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Messages - Echiko

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46
Leagues Games Comments / Re: Game #233913, reported by GonZaLO
« on: September 11, 2022, 11:35 PM »
After Round 1 (marked as a Bo1 game in my replays), the game welcomed me with an information that the host is absent and that I shall return to #AG.

Lupastic was hosting, not HB, this is a message that usually HB shows when the host leaves. If the host (human) leaves while he is the hosting (so without HB), the game simply says: "The connection has been lost" and not that the host left.

That's all from me now, I won't waste further time commenting the rest.

47
Challenges Comments / Re: Challenge #792, Mission #3 Storm
« on: September 11, 2022, 04:06 PM »
Impressive replay, clanmate! ;)

48
Cups and Tournaments Comments / Re: Cup #1168, Fly Shopper
« on: September 08, 2022, 06:46 PM »
Yes, Jago has been moved back to the group stage. Ledan, djongador and Jago will play until the draw situation will be solved. :)

49
Cups and Tournaments Comments / Re: Cup #1166, Mine Surfing Cup
« on: September 07, 2022, 04:52 AM »
I wanna see Echiko winning a medal in this cup ^^

I wanna see that too  ;D

50
Leagues Games Comments / Re: Game #233836, reported by Lupastic
« on: September 06, 2022, 09:18 AM »
Well, even in t17 cavern if you have all of your worms on the bottom, you have to necessarily move them towards the ceiling to gain some territory even on the first part of the map. No one wants to leave worms at the bottom when SD is approaching, but when the upper part becomes too crowded, it's there that every move and position can become essential. Other type of skills are required and both have different kind of difficulties. It's, at this point, a matter of taste. I prefer T17 island: I can move more with parachute and rope and death by drowning is the latest of the thoughts, so it becomes more strategical than running towards the ceiling.

51
Files Comments / Re: File #2584, Breaking Bad
« on: September 05, 2022, 01:30 PM »
The icon with 17 colors seems to have helped the people with crashes, i'm asking more people to test it. Btw I didn't know you need to click Recreate SPR IMGs checkbox in the sprite editor. It doesn't say so in the Terrain Creation Guide.

You don't need to especially if the .IMG/.SPR doesn't exist (it will always be created).  I just tick it out of habit to make sure Sprite Editor creates the files regardless of file date stamps.  If .IMG/.SPR files already exist, Sprite Editor only re-creates/overwrites them if the corresponding .BMP has been modified since. It's usually correct but I've seen a couple of instances where it hasn't re-created the files despite a .BMP update.  I'll update the guide as it's a good precaution.

Good news on the icon. I updated the guide making a point about the 17 colour palette, even if the icon uses less colours.

Please do, for me it's the hardest thing to do while making a terrain. :-*

52
Files Comments / Re: File #2584, Breaking Bad
« on: September 04, 2022, 09:31 PM »
I can't explain why it crashes for some people and not others.  The only thing I can say is that the BreakingBad terrain icon only had a 16 colour palette and it's likely that the game expects a 17 colour palette even if the image uses less colours.  Did you try the new 17-colour icon I attached to see if this fixes the crash?

I was surprised to see that the game positions the exact same image differently if it has 16 colours compared to 17 colours (check the amount of empty space to the right of the word "Breaking" in the icons I screenshot).  This further supports the idea that the game expects a 17 colour palette.

It is really fiddly sorting palettes and working with Sprite Editor. Hopefully in a future update 'Level.dir' files can be replaced with 'Level.zip' files and .img/.spr can be replaced with .png.

Here is the video for creating the icon in Photoshop: https://cdn.discordapp.com/attachments/985634698812338176/1007387532524269688/Video_2022-08-11_213439-1.mp4

I didn't try it yet (will do that soon), but that video was not only useful but also hilarious :D you make a folder with my name  :D :D :D

53
Files Comments / Re: File #2584, Breaking Bad
« on: September 04, 2022, 06:36 PM »
This is a strange one.  I can't replicate the crash myself but I converted the terrain icon to BMP to check it out:

Dimensions are fine (64x64), but I noticed a couple of things.  It uses 16 colours rather than 17 (with first colour as black for transparency).  At first, I wouldn't think this would be a problem.



But then I noticed the positioning of the image within the orange border (as displayed in the land generator screen) was different from the source BMP; it's like the game was centring it perhaps because of all of the transparency in the icon image. I'd not seen this before. 

