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Messages - Ricky

#16
Okay so you are the best Deadcode :) Now please tell us when the next update is coming :-* :-[
#17
Quote from: Impossible on July 11, 2014, 10:21 AM
how the game know if player win ttrr game? dont forget about racing schemes and schemes with special rules like abnormal

Isn't this the reason why we don't have ranks also? The possibilities are endless and tomorrow we will have newer schemes so some schemes will have to be left out, something is better than nothing?
#18
Quote from: Aerox on July 11, 2014, 07:36 AM
Quote from: Ricky on June 27, 2014, 01:54 AM
WA really needs online stats ( for personal viewing) similar to what we have for Deathmatch and offline games, anyone agree?

we used to have this on wormnet and on t17's website

Till the time ranks are implemented maybe DC and CS could do an update to allow simple stats like the following;

Games Won
Games Lost
Draws
No Result
Worms Killed
Worms lost in action
Time Spent

I suggest we keep them separate from the rankings so that there will be nothing to gain for someone who intends to fake them.
#19
General discussion / Re: SW fall
July 10, 2014, 02:33 PM
Very interesting, thank you.
#20
Very very good. My favourite is the Plopeo  :)
#21
Homing pigeon  :)
#22
General discussion / Re: It's That Time Again
July 05, 2014, 08:39 AM
The feedback page, it seems is no longer being maintained so while we wait for the 4.0 update, how do we know about the features and requests that are likely to appear in 3.x updates? And if someone wants to discuss those or may have a new idea what would be the best place for him to present it, here or on the Steam forum?
#23
General discussion / Re: It's That Time Again
June 28, 2014, 01:22 PM
Quote from: KoreanRedDragon on June 28, 2014, 12:28 PM
where we stand on the issue of seeing out community grow (potentially at the cost of it becoming less tight and cozy) and so on. This thread:

Are the veterans of WA afraid that they will be lose their identity if the community grew to unprecedented levels some day? Is that what is meant by the "cost" which is often mentioned?

Anyway I don't know what the excitement is about, we know that Cybershadow and Deadcode are working on the game and CyberShadow has said that the progress may be slow but they do have a free hand so it is not like Mike will ask CS and DC to show some urgency... also I think since Team17's forum closure the uncertainty has somewhat increased on future developments.
#24
WA really needs online stats ( for personal viewing) similar to what we have for Deathmatch and offline games, anyone agree?

#25
That was good  :)
#26
Quote from: KoreanRedDragon on December 21, 2013, 07:52 AM
I like those suggestions for Brilliant and Perfect, but Excellent and Amazing could probably be improved in such a way that they wouldn't only come up in a select few schemes (out of the ones that actually see online play). I mean apart from in Abnormal and Kaos, when do you ever kill 6+ worms in the same turn?

Ok. Then how about the following situations;

Brilliant = Kill the final Worm of an enemy team (killing off an enemy team).
Excellent = Kill 3-4 Worms with a single shot
Amazing = Kill 5 + Worms with a single shot
Perfect = Kill 2(1?) Worms with full HP or more with a single shot. But in an event where you kill 3 or more Worms with full or more HP, the corresponding speech is played.
leavemealone  = when the same Worm is attacked for two or three consecutive turns.
#27
Hey guys, the lack interest confuses me :( Just say if you are in with the idea of speeches being played in the following scenarios;

Brilliant = Kill the final worm to an enemy team (killing off an enemy team).
Excellent = Kill 4-5 worms with a single shot.
Amazing = Kill 6+ worms with a single shot.
Perfect = Kill a worm outright from full starting HP or more

So if you agree, we may see CyberShadow and Deadcode making this happen in a future update! 
#28
Hi

I am new here and this is my first post. I know CyberShadow and Deadcode are engaged in maintaining WA so I thought it would be good to have a discussion on how to have the disabled speeches implemented again. I think Chip's suggestion on the feedback page of it being based on kills rather than damage is very practical for the disabled sounds plus we can also have either leavemealone or goaway or perhaps both with random use by the game in a situation where the same Worm is attacked for two or three consecutive turns. What does everyone think?  :)
   
Thanks