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Topics - MonkeyIsland

#141
Challenges / Versions History
June 18, 2010, 04:45 PM
v1.2 2010.06.18
- Misc challenges added. You can host any challenge now.
- You can hide replays until the challenge is expired.
- Challenges fully connected to TUS map database and schemes database.
- We started hosting weekly TTRR and BungeeRace challenges.
- Medals got redesigned.
#142
Announcements / We DO NOT edit posts!
June 17, 2010, 09:46 AM
TUS DOES NOT edit its members posts under ANY circumstances.

We may delete posts, but we DO NOT edit them!

Editing:
- Adding lines.
- Change lines.
- Change the meaning the original post in any way.

This is highly forbidden. If you are a mod in ANY part of the site, Map database, Leagues moderator, Cups, schemes... You are NOT ALLOWED TO change people' posts. You will lose your moderating rights.
#143
Challenges / Updating challenges
June 06, 2010, 06:28 PM
Ok I'm about to update challenges to v1.2,

However there are not many ideas about this. The changes so far will be:

1. Fix it first! (it is broken now due to changes in map database)
2. Setting up weekly TTRR and Bungeerace challenges focusing on 1 map.
3. Adding misc challenges like the one DarkOne hosted on the forums. Also enabling no-preview of replays so that in some challenges people do not see other solutions.

If you have any other idea to add, this is the best time :)
#144
Announcements / TUS files v1.0 is released!
June 06, 2010, 05:42 PM
Yep, another part added. It supports programs, flags, graves, fanfares and soundbanks. I didn't add replays because of the brag board we already have. However it can be easily done.

Please report any bug.
Cheers
#145
Announcements / Tuning TUS...
May 24, 2010, 11:25 AM
Tuning process will be completed in these steps:

1. I'll be doing a recount of leagues points tonight, a bug appeared and messed some of the members points. You can freely continue playing TUS leagues, the recount will start from season 1 to the last game of  season 13. During the recount process reporting will be disabled. (It all will take less than an hour)

2. I'll change TUS addresses pattern. Basically we will move to subdomains.
e.g:

www.tus-wa.com/leagues/report/ => leagues.tus-wa.com/report
www.tus-wa.com/forums/profile/MonkeyIsland => profile.tus-wa.com/MonkeyIsland

3. I'll release a 'Files' part on TUS for hosting Worms-Updates/Programs/graves/flags/soundbanks...

4. Dust off challenges and turn its engine on :)
#146
We have our first PO in both free league and TNL.

Pease if you see these people tell them to get their games done.

TNL:
https://www.tus-wa.com/leagues/TNL-playoffs/?s=5

Free league:
https://www.tus-wa.com/leagues/free-playoffs/?s=7
#148
Maps / How to upload map to TUS and treat maps
April 09, 2010, 07:14 AM
I'll show you how to upload and handle your map on TUS in this topic.

For submitting a map on TUS, first you gotta load the map into the Map Editor:


If you can find your map in 'no author maps' database, you can click the editor icon below it and let the editor load the map from that game:


ok, either way when the map is loaded, you will see options map editor will give you:


1. Upload map to TUS map database: By clicking this link, you can input your map details info and upload it straight to TUS map database.
You can also upload the maps which you are not their author, but if the map is not yours, a moderator gotta approve your map first.

Ok, as for test, I'm submitting one of PunisheR's maps:


Ok, and click to submit the map:

Since TUS lets you submit a map which the user doesn't exists on TUS, you will see a confirm author alert in case you typed the author wrong. You can submit the author anyway or click the edit link to edit the authors again.

ok, if you submit it, voila! Map is in TUS database.


2. Add this map to another map: Don't let the name confuse you. ;)
There are sometimes TUS fails to recognize your map. Reasons are:

  • The host manually blocks the map plop holes to avoid you know, plopping! But by doing that, he is actually changing the map, so that TUS fails to recognize it.
  • When a map maker creates his map and test it in a game, before the game starts, the game itself sometimes modify some parts on the map to make it suit the game (probably). So in this case, the happy map maker has his/her own version of the map but when people extract his/her map from a game, they get the game-modified version of the map. So if the map maker load his map on TUS editor, he sees that his map is not in the database.
  • Map maker improve his map quality through time. We know it is the same map, but they are not same file.

    *No! changing the map options (like girders, border, water, object ...) DO NOT make TUS fails to recognize.


    ok, don't panic! TUS solves this too! When you use this link: (I loaded one of the plop-blocked version of this map into the editor)

    As you see, the system is asking you about adding or replacing.
    If you pick the first option, system add that map and tell TUS to treat the loaded map as the same map you give its ID to.

    If you pick select, the map still will be added, but the loaded map will be treated as the original map.

