Quote from: Kradie on June 08, 2016, 08:54 AMNah I love kaleu maps
The lines are too fat.

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Quote from: Kradie on June 08, 2016, 08:54 AMNah I love kaleu maps
The lines are too fat.
Quote from: Anubis on June 08, 2016, 02:13 AMI might have one I'll have to check
Has anyone any replays from DeathInFire? Around 2008/9, please PM if you have.
Quote from: TheWalrus on June 06, 2016, 10:55 PMMine says cherry mx speed, says they are new. I think ill just stick with my laptop kb nice and quietQuote from: Rabbit on June 06, 2016, 09:12 PMmy mx reds are quiet, did you get browns or blue? if so thats your problem right there.
I just can't get over the noise these mechanical kb's put out.
Quote from: Zalo on June 06, 2016, 09:35 PMSbaffo is only just behind and is also great at all schemes. Nonentity is great at rr.
It's so sick to watch sbaffo attempt and realise that he didn't get on the lead after all those stuff
Quote from: Sensei on June 03, 2016, 10:54 AMIt will be cheap so why not give it a go. Even if it sucks Ill just tell everyone to buy W:A and see if we can get some new players haha.
2:04, if rope physics are so good, do you really think they would cut it after 2 sec? This story reminds me of Swiss cheese. Good luck to those who'll purchase the game.
Quote from: Jonno_Team17 on June 03, 2016, 09:10 AMAnyone else notice the sheep on the rope at 1:50?Quote from: Aerox on June 03, 2016, 08:50 AM
so we're calling new worm titles physics realistic now?
You guys and your vocabulary. Realistic doesn't mean real life like, since when do grenades bounce like footballs or donkeys fall from the sky? Realistic clearly means consistent. There is no consitency in newer worm titles, because there is no physics simulation, just shortcuts. In WA, you can use an explosive weapon like a grenade to get an enemy worm to any place in the map depending how you use/drop the weapon, including onwards and slightly to a side. You could even make him fall on a pixel if you so desired to. There are more angles, there are many more possible outcomes for any given shot.
The shortcuts used in physics of WMD are crystal clear from all the videos. Worms do bounce off vertical walls, that's all, but their speed is irrelevant, the moment they touch the ground they slide for 1 second and stop, it doesn't matter the angle they come flying from or at what velocity they do, it's not consistent, it's not deep, there's no gravity, no weight, no friction. Movement of worms, tanks and such, it's Gunbound like, as if slopes didn't matter.
Compare a game of intermediate in WA to anything similar in newer worm games, it's like comparing chess to checkers, like f@#!ing literally.
Re: "Physics shortcuts"
https://youtu.be/gdRiCx_LyEE?t=2m8s
Force, motion & terrain angle all taken into effect.
Quote from: TheMadCharles on June 02, 2016, 04:39 PMI have G and B, yes I think I am knocking it and my kb doesn't seem the best.Quote from: Rabbit on June 02, 2016, 01:21 PM
Is there any possible way that this module is doing an extra space tap for me here and there, or is my brain just being silly??
After further testing I think its all in my head
What do you have set as Space? Maybe you are hitting it by accident?