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Messages - Woshee

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16
Files Comments / Re: File #2341, Worms Reloaded terrains ported to WA
« on: December 22, 2023, 11:45 PM »
Ported Jungle and London from Reloaded to Worms Armageddon, I am also working on remaking the unique terrain themes from Reloaded (this excludes Manhattan, Cheese, Medieval, Sports, and Construction), Space is already done but I wont release til I remake all unique themes so I can release em all at once instead of periodically.

17
General discussion / Re: Doodle Worms Deluxe
« on: December 07, 2023, 03:57 AM »
yup, although idk what happened, I assume I removed em a long time ago.

18
General discussion / Re: Doodle Worms Deluxe
« on: December 05, 2023, 05:02 AM »
Came back to this, most of the links are dead lol, wtf is this cringe?!

19
Noticed these files dont have tags and when opening em in audacity causes it to make a message to install the FFMpeg plugin.

20
Patricia Wagon/Ohdear.wav
Patricia Wagon/Oinutter.wav
Patricia Wagon/runaway.wav
Patricia Wagon/Takecover.wav
Patricia Wagon/victory.wav
I'm the creator of that one, I think I can fix those broken files right away.

21
Announcements / Re: Worms Armageddon v3.8 Released
« on: July 17, 2020, 09:20 PM »
The update is unnecessary since the last time I played it. Can they just put the update to make worms world party compatible with worms Armageddon already? People are waiting for the update than this update.
Be greatful. At the same time WWP is just WA with some stuff sprinkled in,that is already in the WA (except those cool new missions and custom missions.)

22
Tech Support / Re: Game stutters on Windows 10
« on: May 17, 2020, 09:15 AM »
If on Win10 I would recommend disabling Game Mode because as of now, it causes stuttering in all games and may cause freezes.

Just go to settings -> gaming -> game mode

23
Other worms games / Re: Team17 has announced Worms 2020
« on: March 11, 2020, 11:16 PM »
Making a prediction here. Its a new 3D Worms game that tries to be better then the older games (Bar isn't that high).

24
Off Topic / Re: Great book for free - Great Controversy
« on: February 09, 2020, 03:15 AM »
um... no.

25
I enjoyed playing this scheme but it has one main drawback - a worm successfully launched into the water along the wind will make plops for an infinite time. :)
hmm, i'll see if i can update it to fix the issue, maybe make it not affect worms.

26
Wormkit Modules / Re: wkSoundbankFix concept and help.
« on: January 11, 2020, 12:49 AM »
Coming back to this.

I renamed wkSoundbankFix to wkWormTalk. wkWormTalk is a Wormkit module that makes uses of unused soundbank files by doing things such as:
. Making Goaway, Leavemealone play after Prodding an enemy worm.
. Amazing and Excellent are played when you kill multiple enemy worms.
. Brilliant and Perfect are played when you collect a crate with a superweapon in it.
. Grenade is now gonna be played when you throw a grenade.
. Ouch is played when you get fall damage.
. Uhoh is played when you are about to damage your own teammates.
if i can't make this module, then this will be used for my concepts.

27
Off Topic / Re: Death Penalty
« on: December 05, 2019, 04:06 PM »
All of this is just telling me that the forums are running out of ideas at this point.

28
Off Topic / Re: Beggars
« on: December 02, 2019, 08:15 PM »
The problem with Beggars is that you don't know thier intentions. Are they using the money for thier cause? Are they just using it to buy drugs? We don't know so that's why i don't give them money.

29
Off Topic / Re: The Future
« on: November 18, 2019, 08:55 PM »
You know what comes in store in the future? The fact that we will still be playing a game from 1999 that still getting updates for some reason and that's what makes me impressed and proud.

30
Wormkit Modules / Re: Wormkit module for ingame music?
« on: November 04, 2019, 04:32 PM »
This is working brilliantly, thank you so much! There has been one small stutter with the most recent version, that's it though. It's only a brief stop in video/gameplay rather than the music though. The game wouldn't play .wavs I had rendered at 2822 kbps but I imagine that's likely just an aspect of the games music player. Just to try it out, I played against myself online to see how it would handle one computer without the module and it seemed to deal with it fine, except for one error message here:

I realized after that I'd moved the sudden death music files into the sudden death folder instead of copying them, so it's possible that those were causing some kind of conflict. Either way though, this is fantastic and exactly what I was looking for, great job!
44100khz is the max quality the music can go ingame.

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