Just by looking at the whole changelog you can tell how lucky we are to have these devs, theres so much depth and attention to detail being covered that even a layman with no proper knowledge about the game would be amazed. Can you even imagine finding and adressing all these little issues? In such a small community? And for free? Most paid devs would just leave them be because why bother.
These are ones that stand out for me the most with a direct impact at how WA will play now and what will be possible:
- If an object (e.g. a rope-knocking worm) that would normally slide up one-pixel increments of terrain, and would normally knock another object (e.g. a worm), collided with both a one-pixel increment of terrain and a knockable object at the same location, it would rebound in the opposite direction, instead of knocking the other object and continuing to slide in the same direction.
- this is actually huge, especialy for Intermediate and schemes where rope-knocking is the key to win, so expect rope-knocking to work properly now, sliding these 1 pixel slopes will work everytime without bouncing off the pixels
- It is now possible to save a snapshot of the current map in-game. The map is saved in its current destroyed/augmented state, with the water level set to its precise current level. There are two ways to do this: One is to press Alt+Pause, and the other is to enter /map in the chat panel (synonyms of this command are /mapshot, /snapmap, /savemap, and /getmap).
- I've been missing this feature on many occassions, not to mention how easy it will be now to make some great maps that would benefit from it (ie. battlerace)
- It is now possible to take screenshots with transparency. This can be enabled or disabled using the CaptureTransparentPNGs_On.reg and CaptureTransparentPNGs_Off.reg registry tweaks, respectively. This applies both to screenshots taken using the Pause key and to video frames captured using the Export Video feature. Note that transparent areas only exist when all background detail is turned off.
- i f@#!ing love this one, movie making will benefit the most from it, but not only
- It is now possible to have W:A play sound effects while it is in the background. To set this option, use the "Play audio in background" checkbox in the Advanced Options screen, or use the PlayAudioInBackground_Enable.reg and PlayAudioInBackground_Disable.reg registry tweaks. Even with this option enabled, ambient sounds (front end menu loop and in-game ambient music) will still be disabled while W:A is in the background.
- this is so useful
- W:A now has a new scheme format, supporting the tweaking of many options that were previously internal. Access to a limited subset of these options was previously opened up by a third-party module called "RubberWorm", and earlier versions of W:A had bundled some subsets of options in the form of the TestStuff, RacingStuff and BoomRacing hosting options, but the options are now all individually accessible.
- thats obviously one of the most important features, needed for so many years and finally here, so many possibilities and QOL improvements, I could actually write a whole page about this one... seriously!