So then I added an extra colour to the palette (now 17 colours).  This extra colour was not used in the image.  I then tested it and bizarrely the game now doesn't change the positioning of the icon image.  I then removed the extra colour, taking it back to 16 colours just to be sure something else wasn't happening, and the game reverted to changing the positioning again.

So... long story short, having an icon that doesn't have a 17 colour palette makes the game handle/display the image differently.  Best to stick to 17 colours.

I've attached the new text.img icon image with 17 colours.  Give it a test and see if it fixes it for those who are affected.

Anyway King-Gizzard let me say that making that small map is very complicated! Without SIBASA I couldn't have published my SPQR terrain, and both me and doc made the same stuff with that icon, so where is the problem? Where is our mistake?

54
Files Comments / Re: File #2584, Breaking Bad
« on: September 04, 2022, 10:21 AM »
200 downloads. 2 people complained. I played with other people who hosted using my terrain with no problems... Unless you know why specifically it makes your game crash I can't fix it. I don't even know what I'm supposed to be fixing lol. wkTerrainSync has problems I guess. I just downloaded my terrain again and installed it on a clean install of Worms Armageddon GOG and it works fine. Here are screenshots.

I have an idea... Have you updated your TerrainSync to latest version??? i think i's version 0.0.9 or something like that if I remember correctly.

Doc I'm sorry but I have the same problem as well, while there are people that can make your terrain work.

Let me give you how does it work for me:

1) A host makes a map with your terrain. My game automatically downloads your terrain. We play, everything is fine.
2) When I must generate a map, here's where the game crashes. Emeraldplay suggested that maybe it's the icon you chose that it doesn't work. Unfortunately there is no way for me and for other people to solve the problem.

This is nothing against you, don't misunderstand our words, I know by myself how hard is to make a terrain (SpriteEditor is useful, but sometimes it can make things harder and it's never explicit directly about the problem when it gets stuck). But it looks like we have this problem. My wkterrainsync is the newest one. Maybe some more expert guy can tell us what's the real matter and why some players can see your terrain and work on it perfectly and why others don't. I am even amazed that there is so much difference between games, shouldn't it be the same for everybody?  :o

EDIT: nizikawa posted like 1 second before me, so yes maybe it's definitely the icon. It's easy to test: let's try a new icon and see if it's the terrain or it, and then everyone can fix their own copy and make your terrain work :)

EDIT2: I have tested it, it's definitely the icon that makes the game crash, because I have substituted that one with mine from the theme "Heaven" and I can see your terrain.

55
We make schemes which are meant to be used because they are modified according to what we moda expect the cup to be. Next time you notice something weird, please restart the match with the correct one.

56
Files Comments / Re: File #2616, Walk Shopper
« on: September 01, 2022, 06:55 PM »
Hey kirill, this makes me curious. But... is the scheme ready?

57
Cups and Tournaments Comments / Re: Cup #1168, Fly Shopper
« on: August 31, 2022, 05:14 PM »
Players that have the same amount of wins and losses (group 3 and 4) need to play among each other once more to establish the second place in the 3rd group and both first and second place in the last group.

58
Leagues Games Comments / Re: Game #233684, reported by kirill470
« on: August 29, 2022, 07:34 PM »
As attachments you can find the BigRR logs, before and after the game happened. [attachment=3][attachment=4]

This talks about the Boom Race 3v3 [attachment=2]

Moreover I suggest to take a look at the chatlogs in the replays themselves of BigRR, Adnan unfortunately ddn't answer anything, even when Lupastic said to Adnan why he doesn't remember how 2v2 in races work. Adnan still doesn't say anything. Or when doc denies that he didn't play our 3v3 boomrace while we were discussing to surrender or not:
[attachment=1]

Sincerely, some clarifications should be done in general. Clanners now have been more active and someone has to write down on the site (or wherever you want) some definitive rules, because clearly there could be problems and everytime we should seek for confirmation.

And one last thing: things should be DISCUSSED. This word means not only that A says and B agrees, but if there are some things that are not clear or something, to ask before the game happens or even to say "I don't agree with this rule". If Lupastic's "let's skip, not surrender" was accepted and after it turns out that others didn't like it, why this has not been said before?

59
Challenges Comments / Re: Challenge #790, Rope Race Series #4
« on: August 27, 2022, 02:21 PM »
Cmon guys, only one week left until the challenge expires!

60
Cups and Tournaments Comments / Re: Cup #1168, Fly Shopper
« on: August 25, 2022, 06:48 AM »
Groups have been paired. Take your time to play with your opponent and, as always, good luck to everybody!

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