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Messages - Dub-c

#496
TUS Discussion / Re: TRL wtf...
August 17, 2011, 01:48 PM
Quote from: Professor on August 17, 2011, 01:10 PM
well i guess that there is a place for Hysteria in Classic League yet.

But is hard to play because dont care what a nice game u did, always a teleport comes to crash our game (in hysteria).

Imo limiting teleports and jetpack retreat could help. There are 2 changes that wont change the  Hysteria experience.

I don't think limiting the teleport is the answer.
#497
TUS Discussion / Re: TRL wtf...
August 17, 2011, 12:47 PM
Quote from: ropa on August 17, 2011, 09:10 AM
If you think the hysteria scheme is fine as it is that's a very valid oppinion but saying people should just learn to cope with its flaws isn't a valid argument.

This is a great line.

Its pretty dumb to say too bad this is how the scheme is live with it. The NFL is one of the worlds greatest professional sports organizations. They make changes to their rules every year trying to make the league and game even better.

Its progression. As time changes rules also need to change and the game change.

Why not try to make schemes better instead of living with their downfalls just because.

#498
Quote from: avirex on August 17, 2011, 02:52 AM
Quote from: DeathInFire on August 15, 2011, 08:44 PM


RR evolved into a way better skillful scheme when the game finally allowed Time Trial turns, Roper just seems to be stuck in time and that's why other schemes are more popular (or skillful if you want), it never changed, just like BnG it could be better (or popular if you want) too I am sure. But it seems these schemes rules are carved in stone and whenever someone wants to change anything only a couple people support it and no league with impact (like TUS) shows any support or interest. And no, I am not talking about "we will make a poll and see if people want it", that's no support. Things like trying out the scheme for a season, and not "if someone says no to it you can't play it". (avirex w2r could at least been taken serious when it was around, but TUS didn't)

I think the w2roper scheme was ok. Could have been made better if you listened to me lol


darkone, i was just replying to anubis, and i did not say TUS did not give me any support... so chill out, damn... i said i wish they gave me MORE support... and i still stick to that.... roughly 50% of the community liked w2roper scheme, tus could have very easily made w2roper an option to pick (not only if everyone agreed)   

but it did not happen, and its np...

relax a little darkone, its not healthy doc
#499
Greatest ending ever!
#500
TUS Discussion / Re: TRL wtf...
August 16, 2011, 06:32 PM
Quote from: Husk on August 16, 2011, 04:00 PM
good point =P

However, I would share the same accuracy and percentage to hit with dub;
He would have to hit the tab key 3 times to have his attacking worm's turn.
If I wanted to choose the worm that is in biggest danger from dub's attacks, I would have to press the tab key 3 times aswell before choosing and aiming my weapon. However, I don't have to use the specific worm, I have 3 other worms out there on the roof that I can use without stressing with selecting the right worm at the beginning of every turn.

There's more you could do in such a situation; You could move your worms to safety, be it the potential victim or all of your worms or you could confront opponent's hidden worms.

I rly don't know how this would work, I havn't given it a good test.

Definitely worth testing out imo.
#501
TUS Discussion / Re: TRL wtf...
August 16, 2011, 03:11 PM
Quote from: Husk on August 16, 2011, 02:40 PM
worms selection at the beginning of turn

pros:
-having more worms actually is a good thing
-suiciding without inflicting grave damage / push is dumb

cons:
-you have to be fast to select the right worm and pull of an attack

conclusion:
you actually have to kill your opponent's all 4 worms, rather than just the one that didn't commit suicide. plopping yourself becomes a fail, not a tactic.

Good idea but I would hide 3 of my worms so they cant b damaged n fight 1 worm at a time
#502
TUS Discussion / Re: TRL wtf...
August 16, 2011, 01:59 PM
I was starting to get really into hysteria but the scheme obviously needs a revamp. Random turn order was definitely an improvement. Instead of people constantly ploping there own worms why not use just 1 worm per team and 200 health? Just a suggestion since it usually always ends up 1v1 anyways and its not a real advantage to have lots of worms.
#503
Off Topic / Re: Mug shots / Post your face !
August 16, 2011, 01:44 PM
I drank too much before this pic.

