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Messages - Plutonic

#46
General discussion / Re: Early 2000s
March 10, 2019, 01:25 PM
Quote from: varialheelflip on March 01, 2019, 04:26 AM
Any players from the early 2000's still around? I've bumped into oldsock and saltyk9. I know walrus is around too.  Hope to play with you guys soon, been a while.

I'd like to give a shout out to Sensei and his twitch interviews with old school wormers. I bumped into the interview from a link that bloopy posted in our WwA facebook group. From that interview I downloaded the game and trying to play a little bit when I have time. Thanks Sensei!

And Hello everyone.

Hey Var,

Don't really get a chance to play very often, but still keeping an eye on things around here :)
#47
General discussion / Re: MapGEN v0.8.7.1
March 10, 2019, 01:07 PM
Ok new version 0.8.7.2 is uploaded, fixes the wkMapGen issue with loading custom settings files with spaces in them.
#48
General discussion / Re: MapGEN v0.8.7.1
March 06, 2019, 08:03 AM
Quote from: Thewolensheep on March 05, 2019, 11:05 PM
Found a bug where when you make a setting file that has spaces in it's name, the game can't load the map.

Is that when using wkMapGen?
#49
General discussion / Re: MapGEN v0.8.7.0
March 04, 2019, 07:50 PM
Hey all!

New version up now here:

http://www.wormscc.co.uk/download/mapgen/InstallMapGen.exe

Should fix the crash when generating very large cavern maps.
#50
General discussion / Re: MapGEN v0.8.7.0
March 01, 2019, 04:02 PM
It's a weird one, when I first ran it to check, it crashed instantly, as soon as I pressed the button. I have been pressing the generate button all day since and it hasn't happened again...
Also on 8Gb here, dont think it was memory related.
#51
General discussion / Re: MapGEN v0.8.7.0
March 01, 2019, 10:10 AM
Ok, yes, I get the crash too. Oddly though, not in debug mode.
#52
General discussion / Re: MapGEN v0.8.7.0
March 01, 2019, 08:02 AM
Quote from: TheMadCharles on February 28, 2019, 11:32 AM
Cavern 1920x8000, 8 Num Caves, Land Density all the way down, Objects all the way up, Erosion all the way down

and I got myself a crash xd

I will take a look... that will take forever to generate though I'm sure, how much memory do you have?
#53
General discussion / Re: MapGEN v0.8.7.0
February 26, 2019, 09:48 PM
Hi all!

I have updated the download links to a new version using the new algorithms for Island and Cavern maps.
I have also done a fair bit of optimisation so it should be a bit faster as well.

http://www.wormscc.co.uk/download/mapgen/InstallMapGen.exe

Let me know what you think. Its not quite finished, but a round of feedback would be useful at this point :)

Thanks!
#54
General discussion / Re: MapGEN v0.8.6.2
February 13, 2019, 02:02 PM
Quote from: Xrayez on February 13, 2019, 01:21 PM
Looks neat! Do you remake those generators to use this new hexagon based algorithm? I can spot some places where it shows up on the maps.

Yeah, these new ones use hexagons as the first pass, rather than the original which just picked random points and then tried to sort them into a nice order.
It tries to remove the obvious hexiness in the second pass but it is just about there still if you are looking for it.
#55
General discussion / Re: MapGEN v0.8.6.2
February 13, 2019, 01:16 PM
Update: Both Multi-island and Multi-cavern no longer have a forced gap between them, allowing them to move over the "half-way point".
#56
General discussion / Re: MapGEN v0.8.6.2
February 12, 2019, 07:30 AM
It depends what effect you are looking for, you could get what steps did by just resizing with a better upscaling algorithm. If you want the bigger objects and larger land texture then that is a nice way to automate it.
If what you want is normal sized objects and textures but on the same shape map, then you will need the next update with new scaling options.
#57
General discussion / Re: MapGEN v0.8.6.2
February 11, 2019, 04:42 PM
Thanks! I will finish off what I have and let you lot play with the settings to see if it can function to Aerial, if not I can add some extra params to hopefully help.

Quote from: SiD on February 11, 2019, 04:21 PM
I really like the hexagonal generation, It'll be available for island maps too?

Also, the number of colours selected in the program doesn't seem to affect the maps generated in the map editor.

It wasn't originally planned, the hex grid is purely part of the underlying algorithm and rendering it was just a debug tool, that said, there is no harm in allowing it, just have to find
a place to put it in the interface.
#58
General discussion / Re: MapGEN v0.8.6.2
February 11, 2019, 02:05 PM
Super quick update on the new island maps. With sensible settings I am now getting this:

It is obviously possible to create some weird maps with settings at their extremes, but... well what would you expect?

#59
General discussion / Re: MapGEN v0.8.6.2
February 10, 2019, 11:00 AM
Quote from: TheMadCharles on February 09, 2019, 02:25 PM
yes! that's exactly what I'm looking for! :D

Ok cool, I will add an option for that type of scaling.
#60
General discussion / Re: MapGEN v0.8.6.2
February 04, 2019, 07:47 PM
Ha, ok, I have just "fixed" that issue for the new caverns...