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Messages - Lupastic

#136
lets be honest, that coverpic Kirill posted at the top of this chally is top quality WA artwork
#137
Quote from: TheKaren on March 27, 2024, 09:18 PM
Are you guys still doing that 2v2 thing you were talking about with the Team17 scheme?

it's up to Zalo primarily, the first thought was his. I'd like the idea tho
#138
Quote from: Danger135 on March 27, 2024, 08:35 PM
That worm in watter have wrong mirror in water.

u know what to do Sir Dangerovic. bring all the molers to banana battle of apes
#139
el multilingual Peti! ; D welcome
#140
3 years later, Banana Show returns. Last show from 2021: https://www.tus-wa.com/cups/cup-1142/

This time it gets a bit more chaotic, we will play with 8 worms and 3 teams per player, overall 24+24 wurmz to kill on the map ^.- We will be using the same original scheme by Gelio
#141
well Zalo, seems like you won't get the desired mole modification ;c lets host the cup anyway : > this scheme seems nice and unique for some 2v2 action. (only walrus needs to remember its perimeters)
#142
Quote from: Zalo the moler on March 27, 2024, 12:41 AM
Mole at the lowest probability? No way

EDIT: Korydex, my good friend, can you make probability to medium and then me + Lupa would host a 2vs2 cup? The scheme is almost perfect (99%). Mole is basically my baseball bat of a smaller caliber, my stairs, my crate vacuum, my pneumatic drill, with some acrobatics involved it's my fishing rod, my sling, my boomerang. It can be many things. It doesn't belong to low probability : (

^ +

btw: description says "1 3-star rope" but its actually 2 stars rope in the scheme (like in Elite)
#143
Quote from: Zalo the moler on March 26, 2024, 04:27 PM
1st Round - 27:26 time

Lupa took a nice gamble with a teleport at the end. High testosterone decisions.

^^ its what I call:

#yolo-teleporting
#144
interesting Fort variation
#145
Files Comments / Re: File #2593, Mangrove Swamp
March 25, 2024, 06:28 PM
Quote from: Jago on March 25, 2024, 04:48 PM
It is beautiful and educational! Mangroves are undoubtedly a paradise that gives life to countless species of both animals and plants, Very good topic, great work!

this is definitely still a top tier terrain + nicest explanation up until this date. I use mangrove pretty often to my games as random map
#146
lmao sock's epic zooka at 5:50, 2nd round =D
#148
good run Shtaket ^^ roping legit nice to see
#149
f*cking lamps at the end slowed me down so much. this map is also nice for JP racing (:
#150
Quote from: FoxHound on March 24, 2024, 03:10 PM
What do you expect to see in the future of Worms Knowledge Base (worms2d.info)?

Quote from: FoxHound on March 24, 2024, 03:10 PM
Particularly what I miss the most in the wiki is a list and description of all the existing rope tricks, or at least the most basic ones with gifs and definitions of each trick. I think some weapon pages like bungee page have almost nothing written there and there are a lot of things to write there.

^ this, yes.

also, this part could be updated: https://worms2d.info/Schemes

https://worms2d.info/Scheme_ideas
^ this part is nice to exist but the problem with the style of listing things in this way is.. most people nowadays are too lazy and they might not take the time to scout thru everything, they simply lose interest after 10 seconds because nowadays people's brains are programmed for quick easily managable infos, like tiktok shorts. maybe this goddamn hella long list could be sorted in an easier and more "exciting" way to show what is what.

here is another example of what I meant:


writing the command "!help" and t hen this pops up. 9/10 reaction of random wormnet players is "f*ck man, I'm not going to read all that!" (as for me I like reading all these commands, and scheme ideas too to play new stuff :D)

it's a way of marketing, if you wanna get the full attention and make people feel excited, give them something shorter and easily programmable for their brains to be actually interested in sth.
Paradise - THeDoGG