remember seeing that, I will try to take a look when I get a chance.

For the sky graient colour look in the Settings.txt files in the theme folder, it should look something like:

themeid: 21
waterlv: 0
watercol: 0
skytop: FF404264
skybottom: FF62412C

Some of these are experimental / no longer supported by WA itself, but the themeid number is what dictates the falling objects and gradient colours I think.
Skytop and Skybottom should probably be set to match. (though I cant remember why, something to do with palette generation for the map I think), but if you find another theme that has the right gradient you can just copy it's Settings.txt file across.

As for girders... I have concidered it, but not really dug to deep. If enough people want features I am happy to try.

63
General discussion / Re: Old School Wormers!?
« on: June 01, 2018, 07:57 PM »
Oh, hey Strat!

64
How is modern C++ not a modern language? And how does using a higher level or interpretted language make new features more likely to be implemented?

65
General discussion / Re: Old School Wormers!?
« on: April 12, 2018, 12:21 PM »
Hi!
Just doing my yearly drive-by...
I think I remember your alias better, but my memory is pretty much shot these days (I blame children).

Are you working on something atm Plut?

You were quite the busy bee back in the worms days  :)

Hey HHC!

Not actively working on anything worms related currently, though I am always happy to add stuff to MapGEN if people have an idea for features, though my spare time is a bit sporadic!
Non-worms / work realted we last released Battlezone.




66
General discussion / Re: Old School Wormers!?
« on: April 07, 2018, 08:10 AM »
Hi!
Just doing my yearly drive-by...
I think I remember your alias better, but my memory is pretty much shot these days (I blame children).

67
I am fairly certain it was C or C++. I don't think there was any scripting language used, it was all just done using C.

68
General discussion / Re: MapGEN v0.8.6.1
« on: August 15, 2017, 09:52 PM »
Oops! Updated WKB...

Not getting the crash with Forts though...

69
General discussion / Re: MapGEN v0.8.6.1
« on: June 21, 2017, 10:20 PM »
Uploaded a minor update, v0.8.6.1 that Optimises the SSR generator. It reduces time for a fully complex map on my laptop from ~8 seconds to ~0.5 seconds.

70
General discussion / Re: MapGEN v0.8.6
« on: June 13, 2017, 08:33 PM »
Have now uploaded a new version: v0.8.6.0

* Changed the way that SuperSheepRace maps are generated, specifically how it goes about trying to fill the map area as complexity is increased. At maximum, it should now fill almost all of the available space.

http://worms2d.info/MapGEN

71
General discussion / Re: New game: Battlesheeps
« on: January 14, 2017, 03:16 PM »
Sounds cool, does the team not become visible as soon as you fire your sheep though?

72
General discussion / Re: MapGEN v0.8.5
« on: January 14, 2017, 01:52 PM »
New minor version:
New version, http://www.wormscc.co.uk/download/mapgen/InstallMapGen0851.exe

v0.8.5.1
* Fixed an issue where RR maps would fail to place the finish.

73
General discussion / Re: Anyone remember DaBomb/an3mia?
« on: January 13, 2017, 08:08 PM »
Hey dude :) I can remember you, which is odd, because I can hardly remember what I did yesterday...

74
General discussion / Re: Why did you stop playing WA?
« on: November 04, 2016, 07:53 PM »
I stopped playing actively for the fairly common reasons:

Went to uni
Got a Job

I never came back to active play for the same reasons already mentioned, by the time I found the time too play, those I enjoyed playing with had also stopped playing and I no longer had the time available to start from scratch.

As for why do we even bother coming to places like this? Personally, and I know many of the others are the same, I got involved in the development side of the game instead both with updates and wormkit modules / tools. You don't have to be an active player to be involved in the game.

75
General discussion / Re: Win 7 or Win 10?
« on: October 11, 2016, 07:56 PM »
I have moved all PC's over to Win10 now and haven't ran in to any issues apart from updates deciding to install at hugely inconvenient moments.

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