Yes, we tried the "weapon use doesn't end turn" feature while playing with wkRealTime (latest version). Lupastic already explained our idea, but I was concerned a bit about the behaviour of the two worms. It looks like at the beginning that both worms can hit each other, but after a while, one worm cannot attack anymore like before (one worm can attack normally, the other can't attack anymore and we hear some 'beep', even if the worm doesn't move and wants only to punch the other worm). Another situation is: the first worm can attack normally and hit the other, while if the other attacks, the first worm doesn't receive any damage, nor does move at all, thus making that worm invincible. What causes this? Is there a special option in the game to make this work well (both worms can attack and receive damage without one of them losing the 'right' to hit the worm)? Thanks in advance!