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Messages - Lupastic

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1171
Tech Support / Re: problem with GS, I can't host hostingbuddy
« on: May 21, 2022, 07:36 PM »
WormNAT2 - Place in WA folder. Open WA - Option - Advanced - Check enable Wormkit module.

https://worms2d.info/WormNAT2

Map packs. Top right ''Jump To''  and select ''Select the map type''.
https://www.tus-wa.com/maps/mappack-database/

Main schemes
https://www.tus-wa.com/schemes/?leagues;sort=league;desc

Unzip/place map Saved Levels in WA directory
Normally look like this : C:\Program Files (x86)\Steam\steamapps\common\Worms Armageddon\User\SavedLevels

Place scheme in : C:\Program Files (x86)\Steam\steamapps\common\Worms Armageddon\User\Schemes

From personal experience It is more fun and easier to be your own boss, also less cumbersome once you are set up.

Rumincheg:

1172
Tech Support / Re: problem with GS, I can't host hostingbuddy
« on: May 21, 2022, 06:15 PM »
Why use hosting buddy though, it propagates terrible schemes.
Install WormNAT2.

It's much easier for a newbie to host games with HB and memorize a few commands for it. Downloading wormnat only will not get them anywhere, they need schemes, maps etc.. how would you explain all these to a newbie in 2022 xD Where to download those, how to load them.. people nowadays got used to this, the easier way, it's all much easier with HB where you just write the scheme name, !map, !start, !kick xy.

1173
Maps Comments / Map #19227, tubetrap6 by Echiko
« on: May 21, 2022, 06:27 AM »
blyatiful map :-* creative, vgj ^^

1174
Tech Support / Re: problem with GS, I can't host hostingbuddy
« on: May 21, 2022, 06:19 AM »
Hi guys, such a problem with GS, I can't host hostingbuddy, only through the "host a game" button. The bot gives a message that the nickname does not match. What could be the problem? Screenshots in the attachment. I log in to GS under the username TUS/

Doesn't this mean that you don't have the same nickname "Rumincheg" both on snooper and on wormnet? Your name must be Rumincheg everywhere so that HB recognises you

1175
Cups and Tournaments Comments / Re: Cup #1158, Aquasheeper
« on: May 20, 2022, 10:26 PM »
20 players, úristen very big!



GL everyone :D reminder: bo3 matches in the groups, island-island-cave maps rotation (:

1176
Cups and Tournaments Comments / Re: Cup #1158, Aquasheeper
« on: May 20, 2022, 08:19 AM »
We're waiting for +3 to join, probably at the weekend cup will be launched

1177
Is this ZaR Ghost Knocking maybe? ::)

1178
ok I will act a bit like Foxhound now...

...

...hey, isn't this scheme and the maps very similar to https://worms2d.info/Ghost_Knocking ? :O why hide and seek, it's basically a copy of the Ghost Knocking scheme :-\ :-\ :o

1179
Cups and Tournaments Comments / Re: Cup #1158, Aquasheeper
« on: May 18, 2022, 08:51 PM »
Well, since it's like only two days that we started, we want to give to some potentially interested people more time to join, because they can be valid participants to our cup and challenging opponents for you.
Moreover, I would ask you to rate the cup maybe once the cup is finished, or at least during, but not before it starts. There aren't so many things to judge now! So next time, I suggest you to think more before giving your final vote to a cup :)

ah, a diplomatic roast ;o :-*

be patient Maxovic, we can wait a bit more so that even more players would join ^^ as Echiko said, then it would get even better with more players. and actually I'm still expecting/inviting 2 more of my brothaz to join this

1180
https://www.tus-wa.com/schemes/scheme-4122/

This scheme would be nice as well, comet dodge race :) With more maps, longer maps and with checkpoints

1181
Cups and Tournaments Comments / Re: Cup #1158, Aquasheeper
« on: May 17, 2022, 09:16 AM »
Cup has 16 players joined already, let's wait 4 more so we can start with 20 like we did with the supersheeper one back then (:

1182
Cups and Tournaments Comments / Re: Cup #1158, Aquasheeper
« on: May 16, 2022, 10:17 PM »
the main difference is movement enabled for worms. for 10 seconds. some might say this is not even supersheeper or any sheeper anymore, because it was always played with worms being anchored.. now this is drastically changing the scheme. I hope in a good way ^.-

1183
nice idea I like it. ;o but you shouldn't remove LG and jetpack for 1-5 player because 6-10 player has either inf. ninja ropes or 10 ammo of it. that's a very big advantage compared to 1-5 player, cuz 1-5 player doesn't have any other mobility other than jumping around.. 6-10 player has ropes, parachute, bungee.. and weapons like super nana, holy, sally xD I feel like player with 1-5 would almost always would be the losing side in a match. ofc it also depends on spawns but the gap between the two arsenals is way too huge like this

1184
Cups and Tournaments Comments / Re: Cup #1158, Aquasheeper
« on: May 16, 2022, 08:55 PM »
Well, I think I'll have more troubles now to separate Echiko's scheme from this one that recently spawned with 4 maps:

https://www.wmdb.org/maps/?map%5Btitle%5D=Aquasheeper

oh yeah these are czlowiek kredens (I might spellt it wrong xD) maps :) as far as I know.. he was the one hosting these for a time on #AG and he made them specifically for his aquasheeper scheme. our scheme though is built for random island and cave maps. his scheme doesn't have oil drums and mines on the map, and these maps are indestructible. it's a totally different story

1185
In my opinion the promising ones for competitive 1v1's would be: driver, teleporting (teleport shopper), skinflint roping, drown syndrome, pool, hoops (basketball), boom for weapons, take out the mine (will need more maps), hand to hand, alt-f4, rope for weapons, wormopoly, knockers, hide and seek (ghost knocking, needs more maps)

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