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Messages - Plutonic

#181
It is as up to date as people keep it. I always update the pages related to me when ever I make changes / updates. If new rules have been made it makes sence to add them. (Though I would avoid removing anything just because it is "old", maybe move it in to an "old rules / previous varants" section, as it's a good record of the history of play styles.)
#183
General discussion / Re: MapGEN v0.6.3
October 17, 2015, 08:20 PM
As far as features and generation logic yes, I just added the wiki link and fixed up the version numbers since then.
#184
General discussion / Re: MapGEN v0.6.3
October 17, 2015, 12:14 PM
New version (0.6.3) now up with BnG included. I've been sat on this a while, but it has a number of optimaisations and bug fixes rolled into it now too.
Latest links here: http://worms2d.info/MapGEN

Let me know if you run in to problems / have any ideas!
#185
General discussion / Re: MapGEN v0.6.2
September 09, 2015, 08:53 AM
Komito: I managed to fetch all my old MSN contacts, which you were one of. It has your avatar!

Marian: Yes, I think I have fixed that for the next version already :)
#186
General discussion / Re: MapGEN v0.6.2
September 09, 2015, 07:46 AM
Yup, I had a version ready for testing Saturday. Tried you on Sykpe, but now thinking that account might be a few decades out of date :D I have added the little floaty bits since then but not managed to re-upload it yet.
#187
Yeah, I was playing then. Didnt play many league matches but was always on the forums for most worms sites back then.
#188
Found one of mine... based on the name I'm guessing there are 2 left to find.
#189
General discussion / Re: MapGEN v0.6.2
September 05, 2015, 11:03 AM
There are two save buttons, the one in the top right is for saving the settings for that scheme. To save a generated map you need to press the button under the map. It should open a window to select where you want to save it.
#190
General discussion / Re: MapGEN v0.6.2
September 05, 2015, 07:30 AM
Quote from: Komito on September 05, 2015, 07:22 AM
That's great, looking forward to testing it :D

I will try and get a test version to you today.
#191
General discussion / Re: MapGEN v0.6.2
September 05, 2015, 07:29 AM
Quote from: Hussar on September 05, 2015, 07:16 AM
Great program. Could u add T17 and BnG?

You just need to open the rar file (I use winrar but others can open it) and copy all the files somewhere. If it won't run try deleting the dlls, they seem to causing issues so I will remove them from the next version.
#192
General discussion / Re: What's yer favorite tree?
September 05, 2015, 07:00 AM
1, though now im upset as I seem to have fallen off the members list  :'(
#193
General discussion / Re: MapGEN v0.6.2
September 05, 2015, 06:55 AM
Ok cool,
Well last night I added the gaps (though if its just to force object placement I dont strictly need it as I put them where I want!). As well as completely rewriting mapgens random number generation so I can support reseeding the objects (which now works,:-) ).

Guess I will add the floaty bits next and then work on making these options rather than random features.
#194
General discussion / Re: MapGEN v0.6.2
September 04, 2015, 06:19 PM
Quote from: Komito on September 04, 2015, 10:02 AM
Well, this is somewhat irrelevant I guess as no one will play underneath lol, unless 2 noobs play and they destroy pretty much whole map :D

Oh, I added it as loads of the maps you sent had it included so I figured it must have been something people used. Ah well.

Quote from: Komito
Ah so this is a problem then?

Not a massive problem, but it can be a bit of a pain as all the controls for the different schemes overlap in the editor!
It's also worth concidering how it will work with wkMapGEN, as it always uses the settings that you save out. If it is an option it becomes fixed, if it is left to be random then it will turn up.

It is probably a case that the interface needs to be able to handle a "keep this random" for each setting, something I will have to concider across the board.

Quote from: Komito
What do you mean by object 1st?

As in, !_!_!_!_!_! like you said before.

Quote from: Komito
Control over as much as possible would be ideal to be honest, of course it's your project, it's your choice :)

Fair enough, I would rather it be right and get used, than be mine and be ignored! If something isn't supported right now I can just look into adding it at some point.

Quote from: Komito
As I said, as much variety as possible would be better, as most people have a different taste in BnG maps, I personally always use -forest for competitive matches because after like 10 years of BnG experience and making maps I find it provides the most amount of useful and balanced hides, more is always better :)

Perhaps a mixture of different objects from different terrain themes along with multiple choices of terrain height/width/shape could be the future of BnG maps?

Well, I will start with making maps that you want, if others have a strong preference for a different style that we don't supportthey can come join in the conversation I have no issues with multiple algorithms (or option tweaks with in one), as long as I find the time to do it. ;)

Quote from: Komito
I just thought, if you would like to have a real conversation to discuss this intensely and exchange ideas while you work on it/test it, we could use skype or something? If that works for me let me know and I will PM you my skype details.

Would rather avoid skype if I can, mIRC tends to work fairly well for me. I tend to be working on this between about 9 and 12 each night (UK time) if you want to come on with some ideas.

I noticed a number of maps had gaps in the middle, is that something you want? What about the floaty balls above the ground?
#195
General discussion / Re: MapGEN v0.6.2
September 04, 2015, 05:59 PM
Quote from: Mega`Adnan on September 04, 2015, 10:46 AM
Using Windows 8.1 Enterprise, please help?

Just delete the dll, its from my version of windows and apparently isn't compatible with some others. I added it as sometimes people dont have it, but if that's the case you will just have to go get the Visual Studio 2012 Redistributable from the MS website.