bo3 yeh?
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#83
Leagues Complaints / [SOLVED] 14077
December 17, 2009, 09:17 PM
pls delete 14077, its the wrong replay.
Or preferably replace it with the replay from 14079, so we dont loose 1 point!
Thanks
Or preferably replace it with the replay from 14079, so we dont loose 1 point!
Thanks
#84
Leagues Games Comments / Game #13788, Reported by NAiL
December 11, 2009, 03:06 AM
lol last crate before draw, check the ending!
#85
Leagues Games Comments / Game #12725, Reported by xLo
December 04, 2009, 10:49 PM
wow shot at 1.08 on the 3rd replay!
#86
Leagues Games Comments / Game #13204, Reported by Alice D.
December 02, 2009, 07:41 PM
Csongi won this!
#87
Leagues Complaints / [SOLVED] 13173 and 13174
December 02, 2009, 02:28 AM
pls delete, double report
#89
Cups and Tournaments Games Comments / Game #13058, Reported by Free
November 30, 2009, 12:07 AM
uff!
#90
Leagues Games Comments / Game #12869, Reported by Random00
November 28, 2009, 05:23 AM
wow nt homing at end crash, bl
#91
TUS Discussion / Limited girders in T17
November 24, 2009, 12:25 AM
12090
Now situations like these are examples why girders need to be unlimited.
I find that the only argument for limited girders in T17 is "stop blocking me".
T17 is like chess, in that you can either attack, move, or block.
Restriciting girders limits the amount of times you can choose to block, not good!
Now situations like these are examples why girders need to be unlimited.
I find that the only argument for limited girders in T17 is "stop blocking me".
T17 is like chess, in that you can either attack, move, or block.
Restriciting girders limits the amount of times you can choose to block, not good!
#92
Leagues Games Comments / Game #12449, Reported by MavericK
November 24, 2009, 12:10 AM
"thats no map for tus"
lol, hmm
lol, hmm
#93
Cups and Tournaments Games Comments / Game #11645, Reported by Dmitry85
November 23, 2009, 12:30 AM
great comeback dimitry!
#95
Cups and Tournaments General / Battle Race
November 20, 2009, 01:16 AM
Well i'll just paste what I wrote when I tried to create a public cup. Cant host more than 4 at a time? Is there a waiting list or something?
Any intrest?
This is a Battle Race Cup
What I mean by classic is that I will select maps to be used for each round, that are not hard techincal maps, but maps more suited to classic battle racing.
So a more tactical race will be required, shooting worms back, using weapons to boom further on the map etc...
I wont pick maps that ive bashed, ill be picking old random .bit maps (bloopy, mr blacksgy etc), that all have obvious jumps and no hidden shortcuts or whatever.
- Basically sign up if you like battlerace!
- The only rule is no plopping worms (if its possible).
- SCHEME: https://www.tus-wa.com/schemes/download/file-136/
- It is important that you use this scheme, it is balanced and tactical.
Cup Scheme Rules
- Click walking is not aloowed.
- Weapons may be used to boom across the map.
- If the player who started second finishes the map in the turn after the player who started first, then its a draw and you must rm.
- Remember this is battle race. Try and keep your opponant as far away from the finish as possible!
- You have 1 freeze and 1 fast walk in the scheme, use these appropriately to secure that win!
Any intrest?
This is a Battle Race Cup
What I mean by classic is that I will select maps to be used for each round, that are not hard techincal maps, but maps more suited to classic battle racing.
So a more tactical race will be required, shooting worms back, using weapons to boom further on the map etc...
I wont pick maps that ive bashed, ill be picking old random .bit maps (bloopy, mr blacksgy etc), that all have obvious jumps and no hidden shortcuts or whatever.
- Basically sign up if you like battlerace!
- The only rule is no plopping worms (if its possible).
- SCHEME: https://www.tus-wa.com/schemes/download/file-136/
- It is important that you use this scheme, it is balanced and tactical.
Cup Scheme Rules
- Click walking is not aloowed.
- Weapons may be used to boom across the map.
- If the player who started second finishes the map in the turn after the player who started first, then its a draw and you must rm.
- Remember this is battle race. Try and keep your opponant as far away from the finish as possible!
- You have 1 freeze and 1 fast walk in the scheme, use these appropriately to secure that win!
#96
TUS Discussion / Shopper Changes
November 19, 2009, 12:15 AM
1. Remove flamethrowers and petrol bombs.
2. Make zooks unlimited.
Ok so you hide your worm, then your blocked for 3 turns by a petrol bomb. Needs to be removed in order to make the scheme fairer.
Its one thing getting a more powerful weapon than another, but getting a weapon that forces the opponant to skip 1, 2, 3, 4 or 5 turns is just too great a luck factor to have for a league scheme.
Flamethrowers can cause far too much damage. Considering most of the good "hides" on a shopper map are enclosed, this weapon can cause huge damage if you happen to be next to a wall.
As with petrol bombs, this weapon vastly increases the luck factor of shopper. If you happen to be hidden in an enclosed space, getting a flame thrower can do twice the damage of a dynamite, its just too much damage to be fair!
Zooks need to be unlimited, reduces the luck margin because if i pick up a handgun and my opponant a dynamite, you always have the zooka to rely on.
What do you think?
2. Make zooks unlimited.
Ok so you hide your worm, then your blocked for 3 turns by a petrol bomb. Needs to be removed in order to make the scheme fairer.
Its one thing getting a more powerful weapon than another, but getting a weapon that forces the opponant to skip 1, 2, 3, 4 or 5 turns is just too great a luck factor to have for a league scheme.
Flamethrowers can cause far too much damage. Considering most of the good "hides" on a shopper map are enclosed, this weapon can cause huge damage if you happen to be next to a wall.
As with petrol bombs, this weapon vastly increases the luck factor of shopper. If you happen to be hidden in an enclosed space, getting a flame thrower can do twice the damage of a dynamite, its just too much damage to be fair!
Zooks need to be unlimited, reduces the luck margin because if i pick up a handgun and my opponant a dynamite, you always have the zooka to rely on.
What do you think?
#97
Leagues Complaints / [SOLVED] 11969 and 11968
November 18, 2009, 05:58 AM
11969 and 11968
CKC reported these as 2v2 classic league games when they are clanners!
CKC reported these as 2v2 classic league games when they are clanners!
#98
Leagues Games Comments / Game #11607, Reported by Camperz
November 15, 2009, 04:11 AM
nice come back
#99
Leagues Games Comments / Game #11434, Reported by l2uckus
November 12, 2009, 01:36 PM
lol chat, nice shooting V
#100
Leagues Games Comments / Game #11435, Reported by WookA
November 12, 2009, 01:31 PM
wrong replay!