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Messages - Korydex

#301
Quote from: TheWalrus on September 13, 2021, 06:32 PM
Quote from: Korydex on September 13, 2021, 04:56 PM
Vnr Walrus, congratz! :)
Thanks, when is the next one?
When I will have an idea for next map :) Feel free to host it as well :D
#302
Vnr Walrus, congratz! :)
#303
I wanna host Driver chally
#304
Schemes / Re: Team17 Island Super Weapons?
September 11, 2021, 07:05 AM
I like to compare it to Kaos, where donkey and french sheep strike are disabled. But I think its better to exclude armageddon, I guess sheep strike is disabled because it was as OP as CD when x2 damage was in the scheme.
#305
Tower Rope Race* Original tower race is a different scheme :)
#306
TUS Discussion / Re: Planned Events With Prize Pools
September 09, 2021, 10:53 AM
Why have you decided to change bng to aerial? I think more ppl know bng and it would be nice to have another classic scheme with these two i guess :)
#307
There was a cheat which showed every teams weapons and it was banned in competitive games of course. Do you want this in funner games? Ionno.
#308
Schemes / Re: What is the most luck based scheme?
September 05, 2021, 07:00 PM
Checked all 3053 EAC replays.
Games where player who started won: 1400.
Games where player who didn't start won: 1313.
319 games were ended with premature quit so it wasnt counted. Please don't quit early ppl :)
#309
Does anyone have the replay with Dextah's famous turn in roper?
#310
Wormkit Modules / Re: wkWormOrder v. 1.0.0 released
September 04, 2021, 08:22 PM
n module for nerds :P
#311
Files Comments / File #2381, wkRandomMaps 0.1.5.2
September 04, 2021, 07:41 PM
I love you!
#312
Schemes / Re: Team17 Map Preference
September 03, 2021, 05:56 PM
btw the poll is missing the urban maps xD
#314
Quote from: TheWalrus on August 31, 2021, 09:22 PM
Quote from: Korydex on August 31, 2021, 09:05 PM
Quote from: Deadcode on August 31, 2021, 08:58 PM
It's a real shame that this scheme has Fast Walk in it. That nullifies the advantage of taking almost all the nice time-saving jump opportunities in this map. (And in general too, it's just a really bad idea. Why did it ever become accepted to do this?)

If it didn't have Fast Walk I'd take part in this challenge.
Fast Walk was used in pretty much every walk race chally before. I'm not quite sure there are many time-saving jumps instead of fastwalk but there are places where you can't jump at all.
DC is correct, jumping saves time and there are more opportunities to gain time when there is no FW.  FW effectively lowers the skill ceiling as it relates to overall time. 

Fun fact, deadcode hosted this map for a cl2k?  wl?  challenge back when replays first started cropping up.  Could have been the first ever submit your replay contest?
If DC still has replays I would love to compare the runs. but maybe it was an older bit version
#315
Quote from: Deadcode on August 31, 2021, 08:58 PM
It's a real shame that this scheme has Fast Walk in it. That nullifies the advantage of taking almost all the nice time-saving jump opportunities in this map. (And in general too, it's just a really bad idea. Why did it ever become accepted to do this?)

If it didn't have Fast Walk I'd take part in this challenge.
Fast Walk was used in pretty much every walk race chally before. I'm not quite sure there are many time-saving jumps instead of fastwalk but there are places where you can't jump at all.
Paradise - THeDoGG