Quote from: Malevol3nt1 on February 20, 2014, 02:30 PM
I'm just curious how you worked around this.
Nevermind, figured it out. I'm using SendInput and checking LLKHF_INJECTED beforehand to avoid infinite loops.
How do you detect whether the chat area is visible though? I mean the key bindings should be disabled while chatting. Currently I'm just using a separate key to toggle the bindings on or off for my wormkit plugin.