Quote from: Komo on December 10, 2010, 06:57 PM
Quote from: ShyGuy on December 10, 2010, 06:39 PM
komo, is there a particular reason why you want TTRR/Shopper/WxW/Hysteria removed? or is it just because you don't like them and you have a stubborn happiness of what you are used to in a league?
Quote from: Komo on December 10, 2010, 01:26 PMso if any scheme should be removed, it should be one of those 4, although I don't think any should be removed
Learn to read, and stop trying to start petty arguements with me, it's pathetic, you don't see me arguing with anyone anymore do you? So why are you still doing it?

Sorry, couldn´t resist

I voted for WxW and T17 myself. I think WxW´s been explained well enough; it´s not about making good turns, it´s about actually finishing turns and having luck with crate locations and crate weapons. Fine for funners if you´re into that sort of thing, but I most certainly am not

I find T17 to be boring. Almost all turns before SD are about getting crates and placing your worms in good places afterwards with sometimes a couple of hits and then it´s SD and somebody wins cause he has a super sheep or a homing missile (or it´s a draw)
The thread certainly won´t result in any scheme being removed from TUS, but perhaps this can help start off a discussion about what could improve a scheme

We all know schemes have evolved because of discussions later on (ropers used to be with more worms, a completely different level and even a dynamite way back).
As for BnG, I recall hosting a tourney once with specific rules; if you hit with a normal grenade, you´d have to hit with LG next and then a banking grenade before you could hit with a normal grenade again (and if you hit with a zook, you weren´t allowed to hit with zook again until you´ve hit with a grenade). Perhaps this type of scheme is not for all players, but the way it´s played with repeat shots and pushing the limits of the rules, it´s not even fun for avid fans.