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Messages - Zalo the moler

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46
Leagues Games Comments / Re: Game #238597, reported by danie
« on: October 04, 2023, 01:56 AM »
bl balistic lupastic

... but yes, this is such a pretty isolated house. I would like to livee there out of internet with all my Gameboy Color and NDS Roms. Okay maybe a little bit of thhe internet would be nice, just no TV.

47
Leagues Games Comments / Re: Game #238597, reported by danie
« on: October 03, 2023, 08:19 PM »
pretty map

48
More requests:
-A photo mode (with the ability to add captions to photos)

that would be great and is very needed too

49
Cups and Tournaments Comments / Re: Cup #1204, Team17 2vs2 Cup
« on: October 01, 2023, 06:22 AM »
My English isn't bad, it's just that your sentence has more than one interpretation in the way you've written it. But it's great that you quickly admitted what I said, all right, no hard feelings.

I wrote how me and vesuvio felt in this cup. I don't know what is your problem this time around.

50
Cups and Tournaments Comments / Re: Cup #1204, Team17 2vs2 Cup
« on: October 01, 2023, 02:58 AM »
Funny sentence to read about reaching POs. Speaking as if you had a chance playing only T17s, lol

they will never lead us to any play offs anyway.

Maybe somebody could teach English to Kaleu so that he could understand basic sentences.

51
Cups and Tournaments Comments / Re: Cup #1204, Team17 2vs2 Cup
« on: September 30, 2023, 08:50 PM »
Ok ok Kaleu all good.

Will there be 2nd edition of T17 2vs2 cup? It's nice to play in 2vs2 cups, and T17 is one of the best schemes for a jolly coop game, which brought me back to TUS after many months of retirement and it's kinda sad it's over for me + vesu. We had great fun in group matches. We don't play many clanners these days because they will never lead us to any play offs anyway.

It's just a nice feeling to have some "event" here on TUS that keeps you coming back. No matter how many people are in american timezones, or how many people can only play in the evening only, Saturday + Sunday provide 2x12 hours to choose from, either in the morning or in the evening, so if people stick to those 2 days, it should work out.

That's how we were both excited to finally play today.


52
Cups and Tournaments Comments / Re: Cup #1204, Team17 2vs2 Cup
« on: September 29, 2023, 07:40 PM »
And if that wasn't tricky enough, throw in living in different timezones. It's like trying to sync up a dance routine with someone on the other side of the world.

We are talking here about only appearing for a game (not finishing it) on Saturday at 8:00am/9:00am/10:00am/11:00am or alternatively on Sunday at 8:00am/9:00am/10:00am/11:00am for Walrus time. 6 hours to choose from the american weekend when most americans do not sit at work and are awake. Sock is a guy who I see online in those hours all the time, hence from the very beginning we chose this hour with sock to meet Walrus comfort zone, not mine & vesuvio's. (Vesuvio often goes sleep around 12:00am for Walrus time, but he promised to stay awake longer just for that game). So we are not forcing anybody to do any crazy gymnastics.

You guys make it sound like:

"Oh poor poor me that I must wake up before 11:00 am on Saturday or Sunday for my time :'( Life of an american is such struggle :'("




Ok, Walrus replied so hopefully see you guys tomorrow.

53
Cups and Tournaments Comments / Re: Cup #1204, Team17 2vs2 Cup
« on: September 29, 2023, 12:31 PM »
I can play anytime Saturday and Sunday I am mostly free

2 days ago (on 27th) I messaged Walrus on TUS in a private message asking him what time we can meet but so far no response from him. So far we don't know with Vesuvio what time and on which day we will be playing this weekend. Please OldSock, consult it with Walrus and send me his response here on TUS, okay? I also sent Walrus a message on Discord:

We can start our match on Saturday at 3:00-6:00 pm GMT or Sunday 3:00-6:00 pm GMT, 6 hours to choose from, Sock already said he wouldn't mind any hour. You need to say your hour if we were to meet at all.

but here also no response from him so far.

