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Topics - Ray

#61
My 200. TEL game, what a glorious battle it was! :)
#62
Was nice to play again!
#63
TUS Discussion / MonkeyIsland is a noob.
March 14, 2012, 08:15 PM
7000.png

Correct > to >= you noob. :-*
#64
Off Topic / PHP expert needed!
February 29, 2012, 03:22 PM
Hey!

I wrote a neat little calendar script, only for displaying purpose - yet - and I have a small problem that I cannot seem to figure out by my own. Right now, the display of the days - according to PHP's documentation - start from Sunday by default. Now I'd need that to be Monday but I just cannot figure out a way to do it. I'll show you the script so you can see the code and also, take a look at how it looks:

http://pentzzsolt.web.elte.hu/index.php

Please help me, I f@#!ed around a lot with that for loop, but the result was always leaving empty rows or there were two Mondays after each other... I'd appreciate if you could help me! :(
#65
Where is your Holy?!? Little bit epic end... :O
#66
Two network drops after two major mistakes that most likely costed you the game, pretty weird coincidence. I'd like to underline the second game's chat, that is the best:

[Phanton`bb] ne1??
[Phanton`bb] here/
[Phanton`bb] ?
[Phanton`bb] hey
[Phanton`bb] dudes

And the bamm, network drop. That never happens, nice try, pretty theatrical, but noone buys it.
#67
Leagues Playoffs / Clanner Playoffs Season 24
February 21, 2012, 08:19 PM
I see that the top 8 clans could easily play Playoffs. Isn't there a way to let everyone play?

Oh, just realized, this could look like my desperate try to get into the Playoffs with CF. :D No, it's not, I just think it's pointless to limit it so much. I think this was mentioned before, like a system where if there are only 4 clans, PO goes with 4 clans, but if there are 8 clans that would actually qualify, then PO spots get open.
#68
I wasn't luck-raped at all at 12:54.
#69
Off Topic / Yes!
February 20, 2012, 05:03 PM
People! I can breathe! Through my nose! It's awesome!
#70
Can we hide this replay somehow? So only administrators see this game? I don't want the public to see this, pure horror.
#71
* Ray smashes his monitor, then the window with the monitor, then shouts in rage and pain, then cuts himself, punches the wall repeatedly, headbutts the wall, realizes that hurt so rather punches again.

gg.
#72
I think I don't want to weaken this clan anymore, I should join something like FD, more like my level...
#73
Sickest sudden death ever! :D
#74
Maps / How To Make Elite Maps
February 06, 2012, 11:46 PM
How To Make Elite Maps

A step-by-step tutorial that should explain, how to make very nice maps for Elite.

As Elite is one of the most popular schemes of Worms: Armageddon, many leagues have picked it up as a selectable scheme to play over the past 10 years. The scheme itself barely changed, but we can't say the same about the maps, for which there are usually accuring fashions, trends for every generation of wormers. There is no general rule of what exact map you should play on, but there are some general agreements stating what the best is, I leave this argument to others.

My goal here is to show you my way of generating maps. That might not be the best - if there is a best - but it's really simple, takes only a very short time and most importantly - they are generated. (You should always play on generated - or with other words random - maps, never saved maps.)

This tutorial is very detailed, but if you need to study the Map Editor first, head over to worms2d.info!

Step 1

Open your Map Editor by right-clicking on the map preview in the top right corner of your screen. The first step is to select a map. Use the top right island template, that is believed to have the best results. Try and find one that has more horizontal lines than vertical, not too high and preferably pretty continuous. When you got it, right click it's preview to load it into your main view - where we are going to start working on it now!


Step 2

Now we have a map that is good for our editing methods! This selected map might not be suitable for other methods and also, I don't recommend playing on a raw map like this. What we do now, is putting some objects on the map. The goal here is to try and create more hides on the top, little more difficult places on the bottom. Go to preview mode. Try templates like Manhattan or Art as these are more likely to give you a good result. Avoid templates that have more detailed objects, like -Forest, because there will be a lot of pixels at the end. Again, try to aim for a continuous, horizontal map. Set the number of objects to 10, the number of bridges to 1 and keep pressing the Reseed button until you get what you are looking for.


Step 3

Here comes the trick! In two steps, we will convert this map into a color map and then back to bitmap. Why is this good for us? Because after we do this, the bitmap we get will contain the colored map's objects but we can generate new objects on top of these!

Most of you can see where this is going, you can see that why this is a great method. The maps keep their natural look over the hand-edited ones, making it less likely to have hides where your worms might stuck or just not well thought-through places. Also, it's a lot lot faster this way.


Here, you simply have to right click the preview button, that will convert your map into a color map. When you are done with that, you left click the same button which converts it back into a bitmap. You will see this:



The result looks great. Time to make our work worth.

Step 4

Simply repeat Step 2! Important! Try avoiding using the same template again, as that can result in the ground being curly and that can be annoying when jumping or rolling/bouncing grenades (thanks for Devilage for that tip). Your aimes and goals are the same, you should be getting something like this:


Again, repeat Step 3, convert into color map and convert back into bitmap to save the objects.


Step 5

All you need to do now is apply your favourite template, Reseed for best result and the game can start! Do not convert the final map into a color map!


This is my way, I hope you learned something and this tutorial was useful.
#75
Leagues Games Comments / Forgot
February 06, 2012, 11:02 PM
I forgot to attach this:

screen0028.png
#76
There is a very nice shot at 6:30.
#77
Around 21:40, my last turn, check it out, it's the reason why I'll never play TUS lying in bed ever again. :(
#78
[CF-Gonzo] forget then iamhost btw to

Doesn't really explain why you quit a game without a word though.
#79
Worst. Game. Ever.
#80
It's really bothering me that I was involved in every lost game for CF this season. :(