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Messages - Lupastic

#1696
what happens if a player intentionally or accidentally does jetcide/telecide anyway?
he has to skip next turn, or he loses that round automatically, or..?
#1697
gl ^^ in bo5 will be interesting
#1698
so for final, tele and jet suicides are not allowed, but tele and jetcows are ok? (:
#1699
a lot of islamophobia happenin' in these chats :( :D :D
#1700
Wormkit Modules / Re: wkWormOrder v. 1.1.0 released
September 24, 2021, 10:14 PM
cigar, you should stop encouraging Deadcode about including this noob feature in the upcoming WA patch :) I saw you being extremely happy when Deadcode mentioned, that he might do it.
my real question is, why do you want to form the game in a shape that you prefer to play, you, who is btw totally inactive at leagues, and basically everywhere? you, with your small group of few friends, who are totally inactive players as well?
you really thought this feature would be a good idea..? :D :D
#1701
this scheme has interesting options indeed :o :D
#1702
the madcow attacks from jetpack were all really smart ideas (: #FoxyHound
#1703
lol sorry, it seemed shorter to me ><

('what she said)
#1704
#Dario: is there any reason for we have less weaponretreat time after attacking with the grandma weapon? oO it seems pointless, and why only for that weapon?
#1705
Quote from: Hurz on September 22, 2021, 06:12 PM
I support this

yüss Hurzie, viel liebe <3
#1706
noice, I'm really looking forward to some matches here : ]
#1707
Wormkit Modules / Re: wkWormOrder v. 1.1.0 released
September 21, 2021, 08:32 PM
Quote from: Sycotropic on September 21, 2021, 07:34 PM
Wow what a cynical and unnecessary thing to say -- what makes you the authority on what's "ruining online gaming"? It seems to me that nizikawa has been trying to work with the community to make things better, and even though releasing some modules prematurely may seem naive, you really won't please everyone when making new modules. If anything I think it's a good motivator for competitive WA to get more serious about what's considered cheating and to shed some light on some issues surrounding modules in general. How about instead of you just complaining about the situation, try to come up with and suggest solutions to the arguably bigger problem of the ease of cheating on w:a in general.

and Syc, I think you are the one whom I have seen somewhere doing a... weapon tracker module? :D really :D :D you really want to make this game as dumb as possible
how more committed you could be. :)
#1708
Wormkit Modules / Re: wkWormOrder v. 1.1.0 released
September 21, 2021, 08:22 PM
Other than you two (+Albus <3), is there actually anyone else who liked the idea of making this order tracking module? ;D

yeah you guys seemed to love the idea and showed interest of using this module right away in your matches :-[ but.. this is gonna segregate
saying in a nutshell why this was a terrible idea: this isn't how worms armageddon (1999) meant to be played ;)  and I'll leave you at that.
#1709
Quote from: TheWalrus on September 20, 2021, 04:21 AM
I was trying to find a less interesting scheme in free league than holy war, but I failed, I would love for someone to explain to me why it is good, however

holy war can be one of the most strategical scheme, and sometimes bng skills can help you out as well there, altho I prefer to use the HB version of it, which means inf HP worms, limited girder pack (9) and limited girders (9). meaning you can totally block enemy worms all the time (but not for an eternity). and to counter that, you can escape by booming yourself with holy nades, block back, teleport away (inf teleports), or teleport on the top side of the map, where you can't be blocked anymore (same as in mole shopper) actually you always have a lot of opportunities to escape.
I have no frickin idea why worms have 200 hp in this scheme, seems to me those poor handicapped noobs who invented the modifications to this tus scheme hate being blocked, and lacks certain skills. as someone stated here before, this tus scheme for holy war has been played by like 3-4 people in total, and one of them invented this scheme for tus. what a shame : ] no one likes it, no wonder.

another thing that makes the HB version of holy war better, and funnier, is that after 45 minutes long in the game, your map is starting to look like a Picasso painting :D girders everywhere, making an abstract weird art. I love that. I usually prepare myself to play a holy war match for at least half an hour/an hour long :D (if enemy knows how to play it, and not just going for straight attacks and throws)
#1710
Wormkit Modules / Re: wkWormOrder v. 1.1.0 released
September 21, 2021, 06:08 PM
you just ruined the whole online gaming a bit nizikawa, and you also managed to put oldtimer and newbie players in a situation in which they are seriously thinking of rather not even playing any games anymore other than races (or schemes where you play with 1-2 worms)
thanks bro 'priciate it :D

the community got even thinner by this. but hey, at least you don't need to waste too much paper and pen at your home anymore :) ;D

hero of 2021 <3 :-*