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Messages - Abnaxus

#676
Leagues Complaints / Re: avirex manipulates
August 31, 2010, 12:47 PM
[offtopic]
Quote from: Komo on August 29, 2010, 02:24 PMSO I'd say shopper is somewhere inbetween, so adding w2Rope as a 9th scheme, to me would make it like 4/1/4
If you do this, remove the "attack from rope" rule as it used to be ! Would be sooooo great. :)
Otherwise it would still be a rope based scheme.
[/offtopic]
#677
Hehe, good job there. xP
#678
Clans & Communities / Re: recruitment
August 27, 2010, 08:39 PM
Lucky, Soczek and Bunny need to be back first before being able to say this clan is back ! xP
#679
Tech Support / Re: Problems with Worms Armageddon
August 25, 2010, 09:50 AM
The thing is gfx drivers are updated. <.<

I guess I'll have to drop this beautiful WWP out.  :'(
#680
Tech Support / Re: Problems with Worms Armageddon
August 24, 2010, 01:10 PM
Exactly the same problem as Codex.

Went out, then came back, then went out.
But since I stopped playing for years, I have heavy screeny lags when I try to play these days.
#681
Tech Support / Re: Problems with Worms Armageddon
August 24, 2010, 10:33 AM
Quote from: Abnaxus on August 22, 2010, 08:12 PM
Nobody get a solution for WWP ?
#682
Quote from: darKz on August 23, 2010, 11:55 AMafaik there is no option to let a crate drop once every x turns.
Let's ask it to Deadcode for the next patch ? :)
#683
So I found the solution about the randomness on the roper scheme.

Let's start:
First of all, the scheme has to drop a crate every 2 turns.
Those crates give simply 0 hp.
Raise a bit the hp of the worms.

So now we set everything, there is the point:
The first crate drops: it's the checkpoint.
The first player must collect the crate, attack, and then go hide.
The second player (who has no crate dropped), must go to the last checkpoint (which is just the last cratepoint) before being able to attack.
Then another crate is dropped.
The first player collect, etc...
And it's all over again.

So both players has the same crates/checkpoints to reach before being able to attack.
This way, the most skilled player will win. :)

If you understood, what do you think about it ?


PS: I'd like to attach a replay, but I really don't know how to make the scheme drop a crate every 2 turns.
Maybe I could find, but too bored to do this. :roll:
#684
The Brag Board / [Hysteria] 3 Games, 3 Shots.
August 23, 2010, 12:34 AM
Times on replays.
#685
TdC / Re: olol at school
August 23, 2010, 12:32 AM
Good luck to you !

And by the way, you know the deal of being away more than a month ..: when you'll be back, you'll have to show us your 10 new rr maps (as good as the previous ones for sure, otherwise it would double !) !
#686
[Offtopic]
Quote from: Komo on August 22, 2010, 04:51 AMand if I lose, i'll be happy for the winner because he played better than me, and didn't win because of crates.
Great to hear this. :)
[/Offtopic]
#687
Off Topic / Re: Reading n' Leeds Festival
August 23, 2010, 12:25 AM
Haha, I can be your drummer if you want. .)
#688
Off Topic / Re: Reading n' Leeds Festival
August 22, 2010, 08:28 PM
Why the hell this never happen in France ?!

Goddamn sucking country...
#689
Quote from: Anubis on August 22, 2010, 06:24 AMI know of no map that has just 1 island (except some w2 rope maps) or 3 islands.
I did many.

Anyway, my problem with your scheme is that it destroys all of the roper interest:
As crates were randomly dropped, it made the checkpoint randomly placed.
But there, you just made 2 static checkpoints, which looks more like a w2w on a roper map.
#690
Tech Support / Re: Problems with Worms Armageddon
August 22, 2010, 08:12 PM
Nobody get a solution for WWP ?
Paradise - THeDoGG