54
Leagues Games Comments / Re: Game #238474, reported by Camper
« on: September 28, 2023, 06:34 PM »
Much better situations Deadcode had in 27:12 where he could have simply hugged the max-left girder from its left side (standing on the thin layer of the snow) and use Uzi through the Snow to kill 1 Hp guy, but he decided to waste his turn on that silly mine, while the water keeps going up and time is running away... *sigh* maybe even a HHG placed on the left of the Dangling Pointer would have killed that 1 hp.

Would those 2 situations kill 1 hp guy?

55
Leagues Games Comments / Re: Game #238474, reported by Camper
« on: September 28, 2023, 01:17 PM »
Was your intention to analyze the match or to find an excuse to attack Deadcode? So you complain about Kaleu following you around but at the same time you do the same with Deadcode?

Thank you for your comment here MI. Alright, but what sentence is the most "attacky" in what I wrote above? Note, that I spam my comments all over TUS when I am bored  ??? Was there any Ad hominem statement, attacking the person who Deadcode is? Maybe I don't see something. I wish Deadcode well, I think he is a good person in his heart, but I just wish Deadcode didn't take those games so seriously since every replay of Deadcode's game ends with some sort of justification by the end of the game as to why Deadcode didn't win.. instead of simply acknowledging that the opponent was better. (Making it appear as if Deadcode *should have won* there).

Quote
[stf`campz] Gg
[Deadcode] I was afraid of you bouncing against the other thing
[Deadcode] on the far right

Quote
[stf`campz] gg
[Deadcode] if only I'd waited out SD
[Deadcode] I forgot to >_<
[Deadcode] and I'd even made a mental note a turn ago

Quote
[danie] gg
[Deadcode] gg
[Deadcode] holy f@#!ing shit
[danie] omg
[Deadcode] that's f@#!ing wrong
[danie] why?
[Deadcode] the sheep hit ground and turned right
[Deadcode] I should've mined you
[Deadcode] but I thought the aqua was easy
[Deadcode] gg
[danie] gg

Quote
[Deadcode] gg
[stf`campz] vbl man
[stf`campz] I had no waep to kill you
[Deadcode] I think it's my keyboard's fault, too

Quote
[campz`stf] gg
[campz`stf] nic turn even tho
[Deadcode] also if I'd managed to get the aqua all the way in
[Deadcode] you wouldn't be able to get up

Am I wrong in my observation? I dunno... Last time my 100% healthy worm had Scales of Justice and Armageddon and was isolated underground, Deadcode disconnected, and assumed he would have somehow won, completely not understanding my incoming course of action, and reported free win for himself  ??? and yet the same happened when I played with him before in T17 caves, had 100% healthy worm, many girders and my turn advantage, and Deadcode also disconnected and reported free win  ??? so I apologise for now being biased here, and me being "sensitive" to all those mistakes that I see him making in multiple instances. It was just clear to me that it wasn't just Deadcode's one turn or bl with parachute, but Camper (in this specific game only) made simply far better choices. I felt compelled to show where exactly, after seeing Lupastic's comment.

56
Leagues Games Comments / Re: Game #238474, reported by Camper
« on: September 28, 2023, 08:26 AM »
The most frustrating thing, even more than the keyboard error crashing my last turn, is that at 15:57, I could have won with an HHG. It was an easy shot, and I got it on my first try...

it could have ended at 14:42, cluster or uzi down on the crate. wind was kinda strong to the right, but still if the flames rain down on the worm + the blast radius also bites off a little HP, it should be 21 HP

Much better situations Deadcode had in 27:12 where he could have simply hugged the max-left girder from its left side (standing on the thin layer of the snow) and use Uzi through the Snow to kill 1 Hp guy, but he decided to waste his turn on that silly mine, while the water keeps going up and time is running away... *sigh* maybe even a HHG placed on the left of the Dangling Pointer would have killed that 1 hp.