MeDrunk.jpg
#504
Ya a sorry is in order lol. Not calling him a cheater, but looked funny to me also, never seen someone tapping slow with fr before. I can't stand the way fr looks.
#505
TUS Discussion / Re: TRL wtf...
August 16, 2011, 02:36 AM
Quote from: avirex on August 16, 2011, 02:22 AM
i think darkones idea with random worm order was much better, tbh... i never tried it, but it seemed like a nice solution to the problem...

limiting the tele is just not practical... sometimes you start the game in all shit spots, and have to use 4 teles just to get the game going... i have seen games where each team teles right off the bat, all 8 worms get teled to differnent spots lol....

tbh, im not sure why its random placement, it should be tele placements to start the game, as in elite... just an idea.
#506
Quote from: Mablak on August 15, 2011, 09:44 PM
Roper is pretty luck-based, but mostly it just doesn't have as high a skill cap as other schemes. In RR, elite, inter, BnG, I feel like I've always been able to improve a little bit each year, but roper just kind of stagnates. I've lost most of my interest in it since there are far better schemes out there, the only problem is that it's hard to come up with a similar enough replacement for it (if that's really necessary, which I'm not so sure about).

But I agree, we should look for alternatives. Even wxw is starting to look better to me, provided the map is difficult enough. My main beef with the scheme is that all the maps are quite simple, if we had some less linear ones that required slightly more difficult roping, it might be a viable alternative. And you could make it more roper-like as far as weaps and crates go. This discussion certainly has happened a lot though, and it probably won't lead anywhere, as usual >_o.

Why is roper pretty luck-based? I know its just your opinion but it would be nice to know where this is coming from.
#507
Off Topic / Re: Skateboarding.
August 15, 2011, 11:50 AM
Cool video. Skateboarding is so much harder then it looks. I've stood on one a few times and couldn't do shit.
#508
Quote from: Zombie on August 15, 2011, 07:48 AM
Quote from: Dub-c on August 13, 2011, 02:54 PM
If roper is a luck scheme how have people gone 50-0 in the past in leagues.

How did people go +100 in cases r lad. Probably the most competitive league the worms series has had (not the best league, most competitive).

It must have been luck. No skill involved in that at all.

I see the same people that complain about cr8s in roper hiding in the middle portion of the map when they are losing. Most lack the strategy and intricacies that roper requires. Most people don't have the speed and ability to get hard cr8s anymore. Even fewer people attempt to throw a 2s or 3s nade when they cant reach a worm. Even fewer have ever used max bounce in a roper. I could go on and on about the myth that roper is a luck scheme.

The skill level of ropers has decreased (me included). Not the skill required for roper.

Can't resist, you can't possibly argue over roper.
The reason in past leagues people went such good records with not only roper but any scheme was DON, DON and DON. 

I disagree with Skill level, I believe relatively it is higher now a days, back then few and far between could rope better than most of the community.

Roper is sooooooo luck based it's not funny, let go of the past.

I actually agree with everything Ropa has said.

Actually people went 100-0 without DON.  :o

Roper is starting to become one of the least played tus schemes. I would say people were better at it when it was at its highest popularity and it was most peoples main schemes then now when very few specialize in it.

Back then? When exactly are you speaking of?

The only thing that can even remotely called luck about roper is the cr8s.

In almost all games the amount of cr8s that are impossible even out for both players. Its so stupid when someone goes "omfg cr8" at the start of games. f@#!ing relax.

Unless you played a flawless game you have no right to bitch about cr8s. There are very few perfect games.

Play on maps where there is hard cr8s but not impossible ones.

Rope better and faster. The better and faster roper will get harder cr8s and attack more.

Look at the top 20 overall tus win ratios for roper. Then look at the top 20 overall win ratios for other schemes. Roper is comparable if not higher win ratio then the other schemes.

How could this be? Is everyone in the top 20 of roper luckier then everyone else. If roper is so lucky that it makes you laugh hysterically shouldn't the top 20 win ratio's be lower?

Where is your proof that roper is a luck scheme?









#509
General discussion / Re: reminiscing-
August 14, 2011, 04:30 PM
Quote from: avirex on August 14, 2011, 04:04 PM
well... i dont think the alias clans should play the normal clans.... 

then ppl could win/lose on purpose to support their "real" clan....

i dunno...

but yeah, alias clans will be fun.. so up ur ass dub :D

Lol maybe i was wrong
#510
If roper is a luck scheme how have people gone 50-0 in the past in leagues.

How did people go +100 in cases r lad. Probably the most competitive league the worms series has had (not the best league, most competitive).

It must have been luck. No skill involved in that at all.

I see the same people that complain about cr8s in roper hiding in the middle portion of the map when they are losing. Most lack the strategy and intricacies that roper requires. Most people don't have the speed and ability to get hard cr8s anymore. Even fewer people attempt to throw a 2s or 3s nade when they cant reach a worm. Even fewer have ever used max bounce in a roper. I could go on and on about the myth that roper is a luck scheme.

The skill level of ropers has decreased (me included). Not the skill required for roper.