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Messages - NAiL

#121
Leagues General / Re: League change
April 14, 2012, 12:25 AM
ah right, yeh must've mis clicked cos this is the thread where you got owned by me
#122
Announcements / Re: New plan for leagues
April 13, 2012, 11:30 PM
this thread is making my head hurt. It started off as "new plan for leagues" and its turned into "new plan for schemes"... its gone way off course... people are saying "nice I agree"... then contradicting their "agreement" in the very next post, it really hurts my head, dont know where to start. All this from a "I hate hysteria" thread... gah, hate it
#123
Leagues Complaints / Re: Game # 106782
April 13, 2012, 09:09 PM
good job king, boycott MM
#124
Off Topic / Re: BASH TUS
April 13, 2012, 07:45 PM
tus is making me wanna commit suicide atm so YEH bash it, BASH it all day long
#125
Leagues General / Re: League change
April 12, 2012, 09:52 PM
please explain why I need a break... for using common sense to explain why team17 is not identical to shopper as ropa claims... I dont.

SURE

my post was A BIT SILLY WITH CAPS and

gaps between lines....

n things...

but the points I made were valid and true and needed to be said.
#126
Leagues General / Re: League change
April 12, 2012, 09:41 PM
Quote from: ropa on April 12, 2012, 09:34 PM
this is why we can't have good arguments

Good you accept you were very wrong to state Team17 and Shopper are almost identical schemes.

And Darkone, seriously why post that? I havent played worms or tus in the last 5 days, I just got home from work and saw ropa spouting some BS about how Team17 is the same as shoppa and put him right, no break is necessary, providing a fool proof argument to prove a foolish statement wrong, on a worms forum where matters like this are meant to be discussed is nothing I should feel bad about. If you dont wanna join in the debate, cool, dont tell others to stop though, yeh.
#127
Leagues General / Re: League change
April 12, 2012, 08:43 PM
Quote from: ropa on April 12, 2012, 09:21 AM
What different skills do you need in WxW than you need in Roper? Ability to aim supersheep launchers from rope? It's the same skillset: rope as fast from A to B with just enough time to attack and then use pile tactics on retreats. It's the same scheme, with a couple more weapons (not a big deal since weapon since the emphasis is on getting fast enough to get an attack in.

the schemes are similar yes, wxw requires a different style of roping to roper, wxw has many more weps, yeh essentially the skills are the same, but the schemes are undeniably different and should not be classed as the same scheme, no way.

Quote from: ropa on April 12, 2012, 09:21 AM
Shopper and Team17 are also extremely similar. You can come here arguing how roping skill is very important in Shopper. But it isn't. I used to Shop with Chicken all the time (in that short time Shopper got popular in clan matches) because his skills in Team17 and default directly translated to Shopper (if you don't get my point: Chicken sucked at ropes but we beat Ce (a shopper clan) more often than not). People would notice much more similarities if you started playing Team17 in other than double caves or actually started using clever Shopper maps or randoms. Shopper is all about clever use of weapons, it's the main skill of the scheme, it's also the main skill in Team17. They're different the same way indoor football and 11 a side football are different, they have different rules, different timings, and yet they require basically the same skill set bar a few differences.

WRONG

the schemes are completely different, the only similarity the 2 schemes share is that you must collect weapons from crates. Overall weapon knowledge is another similarity, yet this is a feature of any scheme that has a broad range of potential weapons.

dude ur SO wrong its just shameful how wrong you are.

Shopper is about roping and attacking consistently, that is all.

Shopper = ROPE, ATTACK, HIDE. Thats IT. THATS IT.

Skills and gameplay characteristics found in team17 THAT ARE NOT PRESENT IN SHOPPER:

Girders, blocking worms to obtain a turn order advantage OR whatever else - DONT NEVER HAPPEN IN SHOPPA

Tactics... diplomacy... Tactics.... diplomacy......

Bluffing, portraying strength by teleporting in reach of an enemy worm even when you dont intend to attack next turn.

BUNGEE - NO HAPPEN IN SHOPA DOES IT, NO BUNGEE SKILL NEEDED IN SHOPPA cos there is no bungee.

Parachute jumping, navigating the map efficiently with the parachute... NO, THAT SKILL SET AINT SHOPPA EITHER IS IT.

Battlerace skills, the ability to navigate the map quickly and efficiently by walking and jumping, NONE OF THIS EVER HAPPENS IN SHOPPER SINCE YOU ROPE EVERYWHERE DONT U.

Sudden death tactics - NO SD IN SHOPPA IS IT, SO U DONT NEED ANY FORWARD PLANNING WITH REGARDS TO THE LATE GAME.

Destructible terrain, BOOM, predicting the amount of damage a certain weapon will inflict on the terrain.

SO MANY MO4R... so OBVIOUS...

dude seriously, why are you talking about chicken... whats that got to do anything. Since you mentioned chicken, and state that team17 skills are directly related to shopper and to be good at one scheme means you'll be good at the other, I can use that same logic to contradict you.

By your logic a good shopper player would be able to beat an experienced team17 player in team17 solely from his shopper experience. THIS DOESNT HAPPEN, EVER! In order to be a good shopper player, you must learn to play shopper. In order to be a good Team17 player, you must learn to play Team17.

There are loads of shopper noobs who could beat random or chicken in a game of shopper, yet if they were to play them in Team17 THEY WOULD FAIL HARD BECAUSE THE SCHEMES ARE COMPLETELY DIFFERENT!

Shopper = roping consistently, rope knocking, doing as much damage as possible, hiding.

Team17 = bluffing, blocking, walking, chuting, digging, predicting, booming, destructible terraining, forward planning, jumping, bungeeing, preparation for a dramatic change in gameplay dynamics as sudden death begins... dude... the schemes are completely different so apologise for your wrong doing and stop this crazy talk right now.
#128
Quote from: MonkeyIsland on April 11, 2012, 08:05 PM
Actually this idea has been around a while now and I do like it. It is much more organized and all schemes gain the possibility of having playoffs. I remember some people didn't like it though. (like NAiL)

eh? quotes or it didnt happen.
#129
Leagues General / Re: League change
April 11, 2012, 09:45 PM
this all seems rather drastic, all from a little whine by twistah about hyst... still

shared ratings for wxw/roper and shopper/t17... The schemes are completely different, especially shopper and t17...  being a good shopper player by no means makes you any good at a default scheme like t17... unless im missing something here, which I dont think I am :/
#130
Maps / Re: hardest tower map of the world
April 11, 2012, 03:33 PM
true Xd, got any other recommendations for him!?
#131
Schemes / Re: Beat The Sheep
April 11, 2012, 03:32 PM
wowowo, niceeee mate, gonnna check that replay asap when I get home
#132
Maps / Re: hardest tower map of the world
April 11, 2012, 01:10 PM
this one looks hard http://www.wmdb.org/20345 looks dumb too tho!
#133
Quote from: Impossible on April 11, 2012, 12:56 PM
nicely aliving of 2 years old game

uhaaaa
#134
LOL, weed snooper, nice work
#135
You can use the rope in one second, the fact that you can knock a worm after dropping a weapon means it serves a greater purpose. You have time for strikes too, if you can activate lg, set fuse time and bounce settings in under a second then its obvious you can attach a rope and drop a weapon or quickly use a strike or ss.