In 30:02 that very same Holy granade could have pushed mine straight into 1 HP. It wasn't a guaranteed kill, but the number of chances to kill in that game was numerous. In that turn, every reasonable player would have blowtorched to right to escape himself and to activate the mine in order to open the pathway for his 3 worms to Camper's worm, and have at least SOME chance to kill Camper before flood takes over. Instead, Deadcode decides to abandon the mine that he put there, abandon his teammates, and to waste yet another turn to teleport his worm to the very end of the map for a... crate?, totally blowing up his chances to have enough time to invade Camper with his 3 worms.

31:34 - yet another turn wasted on walking around and not opening any wall to Camper, nor doing anything. Dangling Pointer was literally begging here for a long girder on his right for a pigeon set-up /

33:22 - Deadcode wakes up to invade his opponent, but with one isolated worm that will never be able to have a turn again... like... what were those moves? Camper simply did better.

57
Leagues Games Comments / Re: Game #238474, reported by Camper
« on: September 28, 2023, 07:40 AM »
Frustrating or not, Camper is a great player and he deserves to win some games once in a while too. Playing with others, sure, isn't a charity where we give wins to make people feel better BUT lets not be obsessed with wins at all costs or else people won't enjoy playing with us. I am always happy for Danie when he outsmarts me or punishes me for my confidence in Mole. In the same way I was happy to see Lupastic beating me in SuperSheeper when he pulled off some truly impressive moves to me, and I've been in SuperSheeper for as long as I have been in Mole. If I were to count all of my defeats in which Danie won only because I realised too late that my worm was open, or I didn't see that I could try something, then the list would be long.

Just keep an eye for such possibilities in the future, experiment, be risky but first of all HAVE FUN in league games, and we should all be happy we still have some people to play with, rather than be unhappy because we "were able" to win, and we didn't. The argument that "we deserved to win, but something stopped us" might be applied to >50% league games if you find things here and there.

58
Cups and Tournaments Comments / Re: Cup #1204, Team17 2vs2 Cup
« on: September 27, 2023, 10:53 PM »
Well... Walrus said on PM that Sock can't play today so... you guys pick another 3-6pm GMT hour for the incoming Saturday.

Please choose your time of starting the match this weekend.

3-6pm GMT Saturday
3-6pm GMT Sunday

You have 6 hours from 2 days to choose from. It shouldn't be hard, since americans are awake at such hours.

59
Leagues Games Comments / Game #238493, reported by Zalo the moler
« on: September 27, 2023, 02:22 AM »
28:52 - The unluckiest cluster I have seen in a while, poor Lupa

Lupastic could win this. I think I did what my limitations and options allowed me for throughout the game but with positions, spawns and crates coming to Lupastic, I failed to dominate it in initial stage. That being said, Lupastic's win slipped away off his hands.

34:31 time (used also in 17:32) - It is my personal encouragement to WA.exe players to forget about roping for one moment, and just climb up with bungee sometimes. In 19:29 Lupastic could climb out with bungee and obliterate me but every single player I have ever met in mole is always so shy about bungee.

60
Cups and Tournaments Comments / Re: Cup #1214, Wheel of Fortune Cup #1
« on: September 26, 2023, 10:55 PM »
Rematch (in our case, a new scheme) is the most traditional way of solving the same stats in groups. I remember that in Worm Olympics some people would just decide who goes through based on Comet Dodging but that was a bit extravagant.

Winning 2:1 in one match and being eliminated because in another, completely different scheme, to a different opponent, you lost 2:0 is in my opinion a recipe for a disaster and fun killer. If you want fun to be the main factor, let players face each other again if they both win 1 match and lose 1 match (same if they both win 2 matches and lose 2 matches).

The only situation when you should take into consideration players' won & lost rounds is when two already advancing players need to be put on Slot #1 and Slot #2. Because it is such an insignificant factor it shouldn't impact whether players will be eiliminated or not.

I am sorry that I speak as if it was a common knowledge but I remember many cups doing it this way from 2013 to 2018.

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