    Because of this feature nature, all these maps MUST BE approved by a mod first. (You know cause some kid maybe mix maps that are not the same, mixing wxw png map with BnG bit map ;) )

    3. Upload this map to your favorite maps archive: It will add the map to your favorite maps folder.

    4. Download the map with the selected map options: Do you need to change the options of the map quickly use or test it on your own? Use this :)

    5.  Convert the map to PNG: Dear map maker, this is for you! load your BIT or LEV map here, click on the link, there you go, you have a PNG image of it :)
#149
Maps / TUS Maps introduction and concept
April 09, 2010, 06:07 AM
Welcome to TUS Maps (Dedicated to Big billy, pr, Tenoritaiga and the community of WN)

This is a huge map database of all W:A maps, meaning PNG, BIT and LEV maps. Other than people uploading their maps, TUS maps has more gates to accepts maps.

Everyday many replays gets reported on TUS and TUS extracts maps from them. But lucky you, TUS knows the maps that are getting reported. so it can tell you where exactly your map has been played. Who are playing your map...

As for now I'm writing this, TUS has stored:
8,826 LEV unique maps.
5,696 BIT unique maps.
1,056 PNG unique maps.

Along with TUS map database, there are many tools being coded:


  • Online map editor: Almost everything starts here. You upload your desire map and map editor lets you choose what to do with that map.

  • Mappack database: You have the ability to make mappacks of any map on TUS and submit it. Your mappack will receive its own page and people can comment about it.

  • Favorite maps archive: every member receives a folder and can put his favorite maps there. You can create as many folder you want in this folder and organize your maps.

  • BIT/LEV map PNG converter: For map makers who like to use ingame elements. You can convert a BIT or LEV map as a PNG map.

  • No authors maps: This is actually a database of maps which we haven't assigned any author to them yet.


Note that although TUS Maps supports LEV maps, but it won't let you submit yourself as its author.
#150
Announcements / TUS Maps v1.0 released!
April 09, 2010, 06:07 AM
Finally! I released it last night, but didn't announce it, so those of you who saw the links were the lucky ones ;)

This map db project is not new and was in TUS plan since the beginning. I have coded almost every idea I caught since.
I'd like to point out that TUS maps wouldn't be like this if there weren't help of pr and TenoriTaiga. Special thanks to you guys.

It is a pretty unique map database and I don't think our community had seen anything like it before.
TUS maps are completely connected to other parts of the site. As for the beginning, when you upload a map to TUS, TUS searches the entire game maps (and challenges) and finds out that where your map was played in and gives you the list of the games people played in it.
There are many hopes for this, like bringing the community more together and giving more activity to other parts of the site.

This is the announcement thread and I won't ramble more, as our routine, you can read the full list of guides here:

https://www.tus-wa.com/maps/
or here: (their direct forum posts)
https://www.tus-wa.com/forums/maps/

I haven't closed coding TUS maps, if you still has any idea, or you think some part is being coded badly, let me know.
Please report any bug.

Enjoy!
#152
What is this? reporting wascar as TTRR?
#153
Well yea, seems like it :)
If everything turn out well, in a week with the start of classic league season #12.
If not, max in 3 more days.

Cheers

#154
nice replays NAiL :)
#155
Leagues Playoffs / Playoffs season #10
March 14, 2010, 08:08 AM
Singles:
Random00 vs ZiPpO: Get your game done. Crash is waiting at the final stage.

Clanners:
doH vs CKC.

CKC, you still have your game with CF in the final of season #9.
#156
TUS Discussion / ZiPpO you are on the edge
March 10, 2010, 04:49 PM
ZiPpO received his first warning.

For calling people noobs all the time. I won't post where exactly cause I don't wanna drag attention there.
ZiPpO, people talk about and call some people 'legend'. You are not a legend if you brag about it yourself.

This topic was just to inform and it is locked already. We don't wanna waste our energy on such things. DO NOT discuss ZiPpO on shoutbox or it will be your last message on the shoutbox.
#157
Nice map lol
#158
Yes Menson! Yes! Crush RoH like a grape!! You destroyed the power of RoH!! XDDDDDD
#159
lol @ first 2 crates of cFc
#160
Leagues General / A solution for PO
February 21, 2010, 09:06 PM
Hey guys

well as you must have seen, PO qualifications changes at the very end of each season. I have people complaining about they try to be in PO and play in entire season, then at the very end, some 'overall-high' player fills up his number of games and kick them out, I'm starting this topic for these people and of course for the sake of our league.

What do you think about the whole thing? Do you think it is cool that PO spots can change until the very last moment? Do you think it is an abuse to the system? If so, do you have any idea to modify the league to prevent this?