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Messages - Plutonic

#1
General discussion / Re: MapGEN v0.9.1.0
January 11, 2025, 02:17 PM
v0.9.1.1
* Shopper: Fix random corruption.
#2
General discussion / Re: MapGEN v0.9.0.1
January 11, 2025, 11:45 AM
v0.9.1.0
* DestWfW: Fix black line around top of terrain.
* DestWfW: Fix corruption in objects with pure colours (dynamite, homing and skunk)
* DestWfW: Fix some maps filling themselves with cluster bombs.
#3
General discussion / Re: MapGEN v0.9.0.1
January 06, 2025, 08:20 AM
v0.9.0.1
* Fix badness around the grass / roots.
#4
General discussion / Re: MapGEN v0.9.0.0
January 05, 2025, 07:15 PM
v0.9.0.0
* Added new scheme: Grenade Wars
* Added new scheme: Destructible Walk for Weapons
* Fix issue in island based maps when size was large.
#5
General discussion / Re: MapGEN v0.8.8.0
December 27, 2024, 10:48 AM
v0.8.8.1
* Fix for maps sometimes having too few colours resulting in WA not wanting to load them.
#6
General discussion / Re: MapGEN v0.8.8.0
December 20, 2024, 09:54 PM
I don't think I changed anything else since I sent it over.
#7
General discussion / Re: MapGEN v0.8.8.0
December 20, 2024, 08:34 PM
v0.8.8.0
* Added new WxW scheme, separate from the Shopper one, that supports between 2 and 6 walls.
* Added some new themes from KingGizzard: Meadow, Urban Invasion, Chocolate and Chocolate Cookies.
* Fix island generation being weird and blocky when generating smaller maps.
* Some more fixes to palette generation.

#8
General discussion / Re: MapGEN v0.8.7.3
December 15, 2024, 11:33 AM
@TheKomodo You just said it in your reply, you put them in a MapGEN subfolder, rename that folder and it will work. Maybe I can improve how it decides if a given map is a generate request, but for now that's the fix.

As for WxW, right now that the MazeShopper, it looks like the attached. If you want something more specific then sure, if you let me know what the current WxW maps are like then I can try.
#9
General discussion / Re: MapGEN v0.8.7.3
December 13, 2024, 04:24 PM
Have you put them in a folder called MapGen? If you have wkMapGen installed it will think you are asking to generate a new map. rename the folder to MapGen-Maps or something.
#10
Wormkit Modules / Re: wkWmdb (1 byte fix)
December 12, 2024, 03:38 PM
What was the fix? Is it something I can add to the code so any future updates include it automatically?
#11
General discussion / Re: MapGEN v0.8.7.3
December 12, 2024, 09:54 AM
Quote from: FoxHound on December 11, 2024, 07:32 PMBy the way, I wonder if IndiMask will be updated for 3.9, because I was thinking to make a new Die Pie map, a scheme by Cueshark that would benefit a lot from this module.

If it can be, it will be. As long as someone lets me know 3.9 is out :D
#12
General discussion / Re: MapGEN v0.8.7.3
December 11, 2024, 04:28 PM
New version released with the following changes:

v0.8.7.3
* Fix for HostingBuddy, where it would always generate RR's with the wrong path size.
* Fix for HostingBuddy, where it would fail to generate when extra arguments were provided.
* Fix 97 colour setting using one less colours than it should have been, and default to using 97 colour maps.
* Only place the IndiMask marker in the palette when IndiMask is enabled, to allow that colour to be used for the map itself.
* Avoid quantising the colours when the number used is less than the setting we have selected. Ensures colours are preserved unless there are too many.
* Improve quantisation quality when it is used.
* Set NumHoles to 0 for all maps, as WA does bad things to PNG maps when this value is anything else, and it defaults to 18.
* Fix to "Save Settings" not opening the Save dialog.
#13
General discussion / Re: MapGEN v0.8.7.2
December 06, 2024, 07:45 PM
Yes, or at least they did. I have sent you a link on discord to try out.
#14
General discussion / Re: MapGEN v0.8.7.2
December 06, 2024, 08:47 AM
Ok, I know what it is doing.
So when saving it, it tries to find all the duplicate colours, but rather than remove them from the palette, it is is assigning them colours from the matching sky. I dont know why I did this, I will no doubt find out when I try to change it. I guess it works fine until you pick a different sky/theme within WA, or resave the map so it loses the WA chuck which sets the theme.
#15
General discussion / Re: MapGEN v0.8.7.2
December 06, 2024, 08:39 AM
Right! MapGen itself is showing what I posted, but once saved I get the red entries. Sounds like an issue during save, will take a look.
The number of colours set for the Mid setting is indeed wrong, will get that fixed.